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Global War - Internet Play

 
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Global War - Internet Play - 12/17/2013 3:10:48 PM   
kjgokc2007

 

Posts: 25
Joined: 12/10/2013
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Global War - Internet Play

We have found several issues with Internet play that make playing impossible as it is....

Declaration of War (Poland) – in many cases (not all) this causes a loop for the US Entry and they get a zillion rolls.

Declaration of War – 2nd Impulse Axis – If the Axis doesn’t declare war on someone the game won’t proceed.

Port attacks on surprised countries – Either the Turn won’t pass to the other player or locks up when the non-phasing player is supposed to pick a ship to abort/damage/destroy.

Game regularly locks up when one side clicks done and then it doesn’t advance to the other players phase... happens all over in just about every phase. Random.

Suggestion: Look at TRIPLEAAA Axis and ALLIES (I can’t post a link for you). This is a site for internet play of Axis and Allies variants that is very good. It is very hard to find and play games over the internet as you have it coded. Mainly because it is next to impossible to play even if you have your opponent on the phone as you try to set up everything.

Suggestion: Allow One player to load the saved game (As you do when starting a game). Finding the exact game saved a the same point in time is difficult. (Even with the ID # there) because you have to save at the exact same moment to have the same ID #. This causes the gamers to often have to revert back to an earlier phase/impulse to find a matching game when we crash. This really blows if you got a critical Roll or something important happens and then the game crashes.

I really hope you get this going… the Potential is huge for a lot of fun….

Thanks

Kenny


< Message edited by kjgokc -- 12/17/2013 4:11:57 PM >


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RE: Global War - Internet Play - 12/17/2013 5:00:57 PM   
jzardos


Posts: 662
Joined: 3/15/2011
Status: offline
Hehe, welcome to the club. Yes, most of what you explained has already been logged in tech forums. Agree 100% about the restoring saves is not great as some of the auto saves and general saves don't restore. Stuck in my NetPlay game at phase that we can't get past. Hoping 1.070 will fix issue so I can finally get turn 1 done in global. Think we all need to be patient with patches and NetPlay progress. So many issues and so many more probably waiting later in situations that will only come up in 42, 43, 44, and after. So my suggestion is to put game away for a bit if too much to deal with games or help contribute to forum with documenting issues. My problem is I was all pumped up and ready to do some MWiF last several weeks and .. well.. still have got past turn 1 of global.

< Message edited by jzardos -- 12/17/2013 6:01:41 PM >

(in reply to kjgokc2007)
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RE: Global War - Internet Play - 12/17/2013 7:01:01 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
What I do is play until I find what I consider a major bug. Obviously my defination and yours may differ about what a major bug is . I then report it along with a screenshot and saved game here. My last one was the one in the Odd Bedfellows thread now on page two of this forum. I do try and check to see if similar bugs have been reported or not first.

Then I wait for a new patch, see if the issue has been addressed, and then start playing again. I do this in both Netplay and solitare.

I usually backup to a point prior to the issue occuring so the new patch has a chance to address the issue. This way I can still have fun with the game as finding bugs that make me have to stop playing do not bother me as much as some here do. I can also help out making the game better which is what I hope everyone here also wants to see happen.

(in reply to jzardos)
Post #: 3
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