darbycmcd
Posts: 394
Joined: 12/6/2005 Status: offline
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But it really does seem that soviet airborne ops in the game are too effective. It is great to be innovative with tactics, but it is sort of pointless in an historical game if the capabilities are fictional. It seems to me there are two problems. One, as everyone has noted, the units are too effective when they displace HQs. This is not realistic. Even REMFs will put up a fight if paras land on top of them (well, we at least told ourselves we would....). Also, just as HQs are sort of notional placeholders for some things, like support units and logistics elements, they also would represent some combat element such as replacement depots, and well security troops. And as rmonical pointed out, the abstractions in the game make it too unweildy and costly for the germans to have to use on-map units for this. It seems that instead of auto-displace, the airborne unit should have to conduct a combat against the unit, i would actually prefer that it was automatically displaced and disrupted itself. I also don't think that the rail-line should be broken instantly, it shouldn't happen until the following turn. Yes I know those troops could and did break lines quite quickly, but again the abstraction of the game means the german player is unfairly punished by not being able to counter these moves quickly. Historical ops did not put vast portions of the Axis OB out of supply for a week for instance. The biggest problem I see is that sov AB units just use normal rifle squads! This is the worst problem. It means that they can replenish their establishment in almost no time. The reason why the soviets took more than a year to run large scale ops after the winter counter-offensive is that it is non-trivial to train paratroopers. I don't mean just pushing them out of a plane, but to reform after the jump, and conduct operations of those kinds is actually really difficult. There definately needs to be a very limited supply of air capable squads that the soviet player has to ration out carefully for important ops. Spamming jumps all over the map for harrassment purposes is totally gamey.
< Message edited by darbymcd -- 10/26/2013 1:13:08 AM >
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