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[FIXED B485] CAP bingo test

 
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[FIXED B485] CAP bingo test - 1/12/2014 4:38:16 AM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
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Please examine this scenario. The CAP never makes it back to the carrier on bingo fuel.
There's either a problem/bug here, or please tell me what I'm doing wrong. Thanks.

[I'm having a lot of fun with this game!]

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< Message edited by Sunburn -- 1/16/2014 10:13:51 PM >


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RE: CAP bingo test - 1/12/2014 12:33:53 PM   
mikmykWS

 

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Sorry this happened but thanks for providing a great test case for this. We're not ok with this one and are actively looking to fix it.

Mike

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RE: CAP bingo test - 1/15/2014 5:33:35 PM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
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Using Build 484: For each CAP, the first plane back seems to make it, leaving the second to run out of fuel.

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RE: CAP bingo test - 1/15/2014 7:47:19 PM   
COTrock

 

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Using Build 484. My first plane doesn't even make it back. This is also happening to me in other scenarios as well.

Saved game here...



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RE: CAP bingo test - 1/15/2014 8:26:37 PM   
mikmykWS

 

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Still working on it guys. We expect something next update.

Mike

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RE: CAP bingo test - 1/15/2014 8:30:57 PM   
Blas de Lezo

 

Posts: 1003
Joined: 7/10/2013
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Hey Mike,

Probably same issue:

http://www.matrixgames.com/forums/tm.asp?m=3522607

I have no picture because it was very quickly but one of my planes in the CAP just prior to RTB plotted a course to the this position more o less N00º00 and W000º00...

I will try to catch that if I see it again...

(in reply to mikmykWS)
Post #: 6
RE: CAP bingo test - 1/15/2014 8:44:48 PM   
mikmykWS

 

Posts: 11524
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Yeah its the same. We've had three or 4 reports on this at least and its likely a due to a bad calculation. This one is a priority and the guys are actively working it.

Thanks!

Mike

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RE: CAP bingo test - 1/15/2014 9:04:31 PM   
navwarcol

 

Posts: 637
Joined: 12/2/2009
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BINGO usually = "enough to get home + reserve" . It seems to be missing the reserve part of it.
I have not had this because I almost always step in to micromanage and either tank up or send them home. It's my "Type A" behavior

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RE: CAP bingo test - 1/15/2014 9:49:31 PM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
Status: offline
I want to not micro-manage. I'm using this game to train me for my wife and my staff on-the-job.

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RE: CAP bingo test - 1/15/2014 10:15:21 PM   
tommo8993

 

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Ive also had lots of planes running out of fuel.

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RE: CAP bingo test - 1/16/2014 9:01:24 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: DROregon

Please examine this scenario. The CAP never makes it back to the carrier on bingo fuel.
There's either a problem/bug here, or please tell me what I'm doing wrong. Thanks.

[I'm having a lot of fun with this game!]


Thanks! Fixed in Build 485.

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Post #: 11
RE: CAP bingo test - 1/16/2014 9:13:15 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: COTrock
Using Build 484. My first plane doesn't even make it back. This is also happening to me in other scenarios as well.

Saved game here...


Thanks. Fixed in Build 485.

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Post #: 12
RE: CAP bingo test - 1/17/2014 11:10:22 PM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
Status: offline
Anxious to try it!

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Post #: 13
RE: CAP bingo test - 1/18/2014 10:46:05 PM   
COTrock

 

Posts: 22
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Any idea when Build 485 will be available?

I can't seem to do carrier air ops in any scenario without planes ditching out of fuel.

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Post #: 14
RE: CAP bingo test - 1/19/2014 4:14:17 PM   
DROregon


Posts: 129
Joined: 1/19/2002
From: Oregon
Status: offline
Fixed. Thanks

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Post #: 15
RE: CAP bingo test - 1/19/2014 4:26:52 PM   
COTrock

 

Posts: 22
Joined: 11/18/2013
Status: offline
Thank you for Build 486! I just played through several scenarios where I previously had planes running out of fuel and crashing. The problem is gone.

Of course, this might be because of my fine leadership and the severe reaming I gave the pilots after pulling them out of the drink with SAR helos when they lost their aircraft. (And, thank you for giving me my little fantasy world in which to live where if I screw up tactically I just have to restart a scenario rather than die. )

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