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Global Conflicts I, II & III

 
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Global Conflicts I, II & III - 12/19/2013 2:12:58 AM   
Stevechase

 

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Hello former Pooners. Would really like to see Command reproductions of the great Global Conflicts scenario volumes from Harpoon 2 and 3. Anybody else remember and want to see these redone in Command. I would like to redo all of them or at least most but just don't have the time. However I am currently working on two versions of "Fight to the Death" for Command. What say you? Anybody else interested in making some?
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RE: Global Conflicts I, II & III - 12/19/2013 3:04:41 AM   
Meroka37

 

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I have already edit/redo  20 of them in Command for private use...

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RE: Global Conflicts I, II & III - 12/19/2013 3:13:51 AM   
Mgellis


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Just a quick "heads up"...who owns the copyrights to these scenarios? It may not be a big deal, as many of the people involved with Harpoon are currently involved with Command, but you probably want to make sure before you adapt them and post them. Just to be on the safe side.

On a related note, as far as I am concerned, anyone who wants to adapt any of the scenarios I have written for Harpoon 3 for Command: MANO is free to do so. Please feel free as well to fix any stupid errors I may have made in those scenarios (e.g., the wrong planes or ships assigned to a certain side, etc.) in your versions. The only things I ask are a) please give me credit as the original author and b) if you can, please let me know which ones you're working on (this is not really important; I would just like to know out of my own curiosity).

My Harpoon 3 scenarios are all available on Harpgamer at...

http://harpgamer.com/harpforum/index.php?/files/category/2-harpoon-23anw/

I hope this helps.

Mark Gellis (aka Mgellis)


< Message edited by Mgellis -- 12/19/2013 4:17:06 AM >

(in reply to Stevechase)
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RE: Global Conflicts I, II & III - 12/19/2013 3:22:55 AM   
Meroka37

 

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Copyright is the reason why I reserve them for private use and not posting them to public.

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RE: Global Conflicts I, II & III - 12/19/2013 3:49:25 AM   
Stevechase

 

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What? Scenarios are not private or intellectual property, they are simply plausible or for that matter implausible situations. No one can own that. I think you are confusing plagiarizim in this case. Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
If you follow your logic then you can not make scenarios based on "Red Storm Rising" (or any other known authored story/scenario)as many have requested. Again history or the idea of alternate history is not intellectual property.

< Message edited by Stevechase -- 12/19/2013 4:55:51 AM >

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RE: Global Conflicts I, II & III - 12/19/2013 4:35:10 AM   
Mgellis


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Honestly, I don't know much about the legalities of how copyright/intellectual property works when it comes to games, so I figure it's safer to err on the side of caution. While I agree that "the Soviet Union attacks Norway in 1985" probably cannot be copyrighted, a specific scenario, novel, etc. with its own unique plot, units involved, etc. might be something that would be considered intellectual property and might be something that can be copyrighted. In any event, all I'm saying is that with something like this it's better to just check and make sure.

quote:

ORIGINAL: Stevechase

What? Scenarios are not private or intellectual property, they are simply plausible or for that matter implausible situations. No one can own that. I think you are confusing plagiarizim in this case. Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
If you follow your logic then you can not make scenarios based on "Red Storm Rising" (or any other known authored story/scenario)as many have requested. Again history or the idea of alternate history is not intellectual property.


(in reply to Stevechase)
Post #: 6
RE: Global Conflicts I, II & III - 12/19/2013 5:10:39 AM   
strykerpsg

 

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quote:

ORIGINAL: Stevechase

What? Scenarios are not private or intellectual property, they are simply plausible or for that matter implausible situations. No one can own that. I think you are confusing plagiarizim in this case. Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
If you follow your logic then you can not make scenarios based on "Red Storm Rising" (or any other known authored story/scenario)as many have requested. Again history or the idea of alternate history is not intellectual property.

I'm with him, though no lawyer. It's the game itself that's the intellectual property not something they've made from an existing engine. However, it might help to post an acknowledgement in the scenario posting section, that said scenarios posted are done so for entertainment purposes and done with complete respect toward it's original author. If there's an issues from said author, they'll let you know, I suspect...

