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RE: Keith's Solo AAR

 
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RE: Keith's Solo AAR - 11/21/2013 11:25:23 PM   
keith63

 

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Ah, ok Swede, I think you can still figure out the math if you look at the naval combat charts and add up the factors, at least I think so.

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RE: Keith's Solo AAR - 11/21/2013 11:35:24 PM   
wolf14455


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Ok thanx, will check that tommorow when I get the game
cheers

< Message edited by Swedewolf -- 11/22/2013 12:36:36 AM >


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RE: Keith's Solo AAR - 11/22/2013 1:27:09 AM   
brian brian

 

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quote:

ORIGINAL: Swedewolf

As a newbee of WIF (computer version anyway) can I in the sub example chosen seabox 3 just to check the odds and then revert back to a more smart seabox zero attack? Or is it trial and error from other playthrues? Like your AAR keep it up. Worried about some kinks you and the other AAR guys how found with tracing and saving production and oil, but I guess the devs monitoring your AAR´s to clarify or/and correct any needed.
cheers


I am sure the naval combat charts are printed for the players, so yes, the side that is successful at searching when the other side fails, can first consult the charts to look at outcomes vs various boxes or combinations of boxes.

In naval combat, the amount of combat results are fixed by the attack factors one side has in relation to the # of targets on the other side. The chance nature of combat is reflected in the search roll, which can partially be thought of as the combat die roll. The results can be modified by one side spending surprise points to increase or decrease the amount of results, which are in #s of enemy targets possibly destroyed/damaged/aborted.

When U-Boats have the choice of boxes to fight it is generally the best choice to pick the 0 box, where their natural target is, the convoy points. They may have reason to pick an escort box by itself however.

Driving away the escorts in a higher box might make a 2nd successful search even more damaging, as the convoy side might then not have anything left in a high box to generate surprise points or even find the Subs themselves and keep the convoys out of the battle. Sometimes SUBs can easily win a surface combat against a weak escort group, such as 2 CL units, while taking less combat results than they might in ASW combat. Or they may have more plans for the sea area later in the turn.

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RE: Keith's Solo AAR - 11/22/2013 1:32:51 AM   
wolf14455


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Thorow answer, I like. thanx.

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RE: Keith's Solo AAR - 11/22/2013 3:01:36 PM   
keith63

 

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Here is a good shot of the German production screen. Everything you need to know about your economy is shown here.




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RE: Keith's Solo AAR - 11/22/2013 3:03:45 PM   
keith63

 

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And here is a shot of the Oil re-organization phase.




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RE: Keith's Solo AAR - 11/22/2013 3:16:39 PM   
keith63

 

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And here is a shot of an actual production screen, where you have the fun task of choosing what units to build. :)




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RE: Keith's Solo AAR - 11/22/2013 3:19:57 PM   
keith63

 

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And here is Germany choosing what if any pilots to mate up with an air unit to place on the map.




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RE: Keith's Solo AAR - 11/22/2013 3:29:53 PM   
keith63

 

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Here is the initiative screen for the new turn. Axis won on a roll of a 9.




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RE: Keith's Solo AAR - 11/23/2013 1:12:13 AM   
keith63

 

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N/D 39 starts with the German units rolling into the Netherlands. On a + 10 attack in the snow Rotterdam falls. Most of the NE shipping escapes to England. The CW begins to rebuild the convoy line that was shattered last turn. French transports pick up a unit in Syria to bring back to France for the coming land war there.
This is a shot of some of the NE shipping that escaped.




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RE: Keith's Solo AAR - 11/23/2013 1:18:57 AM   
keith63

 

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The second axis impulse begins with a weather roll of 10 adjusted up to 11.




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RE: Keith's Solo AAR - 11/23/2013 1:43:13 AM   
keith63

 

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This was a short turn because of the horrid weather. The allies ended it on their second impulse on a roll of a 1. No partisan activity this turn. The US entry number are GE/IT 16 Japan 11.
The US chooses the option of escorts in the east coast.




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RE: Keith's Solo AAR - 11/24/2013 12:20:18 AM   
keith63

 

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Weather is horrible everywhere except here, so the Japanese decided to try a land combat in the south of china, attacking at a 3-1 not always the best idea, but when you roll a 16 good things happen.




