Bazza042
Posts: 100
Joined: 1/11/2012 Status: offline
|
quote:
ORIGINAL: thewood1 I think the u button is listed and discussed in the manual. I always suggest, regardless how painful, reading the manual after playing a couple sessions. I read it maybe once a week. It also has a good search function. As to changes since release, the readme for 1.01 and the build roll for the later releases has a lot of key facts in it. Hi Thewood1, Thanks for your past help. Your point is well made but I think that there are two/three issues, here: 1. The manual certainly does have 'u' as a shortcut for: "Unassign selected units from a mission." (But as Sunburn remarked in the post immediately prior to yours, RTB is not a mission.....) So I'm not sure it is totally reasonable to expect other than the real die-hards to make this specific connection. 2. Things have moved on, even from 1.01. I don't have an issue with a comprehensive list such as was issued for that release and if 1.02 produces a comprehensively updated list I shall be delighted. But doesn't that rather support my 'concern'. Someone has to put the list together: why no do it in 'real time' so everyone can benefit? 3. Understanding the fairly cryptic comments on the roll (six pages and rolling). This is not meant as a criticism merely that there is quite a lot to plough through as, quite reasonably, it deals more with bugs fixed than with new features. And sometimes unless you know what you are looking for the importance of a change can pass you by. I absolutely agree that someone who is pretty much immersed in this (excellent) sim and has the time to do so can winnow out, probably, all they need. But for those who don't have that time to spend and would prefer to put it to good use playing the sim, things are somewhat more difficult. Witness the (large) number of forum posts on the subjects: how do I do this....., I can't load that etc. And unlike many developers you tend to find that there is a way to resolve these queries as the 'problems' have been thought of and solved before we found we needed them..... I agree that, once things settle down this will be less of an issue but the change dynamics at the moment, although much to the developers credit, could make the sim less satisfying for the less dedicated purchaser. Perhaps we are destined to disagree on this.
|