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RE: Small ship designs?

 
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RE: Small ship designs? - 11/28/2013 4:57:01 PM   
Jorgen_CAB

 

Posts: 336
Joined: 3/17/2010
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quote:

This is not my experience but happy to proven wrong. Can you provide evidence that can be replicated?


No, with more experience it seem like the size difference on accuracy seem very small. The only time I see this as having a small difference are when you have a ship moving sidewise against someone who shoot a slow weapon such as a missile or torpedo at long range. But the more I play the more I have to agree that the size seem to have very little impact.

quote:

I agree with the concept but still find it most effective to use the biggest size available.

As technology improves, to minimise the sledgehammer, I station less ships around each colony for defence until there is only one, have fleets with smaller numbers ships, and start using Explorers / individual ships to destroy Pirates Mining Bases and eventually Spaceports.

It's only really late game, when one ship of maximum available size is so overpowered that it can take out anything 10x over, that I find this relevant to ship size.


This is roughly what I do too now.
My smallest ship tend to be about 3/4 to 2/3 of the biggest available size or so now. These ships are used to hunt enemy mining/gas/research stations or civilian ships. Sometimes to guard alone in places where I have a fleet ready to respond in time. When I keep them at this size then one ship is weaker than one max size but two is stronger then one max size, so they can sort of make sense sometimes. Although they are mainly dispersed or constructed when I need them.

< Message edited by Jorgen_CAB -- 11/28/2013 5:58:12 PM >

(in reply to Icemania)
Post #: 31
RE: Small ship designs? - 12/15/2013 10:25:55 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
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One thing I keep meaning to try, a size limited Stealthed Fleet. Of course this is all dependent on Stealth actually doing something.

Imagine if you would;
- Size 800 Carriers with 7-8 Bays each that need no defenses
- Transports that drop troops before the enemy reacts
- Long range Sniper swarms with Torps/Missiles that suffer no return fire when set to max range

Favors FAST fleet construction and repair. Swarms might overload the games ability to handle all the ships. Likely will want more docking capacity on bases to support increased targets needing fuel and supply.

(in reply to Plant)
Post #: 32
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