CGGrognard
Posts: 594
Joined: 10/3/2013 From: USA Status: offline
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It was the intention to make PitF historical, but in doing so, some of the things that were admired in previous issues, have become irrelevant. Battle group organization is important historically, but at the same time, players want to develop their own Battle Group organization. The question is how to bridge those two ideas? Historical Battle Groups are good in that you as a commander must utilize your limited resources in the best manner possible. Given that there are larger maps limits the use of individual soldiers or teams effectively, especially flame throwers or snipers (are there snipers in PitF?). However, the player can use these limitations to enhance their skills. I'm certain any Commander would love to have their own choice of force structure given the mission. A requisition system allows an open structure to build a Battle Group, and perhaps just as important, allow a Commander to develop their soldiers through out a campaign. Although not historical, it raises another set of challenges in how to build your Battle Group for any given engagement. If overpowered, the battle becomes boring as the enemy is easily discharged; underpowered groups just the same. Personally I like historical builds because I believe it provides an opportunity to understand what Commanders at that time were dealing with. So flame throwers, snipers, AT teams do have a place in PitF, albeit limited.
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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
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