Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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Almost true Joe almost. I have two Double-blind games (that was the actual term used on the boxes in this case). One is for Normandy Invasion, and one is for Market Garden. You get two map sets (well actually the maps are small, just the size of two standard 8.5 x 11 pages folded out). And you get a methodology for "finding the other guys units". Because you are not allowed to see his map. No this is not an umpired game, it was designed for face to face with the assumption you would stick a modest barrier btween players (experience has told me, the barrier need not be much for this particular game either). Up front is a card using game, and it is designed in such a way, that you can not see the board per se as well. That and you are not able to know with certainty what your card draw will be next turn. Victory the Blocks of War uses upright blocks for counters. That block might be visible in the hex, but if in a port, it could be a naval unit or an air unit, or a land unit. It might be full strength or sucking air and waiting to expire. This system is also used in the East/West/Med front games by Columbia Games as well. You know something is there, but not what. That this methodolgy is not used more frequently, is merely due to designer preference in the same manner that some games are made turn based for computer and some are made RTS. Some are awesome graphics shooters, and some are modest graphics grand strategy turn based board game looking designs. I think the field of wargaming has not even begun to expend all the variables in some areas yet. I thought Up Front was one of the best wargame designs to ever grace a shelf. But sadly no one has yet decided to do the modern version of it. And Victory would sure make a nice game done ala modern as well. Currently it is modelled on WW2 dynamics. And the double blind games would surely make for nice modern battles as well. Heck I would do these designs myself if I had the money and the drive and the need for an interesting way to add some cash in my life. I wouldn't be wanting to think i was going to get rich, but I am sure they would sell as well as any other wargame. Computers have only just barely scratched the surface of their mechanical potential. I just wish the art of AI design would get the same attention that graphics is getting. I live for the day when my computer actually says, "You suck Les, want to try that game again?".
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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