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Grand Campaign - 12/26/2013 1:30:21 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
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Anyone out there finished the Grand Campaign?
I decided to try the Army Group South route...time will tell if I made a good decision.
I am playing with Weather, Fog of War and detailed supply...getting tough to keep my units strong.
Good Game
Post #: 1
RE: Grand Campaign - 1/10/2014 12:08:56 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
I'm stuck on the Crimea scenario. Those bunkers have my units bottle necked plus I have to spend a turn to bring them up to full combat strength. Only 12 turns but I haven't been able to pull it off yet.

(in reply to Ralph1961)
Post #: 2
RE: Grand Campaign - 1/19/2014 1:33:44 PM   
tombo

 

Posts: 356
Joined: 8/4/2007
Status: offline
update...

(in reply to Ralph1961)
Post #: 3
RE: Grand Campaign - 1/21/2014 2:11:42 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
Real life has inter feared again!
I'll try to get through Crimea again in the next couple of days. I need something that can break through those bunkers fast!
With a demo and sale priced its a great "lite" game to pick up.

(in reply to tombo)
Post #: 4
RE: Grand Campaign - 1/29/2014 10:18:21 PM   
gdrover

 

Posts: 215
Joined: 12/4/2008
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Hi Ralph,
I just finished the Crimean scenario in the campaign. The trick, I think, is to have some good artillery. I had three units of good artillery (two with a range of 3 and one with a range of 2), and they really broke down the enemy bunkers quickly. I also had 2 Tactical bombers and a fighter. These units can either soften up the enemy mobile units or finish them off once they are weak and fleeing. Other than the support units I had almost all infantry (1/2 with halftracks for mobility) and only one tank unit. This mix of forces cut through the enemy quickly and I finished the scenario in 7 turns or so.
G

(in reply to Ralph1961)
Post #: 5
RE: Grand Campaign - 2/9/2014 4:06:24 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
Ok I am now getting back to GAW.
I managed to get through Crimea scenario, I used 3 Bombers, 3 tanks, my 1 arty along with several motorized infantry.
I have found that the best way to take on the bunkers is to place a strong infantry unit next to them and then LET THEM attack you the next turn(seems the AI always does that)they always seem to take a greater loss, then hit back with arty and or airpower then the ground unit to take out the bunker.
I will try to get to the next scenario in the next few days.
I am still a little "fuzzy" on upgrades and bringing units up to full strength. I think my confusion is based on part that I have played around with Panzer Corps and if I recall in PC you can replace lost steps for free in between scenarios( of course experience goes down) which you cannot do in this game.
Also there is variation in the path that you choose to Conquer Russia. I am trying the Southern approach. It seems that in this game there isn't a linear approach, just because you beef up a unit near the end of a scenario in hopes it will be available and ready to take on the USSR in the next scenario guess what? It isn't in the pool to choose from!! My guess is that it will be around sometime down the road.
Its turning into a real challenge to keep units up to strength and keep them supplied.

< Message edited by Ralph Harper -- 2/9/2014 5:12:01 AM >

(in reply to gdrover)
Post #: 6
RE: Grand Campaign - 5/13/2015 6:25:33 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
Status: offline
Hi folks,

this thread was chosen because it already contains some talk about the huge Arkangelsk-Astrakhan campaign.

In the next update there will be an "Hungarian option" in 1942 in which you can get the 2nd Hungarian Army to the Voronezh offense.

Ralph Harpers problem of being left with no formidable combat force at that scenario lead to the idea.

If there are any other things you like to be changed or being added to the 37 scenarios, let us know.




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< Message edited by Ronald Wendt -- 5/13/2015 7:30:35 AM >


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(in reply to Ralph1961)
Post #: 7
RE: Grand Campaign - 5/17/2015 6:31:44 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
It pleases to play with nations minors.
Thanks

< Message edited by terminator -- 5/17/2015 7:32:12 AM >


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(in reply to Ronald Wendt)
Post #: 8
RE: Grand Campaign - 8/10/2015 2:51:39 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
I'm playing another campaign....on the Stalingrad scenario. I have learned several lessons.
When upgrading troops you have to think ahead, you will need mobile units so make sure you get half tracks then whenever you can upgrade with extra supply and ammo. I have tried the reduced replacement cost upgrade but I don't think its worth it.
Also stay focused on the briefings, I have found that capturing secondary objectives just don't pay
I'm looking forward to version 1.07 and hopefully a DLC.

(in reply to terminator)
Post #: 9
RE: Grand Campaign - 10/31/2015 8:01:54 PM   
AngrySwan

 

Posts: 435
Joined: 10/3/2013
Status: offline
It may be a good idea not to finish a scenario too early as you get points for each move.

Secondary targets depend on the costs to take them. If a target costs more resources than it brings, it is not worth taking.

Artillery has always been the god of war and still is. "A good general who moves his troops well can achieve much in the first days; but when the great battle starts he will be punished if his artillery is not strong enough." Napoleon

(in reply to Ralph1961)
Post #: 10
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