Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Global War Solitaire

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Global War Solitaire Page: <<   < prev  18 19 20 [21] 22   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Global War Solitaire - 1/1/2014 10:55:57 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In front of the two sided attack and the fleet support, the defenders of Kobe abandon the fight.




Attachment (1)

(in reply to yvesp)
Post #: 601
RE: Global War Solitaire - 1/1/2014 10:57:20 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In Sasebo, Mc Arthur is almost destroyed by the heroic defense of Terauchi, but he nevertheless gains the city.




Attachment (1)

(in reply to yvesp)
Post #: 602
RE: Global War Solitaire - 1/1/2014 10:58:06 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
The Russians easily capture Dresden...




Attachment (1)

(in reply to yvesp)
Post #: 603
RE: Global War Solitaire - 1/1/2014 10:58:40 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
And Vienne...




Attachment (1)

(in reply to yvesp)
Post #: 604
RE: Global War Solitaire - 1/1/2014 10:59:32 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
And meet some difficulties in front of Dantzig, the city that began it all, and is now about to terminate it all...




Attachment (1)

(in reply to yvesp)
Post #: 605
RE: Global War Solitaire - 1/1/2014 11:00:25 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Near Munich, the Russians do some cleanup...




Attachment (1)

(in reply to yvesp)
Post #: 606
RE: Global War Solitaire - 1/1/2014 11:01:26 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
While the US marine easily land near Batavia with no fleet support.




Attachment (1)

(in reply to yvesp)
Post #: 607
RE: Global War Solitaire - 1/1/2014 11:20:33 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Germany has now nothing to do and passes...
This is Germany at the start of the second allied impulse.

Russia is almost don too, except south where it is now trying to chase Mussolini from Albania.
Its unlikely they will succeed before the end of the turn: the road is difficult!




Attachment (1)

(in reply to yvesp)
Post #: 608
RE: Global War Solitaire - 1/1/2014 11:23:04 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
For Japan, its identical: nothing to do. Two cities left (the German still have eight.)
Looks very bad. The best hope now is Osaka, in the mountains and "well" defended.
But its a very slim hope.




Attachment (1)

(in reply to yvesp)
Post #: 609
RE: Global War Solitaire - 1/1/2014 11:49:11 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In Königsberg, unopposed heavy bombers destroy some of the well entranched units.




Attachment (1)

< Message edited by yvesp -- 1/2/2014 12:49:26 AM >

(in reply to yvesp)
Post #: 610
RE: Global War Solitaire - 1/1/2014 11:50:11 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
But the last Japanese land fighter scrambles against the superforteresses.




Attachment (1)

(in reply to yvesp)
Post #: 611
RE: Global War Solitaire - 1/1/2014 11:50:39 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
The raid fails.




Attachment (1)

(in reply to yvesp)
Post #: 612
RE: Global War Solitaire - 1/2/2014 6:13:27 AM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Once more unsure that I'll be able to terminate this AAR. It's so close, though!

But my latest saves seem to take forever to load...

(in reply to yvesp)
Post #: 613
RE: Global War Solitaire - 1/2/2014 1:47:35 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Congratulations, either way, on a fine AAR, and the progress you've made going so far in the war.

(in reply to yvesp)
Post #: 614
RE: Global War Solitaire - 1/2/2014 1:59:32 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Thanks!

But I would really like to end it up.
I want to know if, in the end, I will completely conquer Japan/Germany.

Looks likely, but not certain in either case.
Italy won't be completely conqured, because I neglected Ethiopia/Erythrea: why really bother ? Now, its too late...

And when it is finished, I'd like to add some personal comments on my game.

(in reply to markb50k)
Post #: 615
RE: Global War Solitaire - 1/2/2014 3:57:46 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline


If I load a save before land movement, it works.
So I can continue the game, but I must likely terminate all in one session...

With land movement that can take more than one hour (count 20 seconds for each land unit move: about 5 seconds to think about it -and sometimes more-, then 15 seconds because that's the time the game requires now for most land units -unless they do not start or end adjacent to an enemy unit, and their ZOC doesn't overlap an enemy hex- ; well, that's more complicate dthan that anyway)

This means I must redo the whole previous land movement phase...


Oh well, better begin now!

