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Guadalcanal Scenario considerations by a Newbie

 
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Guadalcanal Scenario considerations by a Newbie - 12/3/2013 2:44:16 PM   
BlitzimX


Posts: 190
Joined: 1/22/2013
Status: offline
Good day everyone :)

I've recently started training on the Guadalcanal scenario before stepping on the Mariana one. I performed my 2 landings in Guad. and Tulagi with success and i am now the 21st of August. And i have a few questions on my current game, i hope it will not be a bother.

- First question, not the least, what do i have to do now? Now that i captured Guadalcanal and Tulagi, shall i just set up and wait for the next half year? I 'm sure there will be a Japanese attempt to retake the islands, but am i missing some important point here justificating the length of the scenario?

- I moved the only free ENG batalion from the Southern East island to Hendersen Field, but they are not helping building up the Airfield or the Port, which progress stay at 0. I took care of supplying the base in supplies and fuel from Sydney, the ENG are in combat mode, and the only problem here is the slight shortage of Aviation Support. Am i doing something wrong here or is it just taking time?

- Talking of free batallion, do i have to use the PP to release some of the large amount of troops i have at my disposal or will they become available later on? If i have so many, i guess they may be of good use somehow :)

- Once the Hornet will arrive, is it viable at this time of the war to do 2 CTF with 2 CV or shall i keep them separated in 4 CTF?

- Is it usefull to use the restricted FTR and FTR-Bombers to Pilot training? As well set some bombers to Naval Search/Ground attack training?


That's all for now, perhaps more will follow.


Thanks!
Post #: 1
RE: Guadalcanal Scenario considerations by a Newbie - 12/3/2013 4:51:31 PM   
krupp_88mm


Posts: 406
Joined: 10/13/2008
Status: offline
quote:


- First question, not the least, what do i have to do now? Now that i captured Guadalcanal and Tulagi, shall i just set up and wait for the next half year? I 'm sure there will be a Japanese attempt to retake the islands, but am i missing some important point here justificating the length of the scenario?


You may want to start preparing to invade more islands to the NW, if not because of the Goal of the Scenario, than just for fun. This game seems to deliver the most when you set your own goals and tasks and see them through. I never was a fan of really just meeting the VP requirements in this game. Plus the Japanese will be getting something like 4 carriers and a handful of cvls and a whole bunch of battleships soon. It might be difficult to hold, not sure when they arrive but a quick spoiling raid might be a good idea before they muscle in.

Other than that I would say just try to take all the on map bases as quick as you can it should be possible before the scenario is over if you have some luck.

quote:

- I moved the only free ENG batalion from the Southern East island to Hendersen Field, but they are not helping building up the Airfield or the Port, which progress stay at 0. I took care of supplying the base in supplies and fuel from Sydney, the ENG are in combat mode, and the only problem here is the slight shortage of Aviation Support. Am i doing something wrong here or is it just taking time?


The damage to airfield port must be repaired first before construction starts. However, if I remember correctly Henderson is already built up 2 above it's SPS of (0)! Which means that expanding the base further to it's maximum of 3 will take a very very long time and require a lot of supply. Personally I would not even try to do it you should be able to capture some better forward bases before it expands. Try to get a base with a higher SPS than (0) for an airfield if you can. In the meantime get aviation support units to Henderson so you can at least fly cap and search. I don't know if you have any but if you have some float planes or AV's I might send those too.



quote:

- Talking of free batallion, do i have to use the PP to release some of the large amount of troops i have at my disposal or will they become available later on? If i have so many, i guess they may be of good use somehow :)


Sorry I don't know. I would spend all the pp you can on getting more troops as fast as possible to the front.

quote:

- Once the Hornet will arrive, is it viable at this time of the war to do 2 CTF with 2 CV or shall i keep them separated in 4 CTF?


Both is viable in my opinion but the Japanese carriers and planes are extremely strong. So they will probably get through your cap either way. Possible even breaking them up more with surface ships is what I might do to be more aa and then sharing cap / LRCP. But that would be my style and I do not know if it is the most effective. But those japs will hurt you in a carrier battle, I wouldn't fight until they have lost some planes.

quote:

- Is it usefull to use the restricted FTR and FTR-Bombers to Pilot training? As well set some bombers to Naval Search/Ground attack training?


If they are not doing anything else might as well,there really isn't much reason not to do it unless you are feeling lazy. But it is kind of splitting hairs. You have so many planes and resources you should be able to do fine without worrying about training. I would focus on getting some bases built up to high level for your b-17's to start strat bombing and build out the long range bombers to max. I do not know how effective b-17 pilot training is but I would do it if they have time.

