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Possibility of AA fires crash the game

 
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Possibility of AA fires crash the game - 11/11/2013 11:32:46 AM   
Durgard

 

Posts: 39
Joined: 6/25/2011
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Hi all

Every time the game has the opportunity of an AA fire (by ships or AA units), the game crash whatever option you choose (fire or not).

It make the game unplayable as soon as you begin the naval operations in the Atlantic.

Regards (and sorry for my bad English).
Post #: 1
RE: Possibility of AA fires crash the game - 11/11/2013 3:34:36 PM   
lomyrin


Posts: 3741
Joined: 12/21/2005
From: San Diego
Status: offline
I have been using naval AA fire several times in my AAR with no difficulties. Have you checked for and installed the update patch ?

(in reply to Durgard)
Post #: 2
RE: Possibility of AA fires crash the game - 11/11/2013 3:40:30 PM   
SPerdomo

 

Posts: 11
Joined: 8/24/2007
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The same is happening to me, I have the game updated to the latest version.

(in reply to lomyrin)
Post #: 3
RE: Possibility of AA fires crash the game - 11/11/2013 5:16:58 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Dudu

Hi all

Every time the game has the opportunity of an AA fire (by ships or AA units), the game crash whatever option you choose (fire or not).

It make the game unplayable as soon as you begin the naval operations in the Atlantic.

Regards (and sorry for my bad English).

I'll investigate.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Durgard)
Post #: 4
RE: Possibility of AA fires crash the game - 11/11/2013 7:13:09 PM   
Durgard

 

Posts: 39
Joined: 6/25/2011
Status: offline
In the naval anti-air phase during naval combats it seems that the problem doesn't occur.
But in case of air attack against ships or anti-air fires against attacking aircrafts (ground or strategic attempts), the occuring is 100%.

(in reply to Shannon V. OKeets)
Post #: 5
RE: Possibility of AA fires crash the game - 11/14/2013 12:03:24 PM   
Joseignacio


Posts: 2449
Joined: 5/8/2009
From: Madrid, Spain
Status: offline
When I port attack Leningrad at the start of the Ger-USSR war in barbarossa, it happens all the times.

I need to skip the port attack if I want to go on playing. Just for the record, I know Steve is into it.

(in reply to Durgard)
Post #: 6
RE: Possibility of AA fires crash the game - 11/16/2013 5:07:09 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
This also happens with Anti-Air units during the surprise phase of the ground strike phase.
Defending anti-air fire ends with mad except.

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Joseignacio)
Post #: 7
RE: Possibility of AA fires crash the game - 11/18/2013 2:20:22 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
Having the same issue in the Barb scenario with RU AA vs GE Stukas. The AA form will let you assign how many shots you want etc and then just vanishes, leaving you unable to proceed in the sequence.

(in reply to Zorachus99)
Post #: 8
RE: Possibility of AA fires crash the game - 11/18/2013 2:26:43 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline
Start over, and don't use HotSeat. AA causes crashes on port strikes and ground strikes. If there is an AA unit near an attacked hex in Hotseat, well, game over.

I bashed my head against this and lost a bunch of time.

I discovered it doesn't affect Solitaire play, which appears to be functioning best.

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Dabrion)
Post #: 9
RE: Possibility of AA fires crash the game - 11/18/2013 2:39:40 PM   
Dabrion


Posts: 733
Joined: 11/5/2013
From: Northpole
Status: offline
Good to know! thanks

(in reply to Zorachus99)
Post #: 10
RE: Possibility of AA fires crash the game - 11/18/2013 2:56:15 PM   
Durgard

 

Posts: 39
Joined: 6/25/2011
Status: offline
Thx a lot

(in reply to Dabrion)
Post #: 11
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