Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sicily to Brenner Pass Revised

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Sicily to Brenner Pass Revised Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Sicily to Brenner Pass Revised - 12/23/2013 9:10:08 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: berto
Yes, these are extremely useful living documents for newbies and anybody else looking to up their game.

Yeah, they aren't just entertainment. I like AAR's especially the pictures.

quote:

ORIGINAL: berto
As you well know from the profusion of WITP:AE AARs.

I don't really appreciate the WITP-AE AAR's all that much......most of them are text with copy-paste-clips from the Combat Result Report
and not many pictures. The AAR I'm part of over there, Jim Moore gamme permission to post stuff in his AAR, anyway, I like to put
lots of detail and lots of pictures. I try to output them to suit me and if you guys like it too well, that's frosting on the cake.

(in reply to berto)
Post #: 31
RE: Sicily to Brenner Pass Revised - 12/23/2013 9:37:20 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: berto
Yes, these are extremely useful living documents for newbies and anybody else looking to up their game.

Yeah, they aren't just entertainment. I like AAR's especially the pictures.

Me too.

quote:

quote:

ORIGINAL: berto
As you well know from the profusion of WITP:AE AARs.

I don't really appreciate the WITP-AE AAR's all that much......most of them are text with copy-paste-clips from the Combat Result Report
and not many pictures
. The AAR I'm part of over there, Jim Moore gamme permission to post stuff in his AAR, anyway, I like to put
lots of detail and lots of pictures
. I try to output them to suit me and if you guys like it too well, that's frosting on the cake.

Yeah, the all-too-common walls of Combat Results text you see there are tedious to read. With your abundance of annotated pics, yours are the best, or at least the most entertaining.

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to larryfulkerson)
Post #: 32
RE: Sicily to Brenner Pass Revised - 12/23/2013 9:50:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The TOAW game engine has given the Allies two turns in a row w/o an interviening Axis turn. Cool. This is the T3 front lines, and as
you can see the supply level is pretty spiffy. I didn't get to execute my lightening stroke dash north w/ my British tanks but there's still
a push to the north going on.




Attachment (1)

(in reply to larryfulkerson)
Post #: 33
RE: Sicily to Brenner Pass Revised - 12/23/2013 10:47:17 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

Does it change anything for you if I tell you that each category for both sides started w/ an on-hand number = 0.


I think the On Hand changes during combat because some of the equipment isn't lost, its damaged and will be repaired and return ? So, it doesn't matter to me if I see zero's changing.

In reference to the detail of your reports and the length of the scenario, I think the detail will dop off in a few turns as things get simpler. And although it is 190 turns, I don't think you will take that long to run the map. I considered building something into the scenario that would force the Allies to stop occasionally for three months, but that isn't much fun to play. Of course, we'll see how this playtest goes and then we can decide what changes we might want to make.

(in reply to larryfulkerson)
Post #: 34
RE: Sicily to Brenner Pass Revised - 12/23/2013 10:50:14 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

The TOAW game engine has given the Allies two turns in a row w/o an interviening Axis turn. Cool.


In some other scenarios I've prevented the double turns (and it can be avoided by starting in hotseat) but I left them in this one. It gives the Allied player something to think about, as the PO will get double turns occasionally.

(in reply to larryfulkerson)
Post #: 35
RE: Sicily to Brenner Pass Revised - 12/23/2013 10:57:25 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is just before the second round of combat in T3. I'm running into stiffer resistance.




Attachment (1)

(in reply to larryfulkerson)
Post #: 36
RE: Sicily to Brenner Pass Revised - 12/23/2013 11:56:44 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the front lines just before the first combat round in T4: I've got a pretty good surround going together on the east side and I've
surrounded a small stack on the west side. It seems like we might be still on schedule. I'm seeing more and more German units arriving
from the north. I wonder how many more are coming.




Attachment (1)

(in reply to larryfulkerson)
Post #: 37
RE: Sicily to Brenner Pass Revised - 12/24/2013 12:09:53 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I think this airfield attack went well for the Axis this time. He lost the use of one of his squadrons and lost a bunch of planes but the
Allied player lost an absolutely expensive array of planes. I'm not really sure who won this battle. I guess they both lost.




Attachment (1)

(in reply to larryfulkerson)
Post #: 38
RE: Sicily to Brenner Pass Revised - 12/24/2013 12:41:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the condition of the squadrons and their current mission. Those green units that are on Rest are below 50% supply level. I'm
trying to keep everybody in the green.