Sorry I am kinda new so most of these answers may not be the most accurate. But I tried

< Message edited by krupp_88mm -- 12/3/2013 5:51:45 PM >

(in reply to BlitzimX)
Post #: 2
RE: Guadalcanal Scenario considerations by a Newbie - 12/4/2013 2:46:03 AM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
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Pay the points to free up ENGs as soon and as much as you can. You need to build that airstrip and fortify the island YESTERDAY. Don't risk your CV's. The waters around Guadalcanal should be, if your opponent is at all competent, infested with subs. They are Betties a plenty , and the Japanese CV force is MUCH better trained than you. Use your CV's to provide cover for your convoys , but make it a distant cover.

Everything depends on your building the runways to a good size so you can maintain LBA to deny daylight use of his warships , and to cover your BB/CA force to prevent his shelling Henderson field . Once you've experienced an "atomic bombardment" , you'll know what I mean and not want to experience another. Build the field, then move in the LBA , then move in surface warships, in that order. And waste everything but time. Shove in every Seabee unit you can. Almost all of your units will show up as either South Pacific rear echelon or Austria command , so expect to pay PP's. And lots of them. And keep the island supplied. It will be tough, but make Henderson field your 1st priority. Good luck!

_____________________________


(in reply to krupp_88mm)
Post #: 3
RE: Guadalcanal Scenario considerations by a Newbie - 12/4/2013 6:30:38 AM   
BlitzimX


Posts: 190
Joined: 1/22/2013
Status: offline
Hey ,

Thanks a lot for these answers. AS AW1Steve said, i indeed experimented a nuclear attack...and it hurts XD Just when i had withdrawn all my CVs for replenishment to Noumea. They obliterated my ships in the area and the LBA i mooved to Guadalcanal. Even if i managed to sink their 2 careers in a reaction moove, i will restart the scenario now that i know what to expect.

However, you advise me to build up Handerson Field...but with a level 2 Airfield on a Max (0), doens't it mean i can't build it bigger? Same for the port? Or does it mean i have to bring in a looooot of ENG ?

And if i don't use my CVs to protect the island avfterwards, what do i use to sink ships? The 2 Dauntless squadrons i receive in reinfocement?

(in reply to AW1Steve)
Post #: 4
RE: Guadalcanal Scenario considerations by a Newbie - 12/4/2013 7:54:48 AM   
krupp_88mm


Posts: 406
Joined: 10/13/2008
Status: offline
You can build henderson bigger to 3 max. It will just take a lot of time.

I think there is a limit to how much the engineers can do, you might have more success setting up a second 2(0) air base base instead of waiting for the 3(0) at henderson to finish. Or you could even try to build multiple air bases with some of those other surrounding bases you can capture quickly as I think they are not garrisoned. bases. I think you will get a lot more from the engineers if you spread them out than stacking them all on a (0) base. Stacking engineers I believe only works efficiently when the base level is lower than the (x)SPS value. If you set up three level 2 bases all with good engineer and aviation support and maybe put your p-39's around for cap it would be a good spot to LRCAP your carrier task force and fleet so you can get more pilots on escort. Careful with LRCAP it tires your pilots out quickly. If you reduce fighter range to the min value you want to LRCAP I think they tire a lot less, so take that into consideration.


That will take some time though probably at least a month or more, so in the mean time you will have to get creative with how to hang on without air cover for awhile, you can just dump the engineers and supplies and get out before he attacks, maybe leaving some subs and expendable destroyers to screen. Pay attention to your sigint too every turn. It will give you a clue when he is moving in for the kill, and makes sure you have lots of nav search so you can evac in time.

< Message edited by krupp_88mm -- 12/4/2013 9:01:08 AM >

(in reply to BlitzimX)
Post #: 5
RE: Guadalcanal Scenario considerations by a Newbie - 2/9/2014 12:46:18 PM   
PzIV

 

Posts: 59
Joined: 2/20/2002
Status: offline
Hi......reading this interesting post and noticed krupp_88mm referring to 'SPS'.....what is 'SPS' and how do I check....?

Cheers

(in reply to BlitzimX)
Post #: 6
RE: Guadalcanal Scenario considerations by a Newbie - 2/9/2014 4:49:20 PM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
Status: offline

quote:

ORIGINAL: kate

Hi......reading this interesting post and noticed krupp_88mm referring to 'SPS'.....what is 'SPS' and how do I check....?

Cheers


SPS is the Standard Potential Size of any given port or airfield. You don't have to check for it, it's listed as the number in parentheses when looking at port or airfield size at a base - as in 4(1), where 1 is your SPS. Pages 214/215 of the manual give a brief explanation of how SPS impacts construction time and cost.

(in reply to PzIV)
Post #: 7
RE: Guadalcanal Scenario considerations by a Newbie - 2/10/2014 7:37:15 PM   
PzIV

 

Posts: 59
Joined: 2/20/2002
Status: offline
Thanks Quixote for the heads up.......cheers!

(in reply to Quixote)
Post #: 8
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