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RE: Keith's Solo AAR - 11/24/2013 4:42:11 AM   
keith63

 

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An assault on Changsa goes off without a hitch, and another city falls to the Japanese. The US didn't appreciate this as they receive an entry chit for this action.
The turn ends after this during the allies turn. The Chinese get a communist partisan which plops down on a resource the Japanese were using. The US choose the build Chinese aircraft option, causing a chit to be moved to the tension pool with japan.




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RE: Keith's Solo AAR - 11/24/2013 4:52:52 AM   
keith63

 

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Here is a shot of this turns reinforcements.




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RE: Keith's Solo AAR - 11/24/2013 5:12:41 AM   
keith63

 

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M/A 40 starts with the axis winning initiative, the weather is fine everywhere, and Germany declares war on Belgium. The US does receive an entry chit for this. France aligns Belgium.




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RE: Keith's Solo AAR - 11/24/2013 8:52:19 AM   
Shannon V. OKeets

 

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France should not align Belgium. It looks good at first because the French then cooperate with the Belgians. But when France goes Vichy, the Belgians (i.e., the Belgian Congo and any Belgian units left on the map) might go to the Axis.

We beta tested a lot of the effects on French aligned & conquered minor countries when Vichy is declared. None of those was pleasant for the Allies.

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RE: Keith's Solo AAR - 11/24/2013 2:16:38 PM   
keith63

 

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Thanks for the advice Steve. It's good to know things like that, coming from testers experience.

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RE: Keith's Solo AAR - 11/24/2013 2:18:28 PM   
Klydon


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quote:

ORIGINAL: Shannon V. OKeets

France should not align Belgium. It looks good at first because the French then cooperate with the Belgians. But when France goes Vichy, the Belgians (i.e., the Belgian Congo and any Belgian units left on the map) might go to the Axis.

We beta tested a lot of the effects on French aligned & conquered minor countries when Vichy is declared. None of those was pleasant for the Allies.


Yeah, I believe the Belgian convoy should be set up in Africa as well so it won't get overrun and the Brits can certainly use extra convoy points.

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RE: Keith's Solo AAR - 11/24/2013 2:28:25 PM   
brian brian

 

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A Vichy Yugoslavia is a fascinating experience on all sides, I'll just say...

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RE: Keith's Solo AAR - 11/24/2013 7:10:25 PM   
keith63

 

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Another good tip Klydon, thanks a lot.

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RE: Keith's Solo AAR - 11/24/2013 7:51:05 PM   
Wuffer

 

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it's great to have a variety of AARs available, fascinating to watch how different they evolve; thx for sharing!

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RE: Keith's Solo AAR - 11/24/2013 10:28:28 PM   
keith63

 

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Ground strikes into Belgium are successful, disorganizing all belgium land units. German bombers also launch into France for the first time, disoganizing one unit. No air loses to date.




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RE: Keith's Solo AAR - 11/24/2013 10:33:55 PM   
keith63

 

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Land combat in Belgium goes off without a hitch. Liege falls and hex to the nw also. Germany suffers no losses.




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RE: Keith's Solo AAR - 11/24/2013 11:51:23 PM   
keith63

 

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On the next allied impulse the french attempt to ground strike the units attacking in Belgium but fail.




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RE: Keith's Solo AAR - 11/25/2013 5:17:20 AM   
keith63

 

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On the second axis impulse, in the driving snow, Brussels falls.

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RE: Keith's Solo AAR - 11/25/2013 5:18:22 AM   
keith63

 

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Lets try that again. Brussels falls.




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RE: Keith's Solo AAR - 11/26/2013 3:05:23 PM   
keith63

 

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Here is a shot of the Western Front after the fall of Belgium. Bad weather is stopping much of any action right now.




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RE: Keith's Solo AAR - 11/26/2013 3:09:14 PM   
keith63

 

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Bad weather again in M/A 1940.




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RE: Keith's Solo AAR - 11/27/2013 1:43:08 AM   
keith63

 

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M/J 1940 starts with Italy declaring war on the Commonwealth. Weather is fine everywhere. Italian port strike on Port Said. Allies are surprised and they lose a light cruiser, the Newcastle.




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