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[FIXED B493] Reloading/Unrep issues

 
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[FIXED B493] Reloading/Unrep issues - 1/10/2014 11:48:06 AM   
schroedi

 

Posts: 30
Joined: 1/10/2014
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I found some strande reloading issues. I have two airports both with some german Tornados of the same type (IDS MLU 2013 version), one airport with no ordance (airport1) and the other with ordnance for the aircrafts (airport2). I ordered three fully loaded Tornados from airport2 to airport1. After they landed on airport1 I ordered them to get to the "reserve Available" stage so they unloaded all their ordnance which then was available on the base in the magazine. The strande thing is that they didnt unload their BOZ and Cerebrus pods to the magazine, these pods just diappeared as the earth has eaten them. So no Tornado could be equipped with the loadout wich the others from airport2 just brought to airport1 because BOZ and Cerebrus were missing.
The opposite was with some Alphajets.
Same aitport1 no weapons in magazienes, airport2 fully equipped. Alpha Jets started from airport2 with 6x Mk82 Bombs (without any additional fuel tanks). They landed at airport1 unloaded their ordnance by setting them to "reserve available". All the Mk82s they carreid was now in the magazine. Then I ordered one of the Alpha Jets at airport1 a long range loadout (with two 450l fuel tanks) which surprisingly was possible although there were no 450l fuel tanks available at the base. After start I checked the Alpha Jet and it magically has the fuel tanks under his wings.

Another issue while doing unrep with ships.
I set one replenishment ship Berlin class with Harpoon eight missles in the magazine to reload a Sachsen class FFG which already shot five Harpoons (from eight available). After Unrep the Sachsen had it full eight Harpoons back but there were only 2 left in the Berlin class replenishment ship so one was missing - falling into the sea?

And the last one.
I tried to unrep the Admiral Kuznetsov with a russian replenishment ship - weapons and full were all repelnished to the Kuznetsov - all ok on this one.
Then I tried to give a Kirov class battlecruiser some missles (the replenishment ship had all nessesary missles in it's magazines) but the Kirov did the unrep manouver for ever and never get any weapons. I think there might be a problem due to the fact that the Kirov is nuclear powered and so doesn't want to be unreped but that's just a thought I made myself.

< Message edited by Sunburn -- 2/17/2014 10:13:40 PM >
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RE: Reloading/Unrep issues - 1/11/2014 1:25:13 PM   
mikmykWS

 

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Joined: 3/22/2005
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Thanks for taking the time to look into and write this! We'll take a look. Three issues logged.

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RE: Reloading/Unrep issues - 2/17/2014 9:13:25 PM   
Dimitris

 

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Joined: 7/31/2005
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Fixed in Build 493, but please read the notes here: http://www.matrixgames.com/forums/fb.asp?m=3549689

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RE: Reloading/Unrep issues - 2/17/2014 10:53:19 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
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I don't think schroedi can see the development forum.

edit:

quote:

ORIGINAL: Sunburn

Fixed in Build 493.

Please note that initially every aircraft being re-equipped will "rob" the ship of a DECM pod. This is unavoidable because the loadouts saved on the scenario lack the DECM pod and thus do not unload it to the ship before re-arming. (You can remedy this with a deep rebuild).

You will notice, however, that all subsequent loadout changes no longer rob any sensor pods.

Aviation weapons are also now unloaded with priority given to aviation magazines.



< Message edited by Baloogan -- 2/17/2014 11:53:54 PM >


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