< Message edited by yvesp -- 1/2/2014 5:08:32 PM >

(in reply to yvesp)
Post #: 616
RE: Global War Solitaire - 1/2/2014 5:51:52 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: yvesp



If I load a save before land movement, it works.
So I can continue the game, but I must likely terminate all in one session...

With land movement that can take more than one hour (count 20 seconds for each land unit move: about 5 seconds to think about it -and sometimes more-, then 15 seconds because that's the time the game requires now for most land units -unless they do not start or end adjacent to an enemy unit, and their ZOC doesn't overlap an enemy hex- ; well, that's more complicate dthan that anyway)

This means I must redo the whole previous land movement phase...


Oh well, better begin now!


Can you put a saved game and a bug report in the forum for this? It doesn't sound good at all...

_____________________________

Peter

(in reply to yvesp)
Post #: 617
RE: Global War Solitaire - 1/2/2014 6:45:07 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
I sent it direct to Steve, don't worry.
This is not the first bug report I send him.

Yves

(in reply to Centuur)
Post #: 618
RE: Global War Solitaire - 1/2/2014 8:49:13 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
The USA launch an assault on Kyoto. There is only one unit there, so they don't require an excellent result. On enely destroyed is anything they wish for. There is whatever is needed to reorganize.

Things don't go exactly as planned...




Attachment (1)

(in reply to yvesp)
Post #: 619
RE: Global War Solitaire - 1/2/2014 8:50:23 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In the meantime, Alexander offensive succeeds in Berlin...




Attachment (1)

(in reply to yvesp)
Post #: 620
RE: Global War Solitaire - 1/2/2014 8:51:12 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In Kiel...




Attachment (1)

(in reply to yvesp)
Post #: 621
RE: Global War Solitaire - 1/2/2014 8:52:50 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In Cologne...


But he is so busy that he forgets that he also planned an attack on Leipzig...




Attachment (1)

(in reply to yvesp)
Post #: 622
RE: Global War Solitaire - 1/2/2014 8:53:59 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
The Americans compensate their loss in Kyoto by the capture of Munich.




Attachment (1)

(in reply to yvesp)
Post #: 623
RE: Global War Solitaire - 1/2/2014 8:54:59 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
And the Russian capture Königsberg.




Attachment (1)

< Message edited by yvesp -- 1/2/2014 9:55:36 PM >

(in reply to yvesp)
Post #: 624
RE: Global War Solitaire - 1/2/2014 8:56:49 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In the Mediterranean, the Americans fails their landing in Rhodes...




Attachment (1)

(in reply to yvesp)
Post #: 625
RE: Global War Solitaire - 1/2/2014 8:58:02 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
But the French land nicely south of Ahten, eagerly expected by exultant partisans that hold the city.




Attachment (1)

(in reply to yvesp)
Post #: 626
RE: Global War Solitaire - 1/2/2014 9:03:57 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Germany at the start of the second axis impulse in July 45.
This will be the situation at the start of the allied impulse that follos.

It still possesses Stettin, Leipzig and Stuttgart (cities with factories), and Aachen (city with no factory)





Attachment (1)

< Message edited by yvesp -- 1/2/2014 10:20:41 PM >

(in reply to yvesp)
Post #: 627
RE: Global War Solitaire - 1/2/2014 9:06:39 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
Japan at the start of the axis second impulse in July 45.
This will be the situation at the start of the allied impulse that follows.

They still keep Kyoto and Osaka.

The fleet cannot help now: it is stuck in the sea of Japan and has no more planes available to fly. However, the USA are weak now, and it seems unlikely that they can capture both cities.




Attachment (1)

< Message edited by yvesp -- 1/2/2014 10:21:09 PM >

(in reply to yvesp)
Post #: 628
RE: Global War Solitaire - 1/2/2014 9:38:55 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
A new carpet bombing round is in order.
In Stettin...




Attachment (1)

(in reply to yvesp)
Post #: 629
RE: Global War Solitaire - 1/2/2014 9:39:34 PM   
yvesp


Posts: 2083
Joined: 9/12/2008
Status: offline
In Tirana...




Attachment (1)

(in reply to yvesp)
Post #: 630
Page:   <<   < prev  18 19 20 [21] 22   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Global War Solitaire Page: <<   < prev  18 19 20 [21] 22   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688