kirk23
Posts: 2885
Joined: 10/15/2010 From: Fife Scotland Status: offline
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quote:
ORIGINAL: stockwellpete I asked these two questions in an earlier post . . . vii) Should ships be able to move into a port and be repaired on the same turn? viii) Should ships be able to move into an allied port and be repaired (or be repaired as quickly)? Just a few more thoughts. Again from Wikipedia about Jutland 1916 . . . "Warspite was holed 150 times during the battle and had 14 killed and 16 wounded; among the latter warrant officer Walter Yeo, who became one of the first men to receive facial reconstruction via plastic surgery. Although she had been extensively damaged, Warspite could still raise steam and was ordered back to Rosyth during the evening of 31 May by Rear-Admiral Hugh Evan-Thomas, commander of the 5th Battle Squadron. Whilst travelling across the North Sea the ship came under attack from a German U-boat. The U-boat fired three torpedoes, all of which missed their target. Warspite later attempted to ram a surfaced U-boat. She signalled ahead for escorts and a squadron of torpedo boats came out to meet her. They were too slow to screen her effectively, but there were no more encounters with German vessels and she reached Rosyth safely on the morning of 1 June, where it took two months to repair the damage." http://en.wikipedia.org/wiki/HMS_Warspite_(03) So this is a ship that has taken a fair bit of damage, but its main functions seem to be working OK still, yet it takes two months to repair at a home port. The difficulty here is that when you have a battleship, cruiser or submarine unit at 10 strength points in the game, how many vessels are actually represented by each unit? And, if a unit is damaged down to 4 or 5 strength points, what does that actually mean in terms of damage sustained? If a battleship unit at 10 strength points = 5 capital ships, does a battleship unit at 4 strength points mean that only 2 ships remain and three have been sunk? Or does it mean that all 5 battleships have been heavily damaged but none have been sunk? Or does it mean something in-between? I think there are a number of possibilities for the game here. One way to depict one or two of the ships out of the 5 being sunk is to say that if a battleship unit is reduced to 4 strength points then it can only repair to 8 strength points, so one ship is permanently lost. If a battleship is damaged to 3 strength points then it can only repair to 6 strength points so two ships are lost - and so on. So battleship units could only fully repair if they had 5 or more strength points left i.e. the 5 ships had taken serious damage (like the Warspite above) but they could still function up to a point. Then there is the question of repairs. What if major repairs could only be done in a home port? So a British battleship unit damaged down to 7 strength points would have to go into a British port to get fully repaired - if it went into a French or Italian port it could only get "patched up" and repaired by just 1 strength point. Also, repairs on a ship unit would start on the turn after the ship unit arrived in a port so the "move and repair" that happens now would be ended. Finally, research upgrades for ships can only be done in a home port, not an allied port. I think these changes to the repair and upgrade rules would open up further tactical considerations as opposing players tried to damage units below 5 strength points (you could do the same thing for cruiser and submarine units too) and players would have to make crucial judgements about whether ships should stay at sea even when they are still on 7 or 8 strength points. I agree with your observations, I think the repair option happens to quickly,but any changes won't be included by the time this beta goes, to official release.But rest assured the software wiz kid and I will see what changes can be made. On the brighter side, an official hot fix is in the pipeline,that fixes the reason the game has been crashing,plus a few other tweaks to help balance game play,watch this space folks.
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Make it so!
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