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RE: Play along with me! - Global War Solitaire AAR

 
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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 9:39:31 PM   
joshuamnave

 

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quote:

ORIGINAL: AxelNL

Looks like the Overseas Supply bug. Does reloading help?


No. But picking him up and dropping him again does. Which confirms it's the same bug as the Bermuda triangle bug in China, which is not the same as the overseas supply bug in north Africa - which appears to be fixed, anyway.

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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 9:47:47 PM   
AxelNL


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quote:

ORIGINAL: Zartacla


quote:

ORIGINAL: AxelNL

Looks like the Overseas Supply bug. Does reloading help?


No. But picking him up and dropping him again does. Which confirms it's the same bug as the Bermuda triangle bug in China, which is not the same as the overseas supply bug in north Africa - which appears to be fixed, anyway.


I'm afraid it is not fixed, and I think the Bermuda TriBug is on top of that.
What you experience being fixed is probably regular supply recalculation, which also helps.

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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 10:09:24 PM   
joshuamnave

 

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The Japanese occupy Hong Kong and Kuala Lumpur. Germans make small advances in the north and set up for a few attacks - primarily the hex next to Zhukov.

And.. we have another bug. Back at the start of the land move phase, Italian units overran the Spanish navy, then intercepted it on its way to a new port. All 4 ships were either damaged or aborted, and we did a return to port digression at the end of combat. Italy ended its movement phase, Germany did its entire movement phase, Japan did its movement phase. When I ended the Japanese movement phase, the return to base digression form came back up, with one Spanish ship in it.

None of the buttons in the form do anything. It won't let me move the ship into the group to be aborted, it won't let me close out the window. It has also hijacked the game so that I can't access the main menu - can't save the game, can't close the game, can't close the window, I had to ctrl-alt-delete and force close the game. Obviously, I can't provide a save file.




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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 10:25:14 PM   
joshuamnave

 

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I was able to get around it by loading the air transport cap autosave. Back to the war, then:

In the Med, Italian infantry sailing with the fleet attempt to land on Malta. With Britain out of the Med, it's an easy win for the Italians. Here's the situation on the Russian front:

3 German attacks, plus another by the Finns on one of the border hexes.




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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 10:34:30 PM   
joshuamnave

 

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Germany and Russia fight for control of the skies - The Germans clear through their bomber, and the Russian bomber is blown from the sky. Good news for the Luftwaffe, who is still struggling to get their units to the front lines.







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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 10:39:11 PM   
joshuamnave

 

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Zhukov is surrounded and put out of supply




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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 10:48:00 PM   
Cad908

 

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quote:

ORIGINAL: Zartacla

And.. we have another bug. Back at the start of the land move phase, Italian units overran the Spanish navy, then intercepted it on its way to a new port. All 4 ships were either damaged or aborted, and we did a return to port digression at the end of combat. Italy ended its movement phase, Germany did its entire movement phase, Japan did its movement phase. When I ended the Japanese movement phase, the return to base digression form came back up, with one Spanish ship in it.

None of the buttons in the form do anything. It won't let me move the ship into the group to be aborted, it won't let me close out the window. It has also hijacked the game so that I can't access the main menu - can't save the game, can't close the game, can't close the window, I had to ctrl-alt-delete and force close the game. Obviously, I can't provide a save file.


Zartacla,

The sequence

overrun naval unit - intercept it during rebase - sustains an abort in that naval combat

is a Dracula bug. Steve put a stake in its heart a couple of time already, but it manages to resurface when more coding is done to naval combat sequence of play. We have test files on this, so missing the save is not critical. You cannot get around this only avoid the issue for now (have the overrun capture/destroy the naval unit or no interception).

Again, sorry.

-Rob

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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 11:32:17 PM   
joshuamnave

 

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The Axis move some air units forward, and step off the stage.

Russia takes a land action, unsurprisingly. Also unsurprisingly, the Yankees and the Brits take naval actions.

Spotting a weakness in the Japanese position, the Americans sail the pacific fleet, loaded down with 2 corps of marines, into the Marshalls. The Japanese have left Kwajalein open. However the US can't invade this impulse, so the Japanese have a shot at fixing the problem. Still, it's better to make them react to us instead of the other way around.

Russian and British bombers hit factories in France and Poland, costing Germany 2 production points. But German fighters shoot down a long range British fighter in the process.

