Symon
Posts: 1928
Joined: 11/24/2012 From: De Eye-lands, Mon Status: offline
|
The Beta .exe patches work anywhere, anytime, with any scenario, any map mods, anything. The beta patches are tweaks to the CODE, nothing else, and the code, is the code, is the code, and it will do its code thing on any scenario (data) or map (data) that you use. It don’t care: it’s the code, and it rules. Beta patches are independent of any and all scen modifications (or none) and can be updated at any time. They are available solely and exclusively through michaelm at http://www.matrixgames.com/forums/tm.asp?m=3185062 use michalem’s betas for anything and everything, Amen. The Extended Map thing is in 2 parts (that work together and must be loaded together): the new Map Art and the new Map Data (pwhexe.dat, pwzlink.dat, and pwzone.dat) that is map specific and corresponds to the new Map Art. The new Map Data tweaks the map in accord with the new Art files, which are a bit different from stock. Once the map has been tweaked, only those scenarios that use the new Map values will function correctly. You NEED a scenario that is adapted to the new Map data files. Conversely, an ‘official’ stock scenario is not adapted to the Extended map and so will NOT work with it. Some scenarios are offered in alternatives: Babes (Big, Lite, Iron)-A scenarios are adapted to work with the stock Map and stock Map data files. Babes (Big, Lite, Iron)-B and C scenarios are adapted to work with the Extended Map data files. Other scenarios like RA are adapted to work with the Extended Map data files. Stacking limits (SL) and the gnarly road tweaks are subsumed into the pwhexe.dat file. You may not want them, but they are there. Point to point replacements for the pwhexe.dat file that you have. We assume a certain degree of technical competence. Same with the roads. Ciao. J
_____________________________
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie! Yippy Ki Yay.
|