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View Combat odds during movement?

 
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View Combat odds during movement? - 11/20/2013 5:17:09 PM   
ParJ

 

Posts: 38
Joined: 1/19/2006
Status: offline
Hi,

Just recently purchased the game after a 10 year wait (or so). It works okay and should get better with a little bug-fixing.

One thing I think would be a huge improvment would be to be able to check potential combat odds during the Land Movement phase (similar to what one does in Combat Declaration). Now this has to be added up manually and it takes a bit of time and clicking. And even more so when using the 2D10 table with all the different +/-.

Once getting out of bug-fixing, could you add this to the enhancement list?

Thanks for finally bringing this game to the general public.



Post #: 1
RE: View Combat odds during movement? - 11/20/2013 5:47:25 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: oto02

Hi,

Just recently purchased the game after a 10 year wait (or so). It works okay and should get better with a little bug-fixing.

One thing I think would be a huge improvment would be to be able to check potential combat odds during the Land Movement phase (similar to what one does in Combat Declaration). Now this has to be added up manually and it takes a bit of time and clicking. And even more so when using the 2D10 table with all the different +/-.

Once getting out of bug-fixing, could you add this to the enhancement list?

Thanks for finally bringing this game to the general public.





Hmmm. I may be running out of ink.

The Main form's Unit Data Panel summarizes what is in each hex, both for the attacker and the defender. But there are a lot of other considerations in calculating final 'odds'.

I'll give you a definitive 'maybe' at this time.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ParJ)
Post #: 2
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