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RE: Build 451 is available

 
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RE: Build 451 is available - 10/26/2013 1:43:00 AM   
miller7219

 

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quote:

ORIGINAL: SSN754planker

how do you get the "unlimited aircraft ordnance" working?

all my planes still say winchester.


Thank you for adding the "unlimited aircraft ordinance" option! It's a great thing :) But, it illustrates what I've commented on before with regards to adding new features before what already is works correctly. I know you'll do what you want, it's your game, but I warn again about adding new features until the UI/Player control and AI/Mission editor issues are fully developed first.

(in reply to SSN754planker)
Post #: 31
RE: Build 451 is available - 10/26/2013 2:20:44 AM   
SSN754planker


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quote:

ORIGINAL: miller7219


quote:

ORIGINAL: SSN754planker

how do you get the "unlimited aircraft ordnance" working?

all my planes still say winchester.


Thank you for adding the "unlimited aircraft ordinance" option! It's a great thing :) But, it illustrates what I've commented on before with regards to adding new features before what already is works correctly. I know you'll do what you want, it's your game, but I warn again about adding new features until the UI/Player control and AI/Mission editor issues are fully developed first.


They have said the advanced mission editor is in the pipeline, and they have added hyperlinks to the DB..which for me was one of the biggies with the UI

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Post #: 32
RE: Build 451 is available - 10/26/2013 2:51:30 AM   
miller7219

 

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Yeah, I love the database links too! But, I don't consider that a new feature. It's continued development of the UI (which makes me happy ). New features like the "unlimited aircraft ordinance" as great as I think they are = new bugs, things that don't work, and risks breaking things that already work. At the very least it takes focus off the solidifying of the game's base (the UI/player control and AI/Mission editor development, which are in their infancy and the Achilles tendon of Command).

I would suggest additional links to the database from the Sensor and Weapon button windows too.

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Post #: 33
RE: Build 451 is available - 10/27/2013 3:12:08 PM   
Dimitris

 

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quote:

ORIGINAL: SSN754planker

how do you get the "unlimited aircraft ordnance" working?

all my planes still say winchester.


Thanks for picking this up. there was indeed a tiny fault that prevented this from working reliably. Fixed in Build 452.

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Post #: 34
RE: Build 451 is available - 10/27/2013 7:36:45 PM   
SSN754planker


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Joined: 10/2/2013
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quote:

Thanks for picking this up. there was indeed a tiny fault that prevented this from working reliably. Fixed in Build 452.


No Problem Sunburn! I am absolutely in love with this sim and i believe that this sim has the potential to be one of the best simulations ever. Its just a tiny bit rough right now, but luckily has a great support team.

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Post #: 35
RE: Build 451 is available - 10/29/2013 6:13:03 PM   
Agathosdaimon


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hi! can this bug please be fixed with the next build/update?
re: all radars going active as soon as one brings up the mission editor - it happens automatically and before one has even assigned units, there is no reason i can see for this to happen and can compromise ones whole plan in a scenario
my thread
http://www.matrixgames.com/forums/tm.asp?m=3452213

thank you

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Post #: 36
RE: Build 451 is available - 11/1/2013 2:37:25 AM   
ultradave


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The startup DOES seem quite a bit faster. I haven't reverted or timed it to check for sure but on my MacBook Pro with Parallels Desktop and W7 I'd say it seems almost twice as fast to get to the load scenario screen. (just a subjective evaluation).

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Post #: 37
RE: Build 451 is available - 11/1/2013 1:43:17 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
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quote:

ORIGINAL: Agathosdaimon

hi! can this bug please be fixed with the next build/update?
re: all radars going active as soon as one brings up the mission editor - it happens automatically and before one has even assigned units, there is no reason i can see for this to happen and can compromise ones whole plan in a scenario
my thread
http://www.matrixgames.com/forums/tm.asp?m=3452213

thank you



Fixed in the latest closed beta build. So expect it in the next public update (dont ask me when as I dont know lol)

(in reply to Agathosdaimon)
Post #: 38
RE: Build 451 is available - 11/2/2013 1:06:54 PM   
deepdive

 

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Joined: 10/28/2013
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Is it possible to download build 452 beta? i just can`t wait

Bjørn

(in reply to Tomcat84)
Post #: 39
RE: Build 451 is available - 11/6/2013 6:49:00 PM   
thewood1

 

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Is there an ETA on the next beta build? I see all the threads with fixed comments in them and just wondering when we/I can have at them.

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Post #: 40
RE: Build 451 is available - 11/6/2013 7:13:45 PM   
CptHowdy

 

Posts: 132
Joined: 12/12/2006
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quote:

ORIGINAL: thewood1

Is there an ETA on the next beta build? I see all the threads with fixed comments in them and just wondering when we/I can have at them.


I second this. the issue of planes not staying or even going to their assigned mission areas was fixed in build 453 I believe but we still only have build 451 available. just waiting for next update so I can play again!

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Post #: 41
RE: Build 451 is available - 11/6/2013 10:20:26 PM   
SSN754planker


Posts: 448
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I too am eagerly awaiting the next build or even better the next official patch.

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Post #: 42
RE: Build 451 is available - 11/8/2013 8:43:06 PM   
thewood1

 

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Any word on beta/patch

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Post #: 43
RE: Build 451 is available - 11/9/2013 4:46:11 PM   
Dimitris

 

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The current beta build is being vetted at the moment for public release.

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Post #: 44
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