Attachment (1)

(in reply to larryfulkerson)
Post #: 39
RE: Sicily to Brenner Pass Revised - 12/24/2013 3:41:43 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the front lines in T5. I'm in the process of mopping up a big group of Germans.




Attachment (1)

(in reply to larryfulkerson)
Post #: 40
RE: Sicily to Brenner Pass Revised - 12/24/2013 4:35:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
T6's front lines. Now I'm mopping up on the east coast too.




Attachment (1)

(in reply to larryfulkerson)
Post #: 41
RE: Sicily to Brenner Pass Revised - 12/24/2013 5:15:23 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Now in T7 the front lines are moving north slowly in the west and there's a lot of mop up going on in the middle and in the east. I've got
reserves headed for the place where the Rangers are because I want to get the Rangers out of the front line if at all possible. Maybe
if I had some air cap. I could fly them north to grab bridges and airfields etc.




Attachment (1)

(in reply to larryfulkerson)
Post #: 42
RE: Sicily to Brenner Pass Revised - 12/24/2013 8:26:47 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: larryfulkerson

OK. I've done my turn 2 moves and I think I'm ready for combat. I've got a single airfield strike planned and so far nobody is on INT
missions. I'm hoping I'll get a round two to set some INT ( they're CS now ). Here's my moves.



Afaik, if you do air attacks with an air unit and set it to inderdiction after the attacks the interdiction oder will not be carried out in the next enemy turn. You must set them to Interdiction without letting them do anything else, then it comes into effect on the next enemy turn.

_____________________________


(in reply to larryfulkerson)
Post #: 43
RE: Sicily to Brenner Pass Revised - 12/24/2013 8:48:24 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline

quote:

ORIGINAL: larryfulkerson

I just got a PM from Berto that I'd like to share with you guys because it's got some suggestions
for scenarios that I think are great ideas. Anybody else have a scenario that needs some
work?

Hey, Larry.

I appreciate your AARs, and the vital work you are doing on vetting older TOAW scenarios.

If possible, I'd appreciate if you could fit the

Burma Campaign 1942-1945
Papua-New Guinea 1942

especially into your busy schedule. I know that 3.4 broke the former's supply. It would be great if that could be fixed, which may just involve specifying the exact set of optional rules to recreate the conditions under which the scenario was originally designed.

Whatever, have a Merry Christmas and a Happy New Year!

Berto



@Berto - I would imagine if you play both of those scenarios with New Supply = OFF, they are ok ? Otherwise, do you have any other concerns with those scenarios ?

(in reply to larryfulkerson)
Post #: 44
RE: Sicily to Brenner Pass Revised - 12/24/2013 3:14:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Telumar
quote:

ORIGINAL: larryfulkerson
OK. I've done my turn 2 moves and I think I'm ready for combat. I've got a single airfield strike planned and so far nobody is on INT
missions. I'm hoping I'll get a round two to set some INT ( they're CS now ). Here's my moves.

Afaik, if you do air attacks with an air unit and set it to inderdiction after the attacks the interdiction oder will not be carried out in the next enemy turn. You must set them to Interdiction without letting them do anything else, then it comes into effect on the next enemy turn.

Really? No kidding? Well, okay then that's the way I'll do it from now on. Thanks for the heads up. I had no idea.

(in reply to Telumar)
Post #: 45
RE: Sicily to Brenner Pass Revised - 12/24/2013 8:19:22 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
It might be a good time for a refresher from the briefing :

Note that when Messina, Sicily is captured by the Allies, these Allied formations will withdraw:
50th British Division
US 2nd Armored Division
9th US Division
1st US Division
7th US Army

(in reply to larryfulkerson)
Post #: 46
RE: Sicily to Brenner Pass Revised - 12/24/2013 9:21:33 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: sPzAbt653
It might be a good time for a refresher from the briefing :

Note that when Messina, Sicily is captured by the Allies, these Allied formations will withdraw:
50th British Division
US 2nd Armored Division
9th US Division
1st US Division
7th US Army


Holy Smoke.....I forgot all about that. That's the bad part about capturing Messina. I have need of those formations so I'm guessing
that I should have their missions completed before I capture Messina. And so far their missions are pushing the Germans north. I'll
have to do some more in depth planning for the eventual capture of Messina. Thanks for bringing this to my attention. My short term
memory forgets what it's supposed to do sometimes.

Here's the T8 front lines. I found some RR engineers in an Engineer unit and I've got it busy repairing rail from Augusta going north.
There's only 11 squads though and the going is going to be extraordinarily slow. I've got to look around for some more RR dudes.




