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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

 
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RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 12/31/2013 12:17:06 PM   
vicberg

 

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We are doing our first EOT. Posts coming soon.

2 impulses of terrible weather in China. Situation in the North. Took Chengchow. Will be taking the railway south to the center for additional supply into the center.




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RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 12/31/2013 12:20:51 PM   
vicberg

 

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Center. The 1-5 Chinese MOT Div was eliminated with no losses. I can see that partisans could be problematic. So I'm building out MIL and INF asap. The low value MIL will be doing partisan duty.






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RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 12/31/2013 12:24:40 PM   
vicberg

 

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South, I've moved more Corp into the south and will continue. He stacked a 3-4 CAV on top of the MIL in the mountain. Have no problems blowing that away. Chaing is beneath the CH FTR. Either plow through these guy through direct forward assault or go around them and put them out of supply. May opt for supply. He doesn't have enough counters to stop an envelopment.

BTW, both the MIL down here are from Peking and Shanghai and irreplaceable if they die.




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RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 1/6/2014 5:44:45 PM   
Pax25

 

Posts: 119
Joined: 4/2/2007
From: Chicago, IL
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This game still going?

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RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 1/11/2014 5:23:22 PM   
petracelli

 

Posts: 106
Joined: 10/28/2003
From: Herts UK
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This is what have been waiting for in that it is a way of playing with four players.

Could we have an update please.

Cheers

Phil

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Post #: 35
RE: Thousand Year Reich - 4 Player Global (no Jaimain o... - 1/16/2014 2:05:35 PM   
celebrindal


Posts: 314
Joined: 2/26/2005
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No we decided to drop this game for a few reasons.. we have started up a game with just 3 players that we might be posting an AAR on eventually.

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Post #: 36
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