morvael
Posts: 11762
Joined: 9/8/2006 From: Poland Status: offline
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quote:
ORIGINAL: mktours morvael, Thanks for sharing this information! That is a great design, which makes the game much more fun! I also discover that if the attacker attacks from fort area or woods, it is more likely to win, I am not sure if it is true, but I hope so. I also hope that attacking from multiple direction towards target hex is rewarded. It is a great game, but it could still be made greater, thanks for all the work you have done to improve it. Your own forts should help CV-wise when attacking while being isolated or something like that. I also know they help with artillery fire or fire combat in general (higher fort level means better fire control and better protection), but I don't have exact details. This observation of yours may be true to some extent. As for woods - I don't think so, but I have described the dense terrain modifier in the patch notes and perhaps you are seeing it's results. But only the terrain in the defender's hex matters for that modifier. Attacking from multiple directions gives you a chance to use more units, simple as that. There is no special bonus, other than one when being completely surrounded and out of supply which may cause low morale units to break (their CV is divided by 10 if they fail a roll).
< Message edited by morvael -- 12/13/2013 11:59:29 AM >
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