Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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quote:
ORIGINAL: conquest I am just now taking a good look at this game, and I am truly thrilled. It reminds me of the old days when I had the board game called "Flat Top," however, I'm", curious about something. In the teaching videos of the game, when playing a new game and choosing the Mod of Play, I noticed that it has an AI opponent, but in the game I bought, it has none. In-fact, it has no AI opponent or PBEM. I thought I might have an older version of the game, but there are only two updates to the game in Matrix. and they both says I have the latest version. I don't understand why a game of this magnitude would have no AI opponent, and it would have been nice if the game was already set up to play, and not having to set things up before play? Nonetheless, Solitaire (in my opinion) is not needed but the AI Opponent is very much needed. That's my concern, other than that. Let me say I am a war game love and I cannot count the number of war games I have that uses counter, my purchase track record on matrix tells the story, but I have many other war games, but this has a beautiful layout of the world map. This one is a blockbuster in my mind and heart already and I have learned little of the game. In spite my complaints, matrix has done a tremendous job on a gargantuan game, but shouldn't I have an AI opponent? Given time, it will get one. It's just that we are still getting netplay right and there are the optional rules which need to get coded, the half map scenarios are waiting to get coded and there's the AI and some other guys want the multiplayer option first. And there's of course bug crushing going on... To be brief: patience is a big virtue where additions are concerned...
< Message edited by Centuur -- 12/4/2019 2:51:27 PM >
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Peter
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