markb50k
Posts: 1224
Joined: 7/1/2004 From: Spring, TX Status: offline
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May/Jun 1941 Allies 3rd Impulse Allies need this turn to end, but only by all passing do they even have a 20% chance to end it. At this point, 1 more impulse for the Axis will likely result in Chungking falling as well as possibly Sian. By not passing, the Nationalists can get some defenders into Chungking but likely cant do anything to help in the North. The USSR is also still a couple of impulses from grabbing Persia as well. Allies decide to ALL pass. And the WiF gods smile on them as a 1 is rolled!!! During End Turn phases, CW keeps their CV fleet at sea in Cape St Vincent, while the Axis keep NAV bombers at sea in both E. and W. Med. Hopefully they can take Malta next turn 1st impulse. Production: GE (32 BPs): 2 x FTR2, LND3, 3 x PILOT, INF, MOT, MECH, ARM, save 1 IT (11 BPs): 2 x TERR, SUB (finish), LND4, PILOT JA (19 BPs): MIL, BB (finish), TRS (finish), 2 x CVP, FTR2, 2 x PILOT CH (5 BPs): HQ-I CW (22 BPs): MECH, GARR, 2 x TERR, 2 x FTR2, CVP, 3 x PILOT US (54 BPs): 5 x BB (finish), 2 x BB (start), 5 x PILOT, 5 x CVP, FTR2, 2 x INF, ARM USSR (17 BPs): 7 x MIL, INF The initiative roll for next turn will be supremely important for the Axis to get. We shall see what happens... Stay tuned :)
< Message edited by markb50k -- 2/5/2014 8:16:53 PM >
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