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OKH and supportunits

 
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OKH and supportunits - 12/27/2013 12:37:52 PM   
Repsol

 

Posts: 191
Joined: 1/20/2010
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Hello...

I have started playing this game again after some time away from it.

According to some tips in this forum regarding supportunit - a good thing to do is to set the supportlevel of every
HQs except OKH to 0 and OKH to 9 to get all supportunits to move back to OKH and from there distribute them to the HQ of choiche for free. I have tried this and have a few questions...

- For me it usually takes atleast 4 turns for the majority of the supportunits to arrive at OKH. Is this what i should expect or am i missing something to make them arrive there soner ?

- When i want to send the supportunits from OKH to a corps HQ it seems to me that i have to move OKH very close to those corps HQs to be able to do it...Is this right ? whats the restrictions regarding this ?

- Is the idea of sending the supportunits back to OKH considered a good idea or should i not do this ?

any help will be apprisiated, thanks !


Post #: 1
RE: OKH and supportunits - 12/27/2013 2:51:08 PM   
Gabriel B.

 

Posts: 501
Joined: 6/24/2013
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turn 2 , corps su move to army , army su move tO army group, army group su move to okh.
since army groups do not pack a lot of su there is little to distribute .

turn 3 , corps are empty, army su move to army group, army group to okh.
now you can distribute the assets originally asigned to armies ( lots of AAA).

turn 4, corps are empty , armys are empty , army group to okh.
now you receive the assets originaly asigned to corps ( except pioners and construction units).

(in reply to Repsol)
Post #: 2
RE: OKH and supportunits - 12/27/2013 3:38:03 PM   
Gabriel B.

 

Posts: 501
Joined: 6/24/2013
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Okh has about 60 options ( army, army group, airfleet, corps, aircorps ) to distribute su, the window only has
around 20, you need to move okh closer to eliminate some of the options you do not want .


Bad idea , imv, for 3 turns your infantry would lack artilery support .
my settings :

corps suport level 2
army suport level 0
army group suport level 0
okh suport level 1

arty 123 : 86 to corps , 37 to okh.
aaa; 100: 86 to corps , 24 to okh

all other suport units stay where they were originaly asigned .

what to do with exces arty and aaa it is up to you.

(in reply to Gabriel B.)
Post #: 3
RE: OKH and supportunits - 12/27/2013 3:46:32 PM   
Repsol

 

Posts: 191
Joined: 1/20/2010
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Gabriel B, thanks for the clarification...

Regarding step 2 with this...Do i really need to move OKH as close as i have been doing to the corps HQs to be able to send supportunits to them...10-12 hexes seems to be the limit...or am i missing something ?
Will moving OKH around deplete to motorpool in a more significant way then moving an army HQ for example ?

(in reply to Gabriel B.)
Post #: 4
RE: OKH and supportunits - 12/27/2013 3:50:59 PM   
Repsol

 

Posts: 191
Joined: 1/20/2010
Status: offline

quote:

ORIGINAL: Gabriel B.

Bad idea , imv, for 3 turns your infantry would lack artilery support .


Yes. I thought that this might not be a very good idea because of the reason above...

Thanks for your assistance !

(in reply to Gabriel B.)
Post #: 5
RE: OKH and supportunits - 12/28/2013 11:40:51 AM   
Gabriel B.

 

Posts: 501
Joined: 6/24/2013
Status: offline

quote:

ORIGINAL: Repsol

Gabriel B, thanks for the clarification...

Regarding step 2 with this...Do i really need to move OKH as close as i have been doing to the corps HQs to be able to send supportunits to them...10-12 hexes seems to be the limit...or am i missing something ?
Will moving OKH around deplete to motorpool in a more significant way then moving an army HQ for example ?


If you want to sent a particular suport unit to a particular corps , yes .

I just send them to armies and let them distribute them to corps , without bothering with frontline tour.

(in reply to Repsol)
Post #: 6
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