(in reply to Stevechase)
Post #: 7
RE: Global Conflicts I, II & III - 12/19/2013 10:53:41 AM   
Russian Heel


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"Copyright" is just the wrong term. No big deal. The spirit of what he is saying is true within the norms of any gaming community created content. If you use a part of somebody else's work give them a credit in the readme. If you base something off somebody else's stuff give them credit in the readme. If they don't give explicit permission in the readme about use of their stuff make a reAsonable effort to ask them first. I don't think guy A rewriting Guy B's scenario without permission would ever make it to any court, but the case would certainly be tried in the court of community opinion. These are just the norms of online gaming communities. Although I don't know legally what what the case would be if somebody took your actual work and made some payware scenario pack.

(in reply to strykerpsg)
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RE: Global Conflicts I, II & III - 12/19/2013 1:32:21 PM   
Bazza042

 

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quote:

ORIGINAL: Russian Heel

"Copyright" is just the wrong term. No big deal. The spirit of what he is saying is true within the norms of any gaming community created content. If you use a part of somebody else's work give them a credit in the readme. If you base something off somebody else's stuff give them credit in the readme. If they don't give explicit permission in the readme about use of their stuff make a reAsonable effort to ask them first. I don't think guy A rewriting Guy B's scenario without permission would ever make it to any court, but the case would certainly be tried in the court of community opinion. These are just the norms of online gaming communities. Although I don't know legally what what the case would be if somebody took your actual work and made some payware scenario pack.


Whilst, and I'm in the trade, there is no legal impediment to 'copying' scenarios etc. - games are a different matter - you are quite right to bring the morality issue into the equation.

But I do feel that providing reasonable attempts are made to identify the original author to seek their permission it is OK, if they cannot be traced, to release a similar scenario for another game and acknowledge the original author - if identified - in the documentation of the scenario. Something like:

'This scenario is based on an original idea by xxxx'

normally suffices.

It seems a shame to have 'lost scenarios' like this but, of course, Meroka37 must do what he thinks is right.

(in reply to Russian Heel)
Post #: 9
RE: Global Conflicts I, II & III - 12/19/2013 3:05:41 PM   
Mgellis


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quote:

ORIGINAL: Bazza042


quote:

ORIGINAL: Russian Heel

"Copyright" is just the wrong term. No big deal. The spirit of what he is saying is true within the norms of any gaming community created content. If you use a part of somebody else's work give them a credit in the readme. If you base something off somebody else's stuff give them credit in the readme. If they don't give explicit permission in the readme about use of their stuff make a reAsonable effort to ask them first. I don't think guy A rewriting Guy B's scenario without permission would ever make it to any court, but the case would certainly be tried in the court of community opinion. These are just the norms of online gaming communities. Although I don't know legally what what the case would be if somebody took your actual work and made some payware scenario pack.


Whilst, and I'm in the trade, there is no legal impediment to 'copying' scenarios etc. - games are a different matter - you are quite right to bring the morality issue into the equation.

But I do feel that providing reasonable attempts are made to identify the original author to seek their permission it is OK, if they cannot be traced, to release a similar scenario for another game and acknowledge the original author - if identified - in the documentation of the scenario. Something like:

'This scenario is based on an original idea by xxxx'

normally suffices.

It seems a shame to have 'lost scenarios' like this but, of course, Meroka37 must do what he thinks is right.



They're not necessarily lost...

In the first place, a basic idea like "protect merchants off the California coast from Soviet submarines" is general enough that one could write a dozen scenarios, all original, all different from each other, without ever coming close to stealing from the one written for Harpoon 3 (the title of which escapes me at the moment).

In the second place, it might just be a matter of e-mailing Don Gilman and a couple of other people and asking them, "Hey is it cool to create versions of these scenarios for Command as long as we never charge money for them?" and if the answers are "sure, go ahead," then you should be fine.

(in reply to Bazza042)
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RE: Global Conflicts I, II & III - 12/19/2013 3:35:31 PM   
mikmykWS

 

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I do think this copying stuff 1:1 should be left in the past but there is nothing wrong with borrowing a theme or idea to build your own scenario with it. I don't even know why you'd want to do a 1:1 thing as Command's engine is designed to do more and there is so much more info available on orbats, units etc.

