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My hats off to you. - 1/8/2014 3:22:11 PM   
STUCKER868

 

Posts: 84
Joined: 4/30/2009
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My hats off to anyone who has the brain power to grasp the ground war and the logistical aspects of the land and sea part of this game. (And I sincerely mean that!) When I click on a base for example I see a list of all those ground forces but for the life of me I can't understand what goes with what other unit. I see HQ's, engineers etc but I can't tell one from the other for some reason. I can't imagine keeping track of the unit hierarchy let alone the production of individual airframe engines etc. Is there a concise manual somewhere that would help an apparent idiot like me understand all of this?
Post #: 1
RE: My hats off to you. - 1/8/2014 4:17:07 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline
That is a broad and all encompassing question that crosses many lines and categories. At the risk of being simplistic, I would start with the game manual itself. It is 300+ pages but the pages are smallish and a quick read. Once you get past the pictures that explain what everything is on, for example, a detail page for a particular LCU or air unit, you will start to see how things work together.

This is a game that has a very steep learning curve. Near vertical if you have little other wargaming experience. I am sure you can get better pointers than I offer here, but to do so, take screen shots of what you have questions about and ask specific questions. That will help the experts around here give better answers.

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to STUCKER868)
Post #: 2
RE: My hats off to you. - 1/8/2014 6:38:31 PM   
Grfin Zeppelin


Posts: 1515
Joined: 12/3/2007
From: Germany
Status: offline
quote:

ORIGINAL: STUCKER868

My hats off to anyone who has the brain power to grasp the ground war and the logistical aspects of the land and sea part of this game. (And I sincerely mean that!) When I click on a base for example I see a list of all those ground forces but for the life of me I can't understand what goes with what other unit. I see HQ's, engineers etc but I can't tell one from the other for some reason. I can't imagine keeping track of the unit hierarchy let alone the production of individual airframe engines etc. Is there a concise manual somewhere that would help an apparent idiot like me understand all of this?


You sound like me when I started the game for the first time, It was like ooooh....uhm....uff..... xAK,AR,APD,CM,CMc huh ?
Read the manual, it is outdated but that does not matter.
I also suggest to read some AARs. Mike Solis are for example very good for Japan starters since he writes everything down.
This game is a commitment but when it starts to roll it is very satisfying.

< Message edited by Gräfin Zeppelin -- 1/8/2014 7:40:23 PM >


_____________________________



(in reply to STUCKER868)
Post #: 3
RE: My hats off to you. - 1/8/2014 6:40:28 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: STUCKER868

My hats off to anyone who has the brain power to grasp the ground war and the logistical aspects of the land and sea part of this game. (And I sincerely mean that!) When I click on a base for example I see a list of all those ground forces but for the life of me I can't understand what goes with what other unit. I see HQ's, engineers etc but I can't tell one from the other for some reason. I can't imagine keeping track of the unit hierarchy let alone the production of individual airframe engines etc. Is there a concise manual somewhere that would help an apparent idiot like me understand all of this?


Welcome to the club!

(in reply to STUCKER868)
Post #: 4
RE: My hats off to you. - 1/8/2014 8:08:41 PM   
Gaspote


Posts: 303
Joined: 6/30/2013
From: France
Status: offline
One year ago I was like you. Totally lost I didn't understand what I did. After a few months, I understand all the basics things of the game. In fact, this game is so big I'm still learning a lot of aspects everytimes I play.

I don't know if someone already made a tutorial to explain basics and advanced mechanisms in AE. I could but I want to be sure they aren't already one

(in reply to cohimbra)
Post #: 5
RE: My hats off to you. - 1/8/2014 9:23:03 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
Status: offline
quote:

ORIGINAL: Gaspote

One year ago I was like you. Totally lost I didn't understand what I did. After a few months, I understand all the basics things of the game. In fact, this game is so big I'm still learning a lot of aspects everytimes I play.

I don't know if someone already made a tutorial to explain basics and advanced mechanisms in AE. I could but I want to be sure they aren't already one


I bought Uncommon Valor back when it first came out in 2002 and proceeded to buy WiTP and AE when they came out. I've been playing pretty much continuously, and I'm still totally lost and don't understand what I do! But gosh, I sure love this game. You will too.