Russian Tactical bombers target German HQ's, but have no luck. That's what they get for letting the Japanese train their pilots, I reckon.

The Japanese units just outside of Manchuria that should be in supply are once again not in supply. This is the real problem with the workaround for the Bermuda triangle bug - it might get you back in supply long enough to move, but then you're out of supply again on the other side's turn and you can't do anything about it. In this case it won't matter since Russia is out of air missions and can't ground strike Yamamoto, but there are times where it is a serious problem.

Although the Russians have a solid line in Bessarabia, they need to pull back now or risk being encircled. This is probably the only way the Germans were going to be able to break through that line.

They leave behind a few screening units to slow the Germans down, and head for the river line.








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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 11:38:58 PM   
joshuamnave

 

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The allies move a few air units into north Africa, and the impulse ends. Save file below.

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RE: Play along with me! - Global War Solitaire AAR - 1/17/2014 11:41:52 PM   
joshuamnave

 

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Not a good impulse for the allies.... here's the destroyed pool from the first full impulse of M/J 42. The good news for Russia is that the weather for the next impulse is bad... rain in the N Temp and Storm in the arctic. The Germans have not had good luck on the weather dice this game.




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RE: Play along with me! - Global War Solitaire AAR - 1/18/2014 9:50:50 AM   
joshuamnave

 

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Faced with ugly weather in Russia, Germany has to make a choice... press on, in the mud, or take an air action, bring the rest of the Luftwaffe to the front lines, and hope the rest of summer is a bit more dry. With so much of Russia in the arctic zone, Germany can't afford to be too picky about weather, but in this case we could really benefit from getting the rest of the air to the front lines, so Germany takes an air action. Italy land, Japan naval.

And yes, I was premature about the overseas supply bug being fixed. The germans are once again out of supply in Gibraltar, despite the Italian transport in the western med.

The Japanese land troops in Kwajalein, but had to leave Truk temporarily open to do so. Nobody can get there in time to punish them for it, but it's one more thing I need to remember to take care of asap. I'm having a hard time wrapping my head around the pacific war. It's so very different conceptually from the ground war in Europe, and from the vast majority of war games that I've played in the past.

The British far east fleet clears the Japanese convoys out of the south china sea, despite a large Japanese naval presence there.

Over in Europe, Italians capture both ends of the Suez canal and advance on Cairo. That will complete the Mediterranean trifecta of Gibraltar, Malta, Egypt.

Germany finally gets most of the air force up to the front lines, knowing all the while that if things go well the air will just be left behind again. The impulse ends and the allies get their second impulse of the turn.

Already, they could try to end the turn by passing, but only with a 10% chance and there is work to be done. Russia takes a land, both the US and the UK take combineds. The UK launches a port attack off the decks of its CV's off the coast of Gibraltar. The bulk of the German fleet is there, and the bulk of the german air is not. What is there is mostly disorganized from earlier in the turn. Here's a look at the air to air fight going in - as you can see, the Italians are outnumbered by a bit:





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RE: Play along with me! - Global War Solitaire AAR - 1/18/2014 10:14:31 AM   
joshuamnave

 

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The Italians are blown out of the sky, but not before shooting down the Class 3 british fighter and making one bomber abort. In the end, only 2 nav points get through the AA, and on a roll of 2 the Tirpitz fails its defensive save and slinks off to the damaged pool.

The Russians continue to pull back, happy to keep their army mostly intact even at the expense of vast swaths of land, land that the Germans will have to defend in a year or so, far from home against overwhelming numbers of troops. The US is going to have to start shipping in some BP's soon, but the Murmansk route is pretty secure.

Back in the west, Gort and a mech join the growing allied force in north west Africa, along with another American infantry corps.

The impulse ends, and with a roll of 4 on the weather chart it's fine everywhere but the North Monsoon, where a light rain continues to fall. But marines train in mud, marines train in the rain, marines aren't afraid to get dirty or wet.

Here's the save file:



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RE: Play along with me! - Global War Solitaire AAR - 1/18/2014 10:47:23 AM   
joshuamnave

 

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Land actions all around! The bulk of the navy is already out at sea, but some troops might be climbing out of those ships this turn in the Pacific.

German bombers flip Zhukov and the remainder of his out of supply stack. That's going to be an expensive hex for Russia.

