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RE: release date - 11/1/2015 5:19:06 PM   
Zap


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From: LAS VEGAS TAKE A CHANCE
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quote:

ORIGINAL: SeaMonkey

Well.......... anything from HOW? Me and old pzgndr want to know, JJ too!

SeaMonkey I noticed this post. you mentioned JJ. Could you tell me who that is. The reason I ask is Warhorse a member Here had an e-mail game going with a JJ and was asking who it might be. he had a game going with a JJ,lost track of the person. He was trying to find him but could not remember his user name. If you know and I could relay it to him he may recognize him. He was playing a Campaign Series scenario with the fellow..

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Post #: 61
RE: release date - 11/2/2015 10:26:34 PM   
SeaMonkey

 

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Sure Zap, that's Jersey John, the SC forum historian, well read and opinionated, a made man. Believe he lives in Florida now, originally from New Jersey.

So Zap, are you the original Zapsweden, alias "Air Zap", Terif's constant opponent, or should I say.....Wippin Boy!

(in reply to Zap)
Post #: 62
RE: release date - 11/2/2015 11:03:38 PM   
Zap


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quote:

ORIGINAL: SeaMonkey

Sure Zap, that's Jersey John, the SC forum historian, well read and opinionated, a made man. Believe he lives in Florida now, originally from New Jersey.

So Zap, are you the original Zapsweden, alias "Air Zap", Terif's constant opponent, or should I say.....Wippin Boy!


Ha, no those are not my aliases. But the other part is true when it comes to playing pbem's I'm everyone's whipping boy!

Thanks will relay that to Warhorse.

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Post #: 63
RE: release date - 11/7/2015 11:28:56 AM   
solipsismMatrix

 

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It's a little-known fact that Hubert had his name legally changed to Godot. So the release date could be .... delayed.

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Post #: 64
RE: release date - 11/7/2015 1:31:44 PM   
SeaMonkey

 

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A delay is a minor consideration as SC has always been largely bug free, at least, no game-breakers. Minor indiscretions get corrected as players test the features to maximum hypotheticals and Hubert has a tendency to add many features as the game evolves its play balance.

Really looking forward to this new SC generation, like starting over, "the first time", hopefully a reincarnation of the dynamic PBEM/On-Lines of the past since the whole SC community should again be concentrated here.

When you know the quality you're going to get, delays are of no consequence.

(in reply to solipsismMatrix)
Post #: 65
RE: release date - 11/8/2015 1:10:55 PM   
xwormwood


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Any news regarding the Beta-Test phase?
Last thing i now is that Matrix has a complete different approach to this than BF had.

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Post #: 66
RE: release date - 11/8/2015 2:41:54 PM   
TheGreatRadish

 

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DC3 is releasing late November and has had a flurry of info already, nothing for SC3 yet which suggests it's getting too late for a 2015 release now. On the Slitherine forums Polaris and Victory and Glory (which we heard a bit about recently too) are in the 'Coming Soon' section, SC3 is still 'in development'. All we'e heard of late was a comment from Iain saying "I dont speak for Hubert but i can say the game is really coming together and its exciting to see how it takes shape!".

Agree completely with SM, don't mind the wait because it's sure to be great, but it's so frustrating to have waited 2.5 yrs with practically no info at all. If it's really 'coming together' then surely there's something to share at this stage?

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Post #: 67
RE: release date - 11/9/2015 8:33:24 PM   
solipsismMatrix

 

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quote:

ORIGINAL: TheGreatRadish

[...] If it's really 'coming together' then surely there's something to share at this stage?

When a programmer says "80% complete", it's half-way done. When they say "90% complete", it's about 1/4 done (you read that correctly). When they say "it's really coming together", then you can assume the worst, most crippling bugs have been removed but no usable features yet exist. It likely compiles most of the time.

That's my take after several decades in and around software development.

So, while I look forward to SC3, I'm not going to get excited until a demo is available.


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Post #: 68
RE: release date - 11/12/2015 11:47:27 PM   
denrbeach

 

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Oh great. late 2017? I'll be 70 by then!

But it does look super

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Post #: 69
RE: release date - 11/14/2015 7:16:54 AM   
aaatoysandmore

 

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quote:

ORIGINAL: drbeach1

Oh great. late 2017? I'll be 70 by then!

But it does look super


I may be dead by then. Don't feel pregnant.

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Post #: 70
RE: release date - 11/14/2015 4:39:34 PM   
n0kn0k

 

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I would love some news or a screenshot.

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Post #: 71
RE: release date - 11/17/2015 12:45:01 AM   
elxaime

 

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quote:

When a programmer says "80% complete", it's half-way done. When they say "90% complete", it's about 1/4 done (you read that correctly). When they say "it's really coming together", then you can assume the worst, most crippling bugs have been removed but no usable features yet exist. It likely compiles most of the time. That's my take after several decades in and around software development. So, while I look forward to SC3, I'm not going to get excited until a demo is available.


That should give you plenty of time to work on those TPS reports.


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Post #: 72
RE: release date - 11/17/2015 2:46:27 PM   
solipsismMatrix

 

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That's the problem. Not enough TPS reports. Hubert should add daily TPS reports, with, of course, the right coversheets.

