joshuamnave
Posts: 967
Joined: 1/8/2014 Status: offline
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I have often said that I can resist anything but temptation, and Wavell by himself and the Royal Navy in the western med all under clear blue skies is more temptation than I can handle. Italy declares war on the Commonwealth. Japan and Germany take land actions, Italy takes a combined. The Italian Nav flies out to the 4 box in the western med. Normally I wouldn't want him all alone in a sea box without some fighter backup, but in a surprise impulse, with no british air (not even a CV!) in sight, I want every possible chance to find the CW fleet. That's the only naval air mission I fly - I want the other two air missions to ground strike Wavell. For its naval move, the Italians send their subs out to Cape St Vincent. Now that I know how to move multiple subs as a single naval move, they end up in the 2 and 3 box. Prophetically, both searches in the western med were successful with only the Italian nav included. It's a surprise impulse, and every unit involved in the fight is from either Italy or CW (if there were German or French units included, there would be no surprise effects), the CW gets 0 surprise points, even though they rolled better than the Italians. Italy damages a CW battleship, and the UK aborts rather than risk their fleet against the Italians in a surprise impulse. When one side aborts a naval combat, then it must send all ships in that sea zone home, even the convoys. So after one round of combat, the Italians damaged a CW battleship and cleared the sea zone. It could have been much worse for the UK. Sadly for the Italians, their subs all failed to locate British merchant marines as well. Italian bombers do their job, and Wavell is ground struck. Pinned down, Isolate, disorganized on the coast next to the Italian fleet, Wavell is in trouble. Germany rails an infantry into Cernauti and another to the French Alps. Meanwhile, in China the marines occupy Nanning and the US is once again unconcerned. The Japanese surround the mtn hex east of Changsha. The central Chinese theater is in real danger of collapsing. But bad weather in the north keeps things stable there. The Italians walk into Tunis and move another unit into France. An attack on Wavell would be at +4.4, counting air and naval support. The CW would declare a blitz, and most likely Wavell would retreat, with a decent chance of killing the Italian mech in the process. Italy has to wait. Even if the turn ends before Italy can bring more firepower to bear, Wavell only escapes if the allies grab the initiative in Jan/Feb. In China, saving and restoring the game works to fix supply, but the Japanese aren't ready to attack east of Changsha just yet. Another bug popped up here - periodically, when you try to open a saved game from within the game, it will make you exit and restart MWIF in order to load a game. It doesn't happen every time, or follow any pattern that I can tell. Not game breaking by any means, but a minor annoyance. Germany rebases some air to the French Alps. The weather in Jan/Feb will almost certainly preclude any action in Belgium and northern France, but there may be room for some play in the part of France in the Med zone. Plus we're hoping for a shot at Wavell still. With that in mind, Graziani reorgs the infantry Germany railed in this impulse. Better to reorg it and have the turn end, then to not reorg it and have the turn continue. However, the turn ends on a roll of 1. The US adds a chit to the Euro pool which now stands at 1,1,1,2,2 and the Japanese pool is at 1,4. That's an entry level of 13 and 11, respectively, with nothing in either tension pool yet. There's still too much downside to removing a chit from the Japanese pool, especially when we're so close to an embargo. The Chinese are just going to have to tough it out without John Wayne and the rest of the Flying Tigers. I'm also in no hurry to pick any of the available euro options. Germany is down several resources, and I was having trouble figuring out where they went until I remembered the strat bombing of Ploesti. That'll stop now that we're enforcing a peace. Japan once again manually orders the dutch oil resources sent home for production. The US continues to send out its mandated resources while receiving nothing in return. Not even a thank you card! The bulk of the worlds navy returns to base. A handful of units, scattered here and there, stay at sea. Soon the UK will start having to set up rotating convoy guards to protect themselves on the first impulse, but they really don't have the fleet or air strength for that just yet. Germany breaks two of its weaker infantry corps down into divisions in preparation for the attack on France. It's a lot easier if every stack his a division to soak up losses or to disorganize on 1/2 disorg results. Italy does the same with a 4-3 infantry near the French border. Production: Germany, 14 BPs - Pilot, Nav (3), Lnd (2), armor, sub Italy, 5 BPs - Pilot, Nav (3) Japan, 12 BPs - Pilot, CV Zuikaku, inf, inf, mil China, 5 BPs - Inf, Cav CW 11 BPs - Pilot, Pilot, 2 CPs, BB Prince of Wales, 2 CA repairs France 6 BPs - Inf, Lnd (3) US 10 BPs - BB Wyoming, BB, BB, CVP (1), CVP (1), CP USSR 8 BPs - Pilot, Lnd (4), Mot Div Germany enforces peace between USSR and Rumania. Rumania reverts to neutral status and Axis must move all units out to closest friendly hex. Rumania will reenter as a German ally in January, and the axis units that were in Rumania will remain in the Balkans, along with a few others, for an upcoming attack on Greece. Save file:
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