Like others have said, post screenshots to help the forum dwellers answer your questions. There are many knowledgeable and helpful individuals here to lend a hand.

(in reply to Gaspote)
Post #: 6
RE: My hats off to you. - 1/8/2014 9:57:48 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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http://witp-ae.wikia.com/wiki/War_in_the_Pacific:_Admiral%27s_Edition_Wiki Here's a wiki site that has info for you. There are videos in here that are helpful to newbee's. Oh, and welcome aboard.

(in reply to Icedawg)
Post #: 7
RE: My hats off to you. - 1/8/2014 10:18:14 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
OK, I'm not trying to scare anyone off, but being honest this game takes a big commitment to learn how to play. I've been playing these games forever so I feel I have a leg up, and I've been at this one for a bit. I'm nowhere near ready to waste someones' time in a PBEM. Now, that being said realize you do it at your own pace. You will not (myself included) learn everything all at once (probably never). Read the manual, read the threads here. Read the after action reports. Read the war room posts. READ, READ, READ. Oh, I almost forgot... play. Get your butt kicked, and then you'll really learn. Don't forget to post questions here. I have only posted a few, but that's only because the other ones I had were already answered. The guys and gal on this site are great and tremendously helpful. Also check out that wiki site I listed above. Not my find the people here showed me.

(in reply to rustysi)
Post #: 8
RE: My hats off to you. - 1/8/2014 11:12:57 PM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
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No one has the brain power to grasp all the aspects of this game (well, maybe Alfred), but that is it's beauty. You can't outgrow this game, much like chess. So to enjoy it, just dive in and begin to learn the basics then go from there. It's worth the plunge.

(in reply to STUCKER868)
Post #: 9
RE: My hats off to you. - 1/8/2014 11:14:43 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
As you get the game under your belt, you will start to learn to triage the data presented to you. For example, if you are looking at a base and want to see if you have engineers to expand, you will scroll through the units at the base looking for engineer devices in a unit. There are also places that tell you how many engineers are at the base too.

Looking at the units on the bottom of the screen you can go by the NATO unit type symbols as a visual triage of what's there. If all a base has is infantry units, you know there is no air support.

I liken it to learning any kind of skill. When I was first learning how to drive, I was putting a lot of brain power into the basics like which pedal to push when and how much to turn the steering wheel. I didn't have much attention left to look out for why the guy ahead of me was weaving all over the road. At this point all the basics are second nature and my attention is mostly on which other drivers may do something nutty.

It's probably better to start off with the Allied side. The Allies have very minimal control over production (only able to turn some aircraft factories on and off). That takes a dimension of the game off the table when you're learning.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to rustysi)
Post #: 10
RE: My hats off to you. - 1/9/2014 12:02:15 AM   
STUCKER868

 

Posts: 84
Joined: 4/30/2009
Status: offline
Thanks everyone for your help. You guys are the bomb and I have to say among the most helpful I have seen in any forum.

< Message edited by STUCKER868 -- 1/9/2014 1:02:35 AM >

(in reply to wdolson)
Post #: 11
RE: My hats off to you. - 1/9/2014 11:57:37 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Welcome aboard, Stucker!

This game is the king of all computer wargames and repay you many, many times over for any investment you put into learning it. Don't lose sight of the fact that the goal is not to learn everything about this game immediately, but to enjoy every step of the journey!

You are also right that this forum is very rare on the internet for the content, dedication, camaraderie, and all around good nature of it's posts and members. This has been my "internet home" for many years, now.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to STUCKER868)
Post #: 12
RE: My hats off to you. - 1/9/2014 1:25:01 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: STUCKER868

My hats off to anyone who has the brain power to grasp the ground war and the logistical aspects of the land and sea part of this game. (And I sincerely mean that!) When I click on a base for example I see a list of all those ground forces but for the life of me I can't understand what goes with what other unit. I see HQ's, engineers etc but I can't tell one from the other for some reason. I can't imagine keeping track of the unit hierarchy let alone the production of individual airframe engines etc. Is there a concise manual somewhere that would help an apparent idiot like me understand all of this?




I used to not understand either, but then I downloaded the Tracker and databased the chaos.

(in reply to STUCKER868)
Post #: 13
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