Mike

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RE: Global Conflicts I, II & III - 12/19/2013 4:26:36 PM   
Bazza042

 

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quote:

ORIGINAL: mikmyk

I do think this copying stuff 1:1 should be left in the past but there is nothing wrong with borrowing a theme or idea to build your own scenario with it. I don't even know why you'd want to do a 1:1 thing as Command's engine is designed to do more and there is so much more info available on orbats, units etc.

Mike


Fair point,

I guess my desire for more Cold War scenarios is showing through.......

(in reply to mikmykWS)
Post #: 12
RE: Global Conflicts I, II & III - 12/19/2013 8:05:26 PM   
Dagooz

 

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Why not use the old scenarios as inspiration, but using the platforms and weapons as well as their numbers etc as would have been available in real life? For an example I was at one point looking in to remaking one of the old scenarios made for DB2000 but it ended up being a rather large endeavour since the original scen was a little too optimistic in the number of aircraft available, compared to what I could google. Also several of the platforms in the original scen are different in Command, which means rebalancing the scen.

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RE: Global Conflicts I, II & III - 12/19/2013 11:51:12 PM   
Stevechase

 

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I agree with you whole heartedly. And what you are saying is precisely my request.

Mike,
I am suspicious that this may be the reason for the lack of imaginative scenarios regarding the cold war era that was so well covered by Harpoon--that is maybe there is an inaccurate understanding of copyright rules that have kept some of our talented scen designers here afraid to let loose their creative juices on this era. When designers say that they have made them for "personal" use but are concerned about posting publicly well that says something. In fact I've kept waiting for others to make some scenarios similar to the GC 1, 2,& 3 (so I'm lazy)and was just thinking to myself recently why in the world has no one created these yet. They seem like obvious choices but yet very very few scenarios on one the most platform useful eras for Command of modern naval history.Maybe if you guys at Command could set some of our great community scen designers minds at ease we could get a alot more fantastic scenarios.

< Message edited by Stevechase -- 12/20/2013 12:53:04 AM >

(in reply to mikmykWS)
Post #: 14
RE: Global Conflicts I, II & III - 12/20/2013 1:41:17 AM   
mikmykWS

 

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Honestly it is not up to me or the Command Development team to make rules or tell you what to do etc. and we have handed off building the community scenario pack to community members. We view scenario guidelines as a past mistake and trust the community to govern itself without our involvement. Seeing those copyright lines in all those scenario announcement posts was honestly annoying because there was never any teeth behind it and our sense is this crowd is too smart for that. I was just speaking on my own behalf in that I wished people wouldn't copy old stuff 1:1 but instead fully utilize Command's features. If I don't like it I can simply choose to not play it.

In terms of what ships with Command or any update we do choose what's shipped with it because we're taking on the risk. I expect us to only pick stuff that is exceptional, entertaining and fully utilizing the features we spent all those years building. I do expect us to look at building our own scenario pack covering that era in the future and a few others.



< Message edited by mikmyk -- 12/20/2013 2:48:48 AM >


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RE: Global Conflicts I, II & III - 12/20/2013 3:00:04 AM   
Stevechase

 

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Good to hear

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RE: Global Conflicts I, II & III - 12/20/2013 7:43:11 AM   
Bazza042

 

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quote:

ORIGINAL:

Mike,
I am suspicious that this may be the reason for the lack of imaginative scenarios regarding the cold war era that was so well covered by Harpoon--that is maybe there is an inaccurate understanding of copyright rules that have kept some of our talented scen designers here afraid to let loose their creative juices on this era. When designers say that they have made them for "personal" use but are concerned about posting publicly well that says something. In fact I've kept waiting for others to make some scenarios similar to the GC 1, 2,& 3 (so I'm lazy)and was just thinking to myself recently why in the world has no one created these yet. They seem like obvious choices but yet very very few scenarios on one the most platform useful eras for Command of modern naval history.Maybe if you guys at Command could set some of our great community scen designers minds at ease we could get a alot more fantastic scenarios.



I suspect that the relative lack of 'Cold War' scenarios is twofold.