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Post #: 73
RE: release date - 11/17/2015 9:39:25 PM   
snowstorm

 

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Ah.....XWormwood,Sea Monkey, Panzergrdr, Jersey John,.....and me, Snowy, all in the same place once again!!...wait a minute,JJ? Did someone earlier say they talked to him? Cool!! Lost contact with him a few years ago, but he was last working on a new WWII novel, I think.

As many of you have said, Hubert always delivers, so if you're tired of waiting, no need to fear. It should be great. Can't wait for the beta testing phase...

< Message edited by snowstorm -- 11/17/2015 10:42:11 PM >

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Post #: 74
RE: release date - 11/17/2015 11:47:55 PM   
wodin


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Wonder if we will see a Great War version.

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Post #: 75
RE: release date - 1/20/2016 5:45:23 PM   
jzardos


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Has there been any talk of a rough release date? 2016 q?

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Post #: 76
RE: release date - 1/20/2016 8:41:43 PM   
Michael T


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From: Queensland, Australia.
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I have been itching for a A3R type game on the PC for decades, could this be the one?

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Post #: 77
RE: release date - 1/20/2016 10:15:07 PM   
xwormwood


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From all what i know (which isn't a lot) this will be -if at all- only within a later release, as much as i would love to get a new Great War campaign.

Having said this, i'm pretty sure that i will happily embrace everything created by Bill.

:)

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Post #: 78
RE: release date - 2/2/2016 7:19:21 PM   
TheGreatRadish

 

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No idea what is going on but there was briefly an extra sub-forum this evening "Strategic Command 3 Beta Test".

Upon attempting to enter, I got this:

"Access is Denied.

You either don't have the right to access or have attempted to access private area.

Please login with sufficient credential or click here to go back to forum's home page"

So beta has started and yet we have still been told practically nothing since 2013? (and yes, it did say "credential" singular, that is a direct copy and paste).


< Message edited by TheGreatRadish -- 2/2/2016 8:21:31 PM >

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Post #: 79
RE: release date - 2/3/2016 2:18:54 AM   
SeaMonkey

 

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While holding a smoking cigarette between thumb & fore/middle finger, "Very Interesting" with German dialect

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Post #: 80
RE: release date - 2/3/2016 5:38:31 PM   
TheGreatRadish

 

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No, I rather prefer my own holding a pipe between forefinger and thumb and exclaiming "I say!" in RP British accent.


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Post #: 81
RE: release date - 2/3/2016 6:48:56 PM   
solipsismMatrix

 

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For all we know it's been here for months, and just glitched into view now. I hope so, because if it's only now in beta, we still have a long wait.

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Post #: 82
RE: release date - 2/3/2016 7:00:27 PM   
SeaMonkey

 

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"Laugh In"

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Post #: 83
RE: release date - 5/11/2016 8:28:53 PM   
TheGreatRadish

 

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Not a peep from HoW even and today was the last day. That's really disappointing, I thought we'd at least be told the basics about SC3. Why the secrecy? Few games have been shrouded in this level of disguise during development. Frustration doesn't even come close to describing my feelings on this one.

< Message edited by TheGreatRadish -- 5/11/2016 8:30:52 PM >

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Post #: 84
RE: release date - 5/12/2016 2:25:43 AM   
Rosseau

 

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All his other games were released virtually bug-free. So they will err on the side of caution.

The graphics have changed (thank God), and they better not mess with the editor. I hope they add a little more complexity. Not WitE stuff, but the games could get grindy. Assault on Communism and WWI Breakthrough were nice finales.

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Post #: 85
RE: release date - 5/12/2016 1:14:26 PM   
solipsismMatrix

 

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quote:

ORIGINAL: TheGreatRadish

Why the secrecy?

Because Hubert is actually doing a strategic warfare version of Space Lobsters of Doom, and is concerned that WWII fans won't "get it".

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Post #: 86
RE: release date - 5/12/2016 2:54:42 PM   
lparkh


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Space Lobsters of ZOOM. They came from ZOOM ... not Doom. Jeez. Historical accuracy please.

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Post #: 87
RE: release date - 6/24/2016 3:06:08 PM   
skb8721


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I take it a release date still has not been mentioned for the new version of SC? (I've been playing the original SC for years and regard it as my _favorite_ computer game, despite the rudimentary graphics; and I've gone through a lot of trouble to make sure I transferred the game each time I bought a new PC over the years, for fear of losing the program and perhaps it being no longer available.)

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Post #: 88
RE: release date - 6/28/2016 6:12:43 PM   
hiworld

 

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News ?

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Post #: 89
RE: release date - 6/29/2016 9:17:55 AM   
battlevonwar


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Game is in Beta stage! That means that there not a lot of time before the game will be released. I am happy to see that development is still going full steam ahead. A lot of other titles have come out and the WW2 Tactical/Strategic Market is getting even larger. Steam now gives even the casual gamer the chance to buy. Not just us WW2 Grand Strategy Junkies! I assume we will see a huge number of 20somethings buying due to the change in the new market...This is a guess

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Post #: 90
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