Tom Hunter
Posts: 2194
Joined: 12/14/2004 Status: offline
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Gamasaurus I think you should look at Morvael's posts closely. I played the game once against the AI and got 8 turns into my game with Saper222 and by then it was clear that the victory conditions were a fundamental problem with the game. Very few people comment on this, but I am certain Morvael is right. Like you I've been wargaming for a long time, I started in the mid 1970s. I also spotted a huge problem (and documented it) with the original War in the Pacific, like Pelton, Morvael and a few others I tend to analyze the game as I play, in WitP I discovered the battleship guns would not fire unless you sailed them alone without task forces. (that would be like discovering mech infantry would not attack if stacked with other units in War in the East) Matrix did fix War in the Pacific, and I think they will fix this game as well. They do seem to have some trouble because they focus on very complex models in some places (combat) and put very little effort into other models (victory conditions.) I think if you play the game some you will re-order your concerns about the game. The leadership issue is not a big one. The fact that the winter rules are on rails when they could be on triggers is huge. The victory conditions are absurdly simple for a game this complex, much to the detriment of the game. Worst of all the design tends to be deterministic, if you do one thing, it causes another, and early decisions, successes and failure cannot be undone later. What is most interesting to me is that War in the Pacific had some of the same teething problems, and it seems Admirals Edition fixed them, they certainly fixed the combat model. Matrix and 2x3 seem to have a recurring problem here. Personally I'm not sure if I should start another War in the East game, go back to War in the Pacific, or move to World in Flames and give a different dev team a try. Your mileage will vary. This game is still interesting enough to temp me, and I am experimenting with tactics that might break the game again (or might not) if they work I am considering playing again. On the other hand, I spend 3 or 4 hours on a turn, and I might have a lot more fun with a different game that had fewer problems and exploits.
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