The first is the one you mention: the (non-existent) concerns over copyright, as to a degree evinced by Meroka37. (no criticism intended)

Whilst I take Mike's argument about 'copying' there are only so many 'reasonably authentic' OOBs that can be created to populate scenarios such as those for Iceland, Norway, the GIUK gap etc so there is bound to be a considerable overlap in any OOBs created for COMMAND and Harpoon in the Cold War era. So there is going to be considerable duplication (copying, if you will) between these types of scenarios as far as OOB and locations are concerned.

But I also believe a major factor is the 'been there, done that' factor which leads many designers to move onto the the more 'glamorous' stuff like F22 Raptors, Mig31s, the newer CVNs etc.

I'm with you on this, however, its a shame that, so far, the Cold War is being largely ignored by the designers for whatever reason........

(in reply to Stevechase)
Post #: 17
RE: Global Conflicts I, II & III - 12/20/2013 5:24:23 PM   
Mgellis


Posts: 2054
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quote:

ORIGINAL: Bazza042

I suspect that the relative lack of 'Cold War' scenarios is twofold.

The first is the one you mention: the (non-existent) concerns over copyright, as to a degree evinced by Meroka37. (no criticism intended)

Whilst I take Mike's argument about 'copying' there are only so many 'reasonably authentic' OOBs that can be created to populate scenarios such as those for Iceland, Norway, the GIUK gap etc so there is bound to be a considerable overlap in any OOBs created for COMMAND and Harpoon in the Cold War era. So there is going to be considerable duplication (copying, if you will) between these types of scenarios as far as OOB and locations are concerned.

But I also believe a major factor is the 'been there, done that' factor which leads many designers to move onto the the more 'glamorous' stuff like F22 Raptors, Mig31s, the newer CVNs etc.

I'm with you on this, however, its a shame that, so far, the Cold War is being largely ignored by the designers for whatever reason........


My own take on this...

I'm not too worried about copying scenarios because I either come up with my own orders of battle, events, etc. (and that makes it a new, original scenario) or, if I was going to translate someone else's scenario unit-for-unit, I would ask permission. That pretty much covers the issue, I think.

I sometimes get frustrated because I have limited information on the exact orders of battle for certain historical periods. I've got copies of Janes Fighting Ships for the early 1990s, the early 1980s, and the mid-1950s, but otherwise I've got to piece information together from sites like Hullnumber, DANFS, etc. I am probably just over-thinking things, but I am trying to make the historical scenarios as "real" as possible, so tracking down things like "What was Ghana's air force like in 1971 and where were their air bases?" can be tricky. I don't want to just make up stuff, although sometimes coming up with a guesstimate is the best I can do.

(In other words, Cold War scenarios can be more work than future ones because you have to track down the details instead of just making them up and/or basing them on current information that is usually on wikipedia.)

Another thing, and this is just a personal quirk, I'm sure, is that World War III scenarios often make me sad. I have trouble getting around the fact that a war in Europe would likely to go nuclear, and if it goes nuclear it will probably go all-out, and that means, simply put, the end of America, Europe, and Russia. Even a limited exchange, a few hundred warheads, would cripple the northern hemisphere, kill hundreds of millions of innocent people, etc. (It probably did not help that I recently watched Threads, about the the most depressing movie ever made about nuclear war, doubtless because it is probably the most realistic in what a war like that would do to civilization.) I try to work up the backstory to a scenario and I realize it's probably going to be "well, everyone we love is dead, so let's at least get revenge" and it just makes me depressed.

Here's a bit of light reading for those interested in the subject...

http://www.johnstonsarchive.net/nuclear/nuclearwar1.html

Actually, a good alternate history would be "Ten Years After" in which the nations not affected in a major way by World War III--Australia, South Africa, Brazil, maybe India, maybe Indonesia, etc., are starting to flex their muscles and establish the new world order.

And, yes, there is the sense of "been there, done that" sometimes. What I'm trying to do is come up with the situations that haven't been looked at much, and especially at smaller conflicts, real and what-if, that are not going to turn into a nuclear exchange. So, I do things like, "Okay, there was a coup in Ecuador in 1963...what if it turned into a civil war, and the U.S. decided to back one side, but had limited resources to do so, what with the Cold War and everything, and sent a task force with some helicopters, etc. to help out...??? Hmmm..." That sort of thing.

