veji1
Posts: 1019
Joined: 7/9/2005 Status: offline
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quote:
ORIGINAL: Ace1 I agree on the special orders dispersed march order- less micromanagment is always good. Forced march is not entirely the same, you get cohesion penalties, not just combat penalties. Second proposal, not knowing whether he was active or not sounds interesting, and would indeed simulate uncertainties of war. I am only afraid we would get tons of complaints from players: He was supposed to attack it last turn, something is wrong with the game, or he was supposed to get there, this is bugged. If it could be done with a reality slider, it would be excellent. I only do not know if it would involve two much work for the developers to implement the changes. I agree that it would have to be an option, but honestly it would be great. First of all because suddenly you are faced with the more realistic feel of not knowing if your subordonates will carry your actions, and having more confidence that a Jackson or a Sherman will do it, than a Burnside. Just like in RL, there is uncertainty and doubt. Second because for players that play against the AI, this is how the AI works. It doesn't game the leadership system, but players, even when trying to stay realistic and role play, instinctively game it. It would also have the added effect of hampering the union a lot more at the beginning of the war, allowing for more soldiers to the union to compensate, rather than what we have now which is too few union soldiers to avoid Union steamrolling because a player can too easily the C&C problems that slowed the union down till end of 63 in the east.
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Adieu Ô Dieu odieux... signé Adam
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