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RE: Let's Talk Optional Rules

 
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RE: Let's Talk Optional Rules - 11/17/2013 12:49:59 AM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline

quote:

ORIGINAL: Centuur


quote:

ORIGINAL: bo

A beer fest in Tasmania Your just trying to make centuur feel bad.

Bo


Why should I feel bad that others are going to a beerfest and I'm not this weekend? Have fun. I only hope that they don't drink Budweiser there...

Err...very little chance of that. Lots of James Squires, Little Creatures, Moo Brew, Van Dieman Brewery, Ironhouse and European beers. I think there were a couple of smaller American brands there.

I think I might stay out of the sun today, even though it's another cracker. Got a smidge too much yesterday. I better do some MWiF study

Cheers, Neilster

(in reply to Centuur)
Post #: 91
RE: Let's Talk Optional Rules - 1/13/2014 1:02:40 AM   
IKerensky

 

Posts: 374
Joined: 6/7/2001
Status: offline
When speaking about WIF, history and realism, first read the designer notes. Harry designed WIF as a boardgame with historical flair but with boardgame balance, that is the Axis can actually win the game. To do so he artificialy strengthen, Germany by example got their 1942 full war production from 1939 on. Allies on the other hand were nerfed, USA by example should have a production between twice and thrice what they got.

(in reply to Neilster)
Post #: 92
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