(Wikipedia has some terrific "lists" by the way, including a list of major coups, successful and failed, throughout history, that can be used starting points for building scenarios. Basically, all you have to do is assume any conflict got out of hand and either neighboring countries, or regional powers, or one of the superpowers decided to get involved.)

Anyway, that's my take on the whole thing.


< Message edited by Mgellis -- 12/20/2013 6:33:26 PM >

(in reply to Bazza042)
Post #: 18
RE: Global Conflicts I, II & III - 12/21/2013 4:22:00 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
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quote:

ORIGINAL: Mgellis

quote:

ORIGINAL: Bazza042

I suspect that the relative lack of 'Cold War' scenarios is twofold.

The first is the one you mention: the (non-existent) concerns over copyright, as to a degree evinced by Meroka37. (no criticism intended)

Whilst I take Mike's argument about 'copying' there are only so many 'reasonably authentic' OOBs that can be created to populate scenarios such as those for Iceland, Norway, the GIUK gap etc so there is bound to be a considerable overlap in any OOBs created for COMMAND and Harpoon in the Cold War era. So there is going to be considerable duplication (copying, if you will) between these types of scenarios as far as OOB and locations are concerned.

But I also believe a major factor is the 'been there, done that' factor which leads many designers to move onto the the more 'glamorous' stuff like F22 Raptors, Mig31s, the newer CVNs etc.

I'm with you on this, however, its a shame that, so far, the Cold War is being largely ignored by the designers for whatever reason........


My own take on this...

I'm not too worried about copying scenarios because I either come up with my own orders of battle, events, etc. (and that makes it a new, original scenario) or, if I was going to translate someone else's scenario unit-for-unit, I would ask permission. That pretty much covers the issue, I think.

I sometimes get frustrated because I have limited information on the exact orders of battle for certain historical periods. I've got copies of Janes Fighting Ships for the early 1990s, the early 1980s, and the mid-1950s, but otherwise I've got to piece information together from sites like Hullnumber, DANFS, etc. I am probably just over-thinking things, but I am trying to make the historical scenarios as "real" as possible, so tracking down things like "What was Ghana's air force like in 1971 and where were their air bases?" can be tricky. I don't want to just make up stuff, although sometimes coming up with a guesstimate is the best I can do.

(In other words, Cold War scenarios can be more work than future ones because you have to track down the details instead of just making them up and/or basing them on current information that is usually on wikipedia.)

Another thing, and this is just a personal quirk, I'm sure, is that World War III scenarios often make me sad. I have trouble getting around the fact that a war in Europe would likely to go nuclear, and if it goes nuclear it will probably go all-out, and that means, simply put, the end of America, Europe, and Russia. Even a limited exchange, a few hundred warheads, would cripple the northern hemisphere, kill hundreds of millions of innocent people, etc. (It probably did not help that I recently watched Threads, about the the most depressing movie ever made about nuclear war, doubtless because it is probably the most realistic in what a war like that would do to civilization.) I try to work up the backstory to a scenario and I realize it's probably going to be "well, everyone we love is dead, so let's at least get revenge" and it just makes me depressed.

Here's a bit of light reading for those interested in the subject...

http://www.johnstonsarchive.net/nuclear/nuclearwar1.html

Actually, a good alternate history would be "Ten Years After" in which the nations not affected in a major way by World War III--Australia, South Africa, Brazil, maybe India, maybe Indonesia, etc., are starting to flex their muscles and establish the new world order.

And, yes, there is the sense of "been there, done that" sometimes. What I'm trying to do is come up with the situations that haven't been looked at much, and especially at smaller conflicts, real and what-if, that are not going to turn into a nuclear exchange. So, I do things like, "Okay, there was a coup in Ecuador in 1963...what if it turned into a civil war, and the U.S. decided to back one side, but had limited resources to do so, what with the Cold War and everything, and sent a task force with some helicopters, etc. to help out...??? Hmmm..." That sort of thing.

(Wikipedia has some terrific "lists" by the way, including a list of major coups, successful and failed, throughout history, that can be used starting points for building scenarios. Basically, all you have to do is assume any conflict got out of hand and either neighboring countries, or regional powers, or one of the superpowers decided to get involved.)

