Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New guy: confused about ship classes (i.e. why bother?)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> New guy: confused about ship classes (i.e. why bother?) Page: [1]
Login
Message << Older Topic   Newer Topic >>
New guy: confused about ship classes (i.e. why bother?) - 12/15/2013 10:12:20 PM   
Timotheus

 

Posts: 481
Joined: 12/13/2013
Status: offline
As I play 100% micromanage (otherwise why play, right?) I research bigger and bigger possible ships.

But instead of designing a cruiser, or a capital ship, I start the game with a basic frigate (why not?) and then as I research better equipment and weapons, I pile them onto the design, as much as I can up to the current research limit.

So that in effect what started as a frigate becomes a much, much bigger ship.

Is there a benefit to making a cruiser, or capital ship, instead of just making your starting design bigger and better?

Is there something I am missing?
Post #: 1
RE: New guy: confused about ship classes (i.e. why both... - 12/16/2013 6:41:01 AM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
Ship class are only for Automation use, how the AI handle them.
Ship class has nothing to do with ship size, you can design Escort ships with 1000+ size what other would call capital ship.

The AI would let frigate's patrol/escort job rather then capitals.

(in reply to Timotheus)
Post #: 2
RE: New guy: confused about ship classes (i.e. why both... - 12/16/2013 11:01:33 AM   
feygan

 

Posts: 323
Joined: 3/31/2010
Status: offline
Unless things have changed in the last expansion pirates can steal your ship designs. It used to be escort/frigate classes they could build as their own. This meant if you had some 800 size frigate of death roaming around it could come back to haunt you from local pirates.

(in reply to Canute0)
Post #: 3
RE: New guy: confused about ship classes (i.e. why both... - 12/16/2013 7:08:52 PM   
NightReaper


Posts: 8
Joined: 9/22/2012
Status: offline
@feygan: "Unless things have changed in the last expansion pirates can steal your ship designs. It used to be escort/frigate classes they could build as their own. This meant if you had some 800 size frigate of death roaming around it could come back to haunt you from local pirates."

…whoa! That's certainly a nice thing to know…and I thought it was just the AI being clever and all this time I was drinking my own poison! Yeeach!

(in reply to feygan)
Post #: 4
RE: New guy: confused about ship classes (i.e. why both... - 12/16/2013 7:42:01 PM   
ReadeB

 

Posts: 99
Joined: 7/22/2013
Status: offline
I use the different classes for different missions.

Keeps things clear for me, but monoculture ships would probably work as well.

Just use spheres or cubes of death for extra menace.

(in reply to NightReaper)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> New guy: confused about ship classes (i.e. why bother?) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703