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Red Storm 6 Redux

 
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Red Storm 6 Redux - 12/19/2013 12:24:18 AM   
Jamm


Posts: 407
Joined: 10/2/2009
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Hey guys,
I've done up another map, Red Storm 6.
I've made up a -no hex version again as well.
Download from the Flashpoint Campaigns folder in my dropbox.
https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob
Hope you enjoy.
Here's a pic.





Attachment (1)

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks
Post #: 1
RE: Red Storm 6 Redux - 12/19/2013 12:37:40 AM   
Elfastball7

 

Posts: 36
Joined: 9/24/2013
Status: offline
Nice! I love your map remakes.

(in reply to Jamm)
Post #: 2
RE: Red Storm 6 Redux - 12/19/2013 2:19:25 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
these add so much to the game, thx and keep them coming please.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Elfastball7)
Post #: 3
RE: Red Storm 6 Redux - 12/19/2013 3:03:08 AM   
tide1530

 

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The city names are a bit difficult to see- blending into the city color but the map all in all is very nice

(in reply to budd)
Post #: 4
RE: Red Storm 6 Redux - 12/19/2013 4:17:18 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
how hard would it be to add road names and not mess up the look? wish they would put that in the game on a toggle to switch road names off and on.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to tide1530)
Post #: 5
RE: Red Storm 6 Redux - 12/19/2013 12:42:06 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
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That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.

Good Hunting.

MR

< Message edited by Mad Russian -- 12/19/2013 1:42:51 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to budd)
Post #: 6
RE: Red Storm 6 Redux - 12/19/2013 12:59:51 PM   
Panta_slith


Posts: 318
Joined: 4/4/2002
From: Montevideo, Uruguay
Status: offline
Excellent map, thank you!

(in reply to Mad Russian)
Post #: 7
RE: Red Storm 6 Redux - 12/19/2013 5:26:16 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
I'd like a toggle for all labels personally, cities,water,roads ect.
quote:

ORIGINAL: Mad Russian

That's an interesting consideration. To have labels that toggle. I'll check and see how hard that would be.

Good Hunting.

MR



_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Mad Russian)
Post #: 8
RE: Red Storm 6 Redux - 12/19/2013 9:21:48 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
quote:

ORIGINAL: **budd**

I'd like a toggle for all labels personally, cities,water,roads ect.



I've already inquired about that possibility. We'll see what we can do in that regard.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to budd)
Post #: 9
RE: Red Storm 6 Redux - 12/19/2013 9:44:32 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!

(in reply to Mad Russian)
Post #: 10
RE: Red Storm 6 Redux - 12/20/2013 5:10:39 PM   
battlerbritain

 

Posts: 205
Joined: 11/2/2013
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That is a really nice map. Love it.

Can we have some more please?

(in reply to Rosseau)
Post #: 11
RE: Red Storm 6 Redux - 12/20/2013 6:25:04 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline

quote:

ORIGINAL: rosseau

HPS does cities it with the shift key. But what I don't like is you have to keep the shift key held down!


You don't. Shift + alt keeps the labels on the map until you press shift again.

(in reply to Rosseau)
Post #: 12
RE: Red Storm 6 Redux - 12/21/2013 2:28:49 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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10 years and now you tell me

Thanks!

(in reply to TheWombat_matrixforum)
Post #: 13
RE: Red Storm 6 Redux - 2/4/2014 1:23:52 PM   
pekische

 

Posts: 184
Joined: 8/20/2012
From: Czech republic
Status: offline
Jamm, are you still working on your fantastic maps? I hope so!

(in reply to Rosseau)
Post #: 14
RE: Red Storm 6 Redux - 2/4/2014 5:06:16 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
Thanks pekische.
At present, my professional projects have been in the driver's seat.
But I hope to get back to FPCS as it is a great engine with many possibilities.

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks

(in reply to pekische)
Post #: 15
RE: Red Storm 6 Redux - 2/5/2014 9:31:55 PM   
pekische

 

Posts: 184
Joined: 8/20/2012
From: Czech republic
Status: offline
I hope also because your maps are the best what I have met ;)
Come back early, please ;)

(in reply to Jamm)
Post #: 16
RE: Red Storm 6 Redux - 2/5/2014 10:05:42 PM   
mikeCK

 

Posts: 565
Joined: 5/20/2008
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Noob question: does this map work only for pied piper? I see a number of different red storm maps you have made, do I have to download a different one for each scenario?

(in reply to pekische)
Post #: 17
RE: Red Storm 6 Redux - 2/5/2014 11:27:07 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
One of the ways to get a lot of maps into the game was to give each scenario it's own map. For the basic game release each scenario actually does come with it's own map. There was no sharing.

Since the game has been released and we have a lot more content there has been some map reuse. I thought about making more maps but the game has a lot of maps in it and I want to see where the modding takes us.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to mikeCK)
Post #: 18
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