Anyway, that's my take on the whole thing.



Hey Mgellis,
Why don't you try a modern version of "Cold War" or WW3. Say Alternate History where somehow Russia reemergis as a superpower and Nato/Warsawpactish conflict ensues with modern platforms. We could work on it together if you like or with others. Anyway I would certainly be willing to help and I am sure others would also

(in reply to Mgellis)
Post #: 19
RE: Global Conflicts I, II & III - 12/21/2013 4:49:52 PM   
SireChaos

 

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I´m more in favor of alt-hist Cold War era scenarios/campaigns.

One possibility would be that the Able Archer situation turns, not to nuclear war, but to a conventional war, because the Soviet Leadership thought Able Archer presented the preparations for a NATO invasion.

Another would be that, after Gorbachev comes to power, hardliners who don´t like the way he´s taking the Soviet Union conspire to assassinate him and blame it on the US (I was thinking maybe a plane Gorbachev is on gets shot down with one of the Stinger missiles the US supplied to the rebels in Afghanistan, one or more of which could have been captured by Soviet forces) - from there, the build-up to war could go much like in Red Storm Rising.

(in reply to Stevechase)
Post #: 20
RE: Global Conflicts I, II & III - 12/21/2013 4:53:32 PM   
Stevechase

 

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quote:

ORIGINAL: mikmyk

I do think this copying stuff 1:1 should be left in the past but there is nothing wrong with borrowing a theme or idea to build your own scenario with it. I don't even know why you'd want to do a 1:1 thing as Command's engine is designed to do more and there is so much more info available on orbats, units etc.

Mike

Actually I do like the idea of comparing these scenarios 1:1 in Command. If they were fun in Harpoon then even more so in Command.

(in reply to mikmykWS)
Post #: 21
RE: Global Conflicts I, II & III - 12/21/2013 5:13:43 PM   
Russian Heel


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From: Metro Station Vasileostrovskaya
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quote:

ORIGINAL: SireChaos

I´m more in favor of alt-hist Cold War era scenarios/campaigns.

One possibility would be that the Able Archer situation turns, not to nuclear war, but to a conventional war, because the Soviet Leadership thought Able Archer presented the preparations for a NATO invasion.

Another would be that, after Gorbachev comes to power, hardliners who don´t like the way he´s taking the Soviet Union conspire to assassinate him and blame it on the US (I was thinking maybe a plane Gorbachev is on gets shot down with one of the Stinger missiles the US supplied to the rebels in Afghanistan, one or more of which could have been captured by Soviet forces) - from there, the build-up to war could go much like in Red Storm Rising.


What hardliners? Tikhonov blew his wad getting Chernenko in power and had no support to challenge Gorbachev's election and Ligachev didn't have the balls to pull that off even if he wanted to! These guys didn't want war, the demise of only Gorbachev would have done little to change the course, they'd have to kill 60 percent of the Politburo for that, and they certainly wouldn't do it in a way to lead to war with NATO. Tikhonov wanted to preserve his country - not hurl it into a destructive war with the West, that win or lose would set the USSR back decades in economic growth - if the country wasn't destroyed.

The 'hardliner' war craving boogie man that always creeps up in books, movies, games, etc. just didn't exist.

(in reply to SireChaos)
Post #: 22
RE: Global Conflicts I, II & III - 12/21/2013 7:23:12 PM   
Stevechase

 

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quote:

ORIGINAL: Russian Heel


quote:

ORIGINAL: SireChaos

I´m more in favor of alt-hist Cold War era scenarios/campaigns.

One possibility would be that the Able Archer situation turns, not to nuclear war, but to a conventional war, because the Soviet Leadership thought Able Archer presented the preparations for a NATO invasion.

Another would be that, after Gorbachev comes to power, hardliners who don´t like the way he´s taking the Soviet Union conspire to assassinate him and blame it on the US (I was thinking maybe a plane Gorbachev is on gets shot down with one of the Stinger missiles the US supplied to the rebels in Afghanistan, one or more of which could have been captured by Soviet forces) - from there, the build-up to war could go much like in Red Storm Rising.