And.. another (and as far as I can tell, brand new) crash bug. During land movement, moved an Italian Mech from Suez to a coastal hex containing a German nav bomber, and crash.

Here's the save file... it's sort of mid crash, and I can't even load the file, but good luck with it.



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RE: Play along with me! - Global War Solitaire AAR - 1/18/2014 11:04:47 AM   
joshuamnave

 

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This file might help also. I went back to the start of the land move segment, and replicated the same bug. So here's the land move file - just switch to Italy, pick up the mech in suez, drop it on the coastal hex with the German nav bomber, and voila - crash.

In the mean time, my AAR is once again unable to progress until the bug is fixed.

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RE: Play along with me! - Global War Solitaire AAR - 1/19/2014 8:50:18 PM   
AxelNL


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I loaded your game in 1.10

First time loading froze the game during loading (which leads to thinking something is wrong with the save itself). But this was after "waking" the PC when it slept. So perhaps memory management went a bit wrong. So after booting I loaded it again, and that worked. Crashes with me as well. I sent the MadExcept bugreport to Steve. Hopefully he will be able to figure out if your gamesave is corrupted, or that this is a regression bug.

Pity - I was looking forward to read more. Back to my own Global War scenario where the Russian line collapsed just before the onset of winter.

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RE: Play along with me! - Global War Solitaire AAR - 1/23/2014 11:45:43 AM   
AxelNL


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Zartacla - although I am almost tripping over my NDA, but it looks like this bug is squashed. Expect this ons solved in the next release.

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RE: Play along with me! - Global War Solitaire AAR - 1/23/2014 1:06:15 PM   
joshuamnave

 

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Fingers crossed!

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RE: Play along with me! - Global War Solitaire AAR - 1/27/2014 5:46:43 PM   
AxelNL


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Did you try the latest release already on where you stopped?

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RE: Play along with me! - Global War Solitaire AAR - 2/1/2014 7:14:28 AM   
76mm


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Zartacla, just wanted to say thanks for the AAR, very interesting, please keep it up!

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RE: Play along with me! - Global War Solitaire AAR - 2/1/2014 9:06:35 AM   
AxelNL


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quote:

ORIGINAL: 76mm

Zartacla, just wanted to say thanks for the AAR, very interesting, please keep it up!


I did not want to put pressure on our highly respected author - but I do miss his writing style, insights and stand ready to act as his personal beta tester .

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RE: Play along with me! - Global War Solitaire AAR - 2/1/2014 10:27:27 AM   
joshuamnave

 

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*laughs* Thanks guys. I haven't picked it back up again, yet... kind of hesitant until more of the bugs get worked out, particularly those related to overseas supply. With so much action in that game happening or likely to happen in north Africa, not being able to trace supply through an ally's convoy is a pretty big problem.

I also learned so much doing the write up (and through playing other games in the mean time) that I'm considering starting over with a fresh game. But either way I'll definitely wait until 1.1.12 is released and may put it off until the supply bugs are squashed - it's really a very different game when German units can't get supply in NAF and Chinese units are in/out of supply due to bugs instead of interdiction.

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RE: Play along with me! - Global War Solitaire AAR - 2/1/2014 10:46:32 AM   
AxelNL


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I understand - and will be patient.

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RE: Play along with me! - Global War Solitaire AAR - 2/13/2014 8:18:04 AM   
dougo33


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Zartacla thanks for this AAR. I was especially happy you posted the save game files for us to look at. It is helping me learn the game. I hope you pick this one back up or do another AAR.

Thanks for the insights

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RE: Play along with me! - Global War Solitaire AAR - 2/13/2014 8:27:33 AM   
joshuamnave

 

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quote:

ORIGINAL: dougo33

Zartacla thanks for this AAR. I was especially happy you posted the save game files for us to look at. It is helping me learn the game. I hope you pick this one back up or do another AAR.

Thanks for the insights


Thanks, glad it helped! I am planning on starting a new one soon - I've learned so much and made so many mistakes since starting this one, plus it's sat dormant for too long for me to jump back in easily. At this point, I'm really waiting for a few of the more pernicious bugs to get ironed out first. The Bermuda triangle and the phantom convoy units are the two that come to mind that have the largest impact on gameplay.

I'm going to a board game convention this weekend in LA. Should be a new patch when I come back, assuming Steve keeps to his patch per week pace. Maybe he'll make enough progress for me to feel good about doing a fresh AAR.


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