Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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An offensive chit is the equivalent of a "kill stack" (2 ARM corps and a division). That's a lot of build points to spend as Germany. Usually, I don't build any with the Axis. The effectiveness for the Axis side is fastly overrated, I believe. It's the "one time usage" which I believe is the problem. When did someone kill for 15 BP on units due to an offensive chit? That doesn't happen a lot. Sure, the aftermath of an offensive chit can be quite effective if it is used on a small front (such as France in 1940, or to capture places like Gibraltar or Leningrad). But even then, apart from a Japanese supercombined, the overall costs is usually higher than the benefits. Now, there is also the USSR itself to consider. If I now spend 15 build points on an offensive, this will mean at least 5 Soviet units more on the Eastern Front than Germany has there at this moment. Also, it takes three turns to build one, and that means it's winter before it can be used. That will mean that it will be available for the Summer of 1942 (never use one in winter in Russia. To much bad weather around). And there are a lot of nice German units still in the force pools to be build (Synth, FTR's, LND 3, very good INF/MOT and MECH. The draw until now for the Germans has been a little, let's say on the bad side. I started the game with the worst of the German MECH/ARM possible, and guess what: they are still all alive and kicking). If I build one (and notice the word "if"), I won't build it before S/O at the earliest... If you look at the US in the end game, things are usually different. Provided the US has got the "boots on the floor and planes in the skies", than offensive chits can be build, since transporting units from the US to the front often isn't possible due to the fact that the Allies are always short on TRS/AMPH capabilities. Even with those pools completely emptied, the US usually can't transport the units to the frontlines...
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Peter
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