veji1
Posts: 1019
Joined: 7/9/2005 Status: offline
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Indeed there is an issue here. Giving the union lots of militia early in the game (say 50/60 regs in summer 61 and 50/60 regs in december 61) could be helpful : they are very bad on the offensive as they lose cohesion very quickly, but on the defensive and in their home state particularly, with a bit of arty they become decent. If the Union player had in december 61 as extra militia regiments say : 14 for Pennsylvania, 10 for Maryland, 4 for Delaware, 10 for NJ, 20 for NY, 14 for Massachussets, 10 for Illinois, 10 for Ohio, 10 for Indiana, 4 in Kansas, and some 10/20 assorted more in other states, it really helps. Suddenly southern coups de main become a lot harder, the Union player can put 4*2regs militia brigade in Pittsburg, give it one arty or two and it becomes respectable and can face down a division when entrenched. That type of help might be easy to do : ie only 2 events to organise. Another possibility would be to emulate a form of "levée en masse" when the north is faced with invasion : If a stack of more than 10 elements enters a Union state, you get a big assorment of militia with a bit of inf, cav and arty that pops up not only in the state in question, but in other states of the same department, to emulate lots of citizens taking arms, garrison troops released to active duty etc.
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Adieu Ô Dieu odieux... signé Adam
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