Attachment (1)

(in reply to sPzAbt653)
Post #: 47
RE: Sicily to Brenner Pass Revised - 12/24/2013 10:44:02 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the T9 front lines. I'm nearing the north coast of Sicily.




Attachment (1)

(in reply to larryfulkerson)
Post #: 48
RE: Sicily to Brenner Pass Revised - 12/24/2013 11:01:52 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've started resting the planes if they have a readiness level of 59% or less. The German air force has more or less retreated to the
Messina area under an AA unit or to the mainland of Italy. I'm bombing them on the mainland now.....I want to avoid AA units if possible.
There's plenty of targets w/o an AA unit.




Attachment (1)

(in reply to larryfulkerson)
Post #: 49
RE: Sicily to Brenner Pass Revised - 12/24/2013 11:12:56 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I found some RR engineers in an Engineer unit and I've got it busy repairing rail from Augusta going north. There's only 11 squads though and the going is going to be extraordinarily slow. I've got to look around for some more RR dudes.


Here's the good one :




Attachment (1)

(in reply to larryfulkerson)
Post #: 50
RE: Sicily to Brenner Pass Revised - 12/24/2013 11:15:47 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
OK. I'm on the north coast road. I'm planning on having at least two units on that road one heading for Messina and the other one
going west.




Attachment (1)

(in reply to larryfulkerson)
Post #: 51
RE: Sicily to Brenner Pass Revised - 12/24/2013 11:20:15 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

Holy Smoke.....I forgot all about that. That's the bad part about capturing Messina.


The good part is that the Germans evacuate Sicily at the same time, so its not sych a scary thing. In a perfect world, the US 2nd Armored races to Palermo [120,230], which is where the US 9th Infantry arrives. Then its not too difficult to clear most of the western half of the island.

Otherwise, you can push to Messina while protecting your supply lines, then after the units on your side withdraw, and everybody on the German side evacuates, you can use a few units to 'conquer' the rest of Sicily while the main focus shifts to the mainland.

(in reply to larryfulkerson)
Post #: 52
RE: Sicily to Brenner Pass Revised - 12/25/2013 12:44:53 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the T12 front lines around the Messina area:




Attachment (1)

(in reply to sPzAbt653)
Post #: 53
RE: Sicily to Brenner Pass Revised - 12/25/2013 6:50:13 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the T14 front lines. I'm running on fumes supply-wise. Other than that everything is fine.




Attachment (1)

(in reply to larryfulkerson)
Post #: 54
RE: Sicily to Brenner Pass Revised - 12/25/2013 7:14:36 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a close up of the west coast situation. There's a lot more to do on this end of the island.




Attachment (1)

(in reply to larryfulkerson)
Post #: 55
RE: Sicily to Brenner Pass Revised - 12/25/2013 9:40:37 AM   
Morshead

 

Posts: 15
Joined: 10/28/2013
Status: offline
Wondering where one can obtain the latest up-date of Steve's to playtest?

(in reply to larryfulkerson)
Post #: 56
RE: Sicily to Brenner Pass Revised - 12/25/2013 10:44:59 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Morshead

Wondering where one can obtain the latest up-date of Steve's to playtest?


Here at SPzAbt's 'scenario depot':

http://www.dizium.net/TOAW

_____________________________


(in reply to Morshead)
Post #: 57
RE: Sicily to Brenner Pass Revised - 12/25/2013 10:45:31 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I have attached to this post an attachment, after unzipping which one can obtain the scenario and the equipment file directory. Just
truncate the dot text off the file name and unzip it. I'm having a blast and I predict you will too. Let me know how you do playing it and
lemme know how you like it.

EDIT: It looks like Telumar posted a half a second before I did and his link works too, I tried it.

Attachment (1)

< Message edited by larryfulkerson -- 12/25/2013 11:47:34 AM >

(in reply to Morshead)
Post #: 58
RE: Sicily to Brenner Pass Revised - 12/25/2013 10:45:55 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
Steve, what have you done? ;)

See for yourself:




Attachment (1)

_____________________________


(in reply to Telumar)
Post #: 59
RE: Sicily to Brenner Pass Revised - 12/25/2013 10:49:13 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Telumar
Steve, what have you done? ;)

See for yourself:




So um........I don't see what the matter is w/ that unit. What's wrong?

(in reply to Telumar)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Sicily to Brenner Pass Revised Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000