What hardliners? Tikhonov blew his wad getting Chernenko in power and had no support to challenge Gorbachev's election and Ligachev didn't have the balls to pull that off even if he wanted to! These guys didn't want war, the demise of only Gorbachev would have done little to change the course, they'd have to kill 60 percent of the Politburo for that, and they certainly wouldn't do it in a way to lead to war with NATO. Tikhonov wanted to preserve his country - not hurl it into a destructive war with the West, that win or lose would set the USSR back decades in economic growth - if the country wasn't destroyed.

The 'hardliner' war craving boogie man that always creeps up in books, movies, games, etc. just didn't exist.

interesting point.

(in reply to Russian Heel)
Post #: 23
RE: Global Conflicts I, II & III - 12/21/2013 8:10:03 PM   
Mgellis


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quote:

ORIGINAL: SireChaos

I´m more in favor of alt-hist Cold War era scenarios/campaigns.

One possibility would be that the Able Archer situation turns, not to nuclear war, but to a conventional war, because the Soviet Leadership thought Able Archer presented the preparations for a NATO invasion.

Another would be that, after Gorbachev comes to power, hardliners who don´t like the way he´s taking the Soviet Union conspire to assassinate him and blame it on the US (I was thinking maybe a plane Gorbachev is on gets shot down with one of the Stinger missiles the US supplied to the rebels in Afghanistan, one or more of which could have been captured by Soviet forces) - from there, the build-up to war could go much like in Red Storm Rising.


I tend to agree with Russian Heel on this one. The Soviets were certainly ready for war, if it came, but I suspect they knew enough about what nuclear bombs could do, early on, that they were not planning to start a war with NATO. The stakes were too high. Even if they could have taken out most of NATO air bases with preemptive strikes, unless they could be sure of taking out most of the American and British boomers, they would have been looking at three or four times the death toll they suffered in World War II.

The Soviets were willing to risk war with Afghanistan because a) Afghanistan did not have nuclear weapons, b) Afghanistan was not part of an alliance whose members had nuclear weapons, and c) they probably did not think it was going to turn into their version of the Vietnam War.

As for a World War III that does not go nuclear, the only things I can think of are...

1. The initial battles of World War III are a stalemate--neither side fighting in Germany, Norway, and Greece is losing so badly that it feels it has to resort to tactical nuclear weapons. At the end of the first week, the Soviets have gained control of some territory, big chunks of Germany, Norway, and Greece, but not all or even most of those countries. The Soviets might stop their advance and focus on cementing what they had won. NATO might start getting ready to push them out. That gives us convoy scenarios, etc.

On a scale of 1 (impossible) to 10 (this is absolutely what will happen), how plausible is this?

2. Tactical nuclear weapons are used in Germany and Poland, and the results are so horrifying that both sides call a temporary truce while they lick their wounds and quietly agree that the rest of World War III will be fought with conventional weapons, and that no matter what happens no actual invasion of either the Soviet Union or the UK will occur, and that the losing side will accept any other losses and not use nuclear weapons.

On a scale of 1 to 10, how plausible is this...that after all the theoretical papers and war games and so on, actually seeing those five or ten million burned dead bodies in Germany and Poland would shock both sides into saying, "We are going too far and we have to stop. Now."

Even more plausible to me is the possibility of more proxy wars. More wars like Korea, the Six Day War, the Vietnam War, Afghanistan, etc. Even proxy wars where some American and Soviet forces came into direct conflict, if it was over something like Chile or Benin, and there is no direct threat to either superpower, it seems less likely that the conflict would turn into a global and/or nuclear war. Certainly if it was just the superpowers arming their proxies--the Soviets giving guns and ships and planes to Benin and the U.S. doing the same for Togo or Ghana or something--the risk goes down even further.

What are your thoughts on all this?



< Message edited by Mgellis -- 12/21/2013 9:14:25 PM >

(in reply to SireChaos)
Post #: 24
RE: Global Conflicts I, II & III - 12/21/2013 8:30:18 PM   
Coiler12

 

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I tend to avoid RSR-esque WW3 scenarios not just for the reasons Russian Heel and you mentioned-I.e., little political will even among hawks on both sides, there have to be contrived reasons why it wouldn't go nuclear, etc..., but also because I think they're just overdone.

What I'd do is explore lesser-known but still possible parts of the Cold War. To give one example, a JCS memo of potential options in response to China's nuclear program in the early 1960s included operations against their maritime trade.

These ranged from a difficult and blatantly agressive (and therefore unlikely) full blockade to simple maritime harassment and shows of force that nonetheless had the ability to escalate. You could definitely make a scenario out of that, and even though the PLAN as a whole is quite weak in that time period, there's still a threat to individual units.

(in reply to Mgellis)
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RE: Global Conflicts I, II & III - 12/21/2013 9:07:45 PM   
Stevechase

 

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Actually I think all of the plots mentioned here are plausible. But if we try to hard to make something sound legit then it becomes contrived. The politics and players are on stage even now for such a conflict to transpire. As long as there are opposing political ideologies and power to be gained by expanding political power then there will always be those willing to sacrifice a nations treasure and population to achieve its goals. All you really need is a fltashpoin.

(in reply to Coiler12)
Post #: 26
RE: Global Conflicts I, II & III - 12/21/2013 11:05:44 PM   
SireChaos

 

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quote:

ORIGINAL: Stevechase

Actually I think all of the plots mentioned here are plausible. But if we try to hard to make something sound legit then it becomes contrived. The politics and players are on stage even now for such a conflict to transpire. As long as there are opposing political ideologies and power to be gained by expanding political power then there will always be those willing to sacrifice a nations treasure and population to achieve its goals. All you really need is a fltashpoin.


Exactly. Maybe the "hardliners assassinate Gorbachev" scenario isn´t plausible - but the Able Archer scenario is, as would be a "Cuban Missile War".

(in reply to Stevechase)
Post #: 27
RE: Global Conflicts I, II & III - 12/22/2013 5:58:37 AM   
Russian Heel


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My main point was this almost deus ex machina of the "communist hardliner" or 90's buzz word "Russian ultra nationalist" is just something people accept as being plausible without knowing Soviet or 90s Russian politics. It seems like any series of events can happen no matter how outrageous as long as a pretext of them being done by "hardliners" or "ultra nationalists."

The thing to understand about the 'hardliners' is they watched the rebuilding (or helped rebuild) their country after a catastrophic civil war and then defended their country in the most destructive war in history and then rebuilt it again. They were hawkish only when they were certain the war wouldn't be brought to their people. That was the whole reason behind the Eastern European satellite states, a buffer between home and potential enemies.

The whole Cold War was based on misunderstanding and posturing and false reading of the posturing. A scenario (well, series of scenarios) I am building is based on this. Pershing deployment leads to a feeling of a need for response - SS-20s to Nicaragua, This leads to a need for a bigger presence in the Caribbean, Soviet Union creates the Caribbean Naval Squadron (a command based in Cuba but made up of rotating ships from the Northern and Black Sea Fleets) The US sees this as a threat, (ability to close the Panama Canal, operating in strength that close to the US, nuclear weapons in close proximity) Of course this is no different than the position the US is in towards the Soviet Union, the USSR see this as a balance the US sees it as a threat. Two ways to view one thing - neither side backs down or looks at the other's point of view which was common and then you have The Soviets and Americans shooting at each other in the mid 80s in the Caribbean.

(in reply to SireChaos)
Post #: 28
RE: Global Conflicts I, II & III - 12/22/2013 12:54:56 PM   
Rudd

 

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What about scenario's based on the US' current foreign policy "noliner" stance, lol

I loved the China Series, hours, days, months playing these http://www.warfaresims.com/?page_id=19#19

but I agree with Mike


(in reply to Russian Heel)
Post #: 29
RE: Global Conflicts I, II & III - 12/22/2013 1:23:48 PM   
mikmykWS

 

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Right or wrong, realistic or fictional the storylines are what suck users into the scenarios they're playing and hopefully entertains them for abit. So I don't think there is anything wrong with playing with Cold War or present day politics and its really up to the scenario designer to do a good job with it to draw users in. The "art" of all this is being able to draw players into your narrative. This skill requires practice though so give each other a break and remember at the end of the day somebody is just trying to provide a good time.

< Message edited by mikmyk -- 12/22/2013 2:24:10 PM >


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(in reply to Rudd)
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