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RE: Another Solo Global AAR - 3/3/2014 9:19:08 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat:
Only 1 attack this impulse. The Axis decides to make a risky attack while the Italians cannot contribute to the assault on the two HQs. They'd rather not give the Allies a change to put Alexander behind the hex for additional support. So they need to strike now. The Allies put up their last FTR as CAP over the battlefield and that scares away the Axis bombers. Allied bombers contribute 9 points to defense and Montgomery provides defensive HQ support. Von Bock contributes offensive support for a +6.476 modified. Axis get the fractional and rolls a 13, for an overall 20. Axis must kill a unit, which they choose the MECH DIV, and disorganize half, but the Allies lose 2 units + 1 shattered and lose Rabat. This also cuts off the Royal Marines to the North.

US loses the Clark HQ and their Engineer DIV, as well as a 5pt Wildcat FTR, overrun in the hex.





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RE: Another Solo Global AAR - 3/3/2014 9:22:17 PM   
markb50k

 

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AXIS 1st Impulse:

Air Rebase:
Japan reorganizes their CVPs, freeing up two fleet carriers to pick up new CVPs next turn.

Jan/Feb 1942

ALLIED 2nd Impulse:

Weather:
New weather roll is 9. Blizzard in Arctic/North Temperate, Snow to the Mediterranean, Fine N Monsoon, Storm S Monsoon, Rain South Temperate

Good thing for the Allies is the Impulse advance of 3, which should shorten this turn quickly.

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Post #: 242
RE: Another Solo Global AAR - 3/4/2014 3:15:51 PM   
markb50k

 

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ALLIED 2nd Impulse:

Actions:
USSR - Land
CW - Land
France - Land
US - Combined. They may want to land some troops in New Guinea.

Naval Moves:
US moves a 5-4 MAR unit to the Coral Sea, and the CV Wasp joins the CV Ranger in Polynesia. These two carriers will reinforce the already sizable force in the Coral Sea next turn.

Land Moves:
- CW moves one of their Indian units up the coast to interfere with Japanese invasions in the vicinity of Cocanada.
- CW moves Alexander to plug the hole in the Allied line, and lands a Canadian MIL there to reinforce.
- CW lands a 3-2 South African MIL in India on the West coast.
- In Egypt, Wavell moves off the coast towards Cairo. His place in the line is replaced by the newly arrived 5-3 INF from South Africa.

Situation in Morocco:
No matter how well the Axis may seem to be doing, unseen in this pic, off the coast of the US, at least 3 more corps and another tactical bomber will arrive during the End of the turn. It seems, as long as the Allies don't run out of room on the continent, there is little chance the Axis can completely stop this assault.





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RE: Another Solo Global AAR - 3/4/2014 3:32:58 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in Egypt:
The CW has lost the ability to be offensive and is just doing what it can to hold the line. But, really, they are doing their job in the long run, keeping Germany distracted while the USSR increases in power. At some point, it seems inevitable that the Western Allies will be back in force even if they are completely pushed out of Egypt and Morocco.





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RE: Another Solo Global AAR - 3/4/2014 3:36:55 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in East Africa:
Italy has produced enough Territorials to produce a stalemate here, at the moment. The CW doesn't have enough firepower nor the will to try taking the Italian possessions here. Notice, however, that three French territorials are slowly moving down the coast to cause trouble in Mogadishu.





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RE: Another Solo Global AAR - 3/4/2014 3:47:37 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in Kenya:
I haven't shown this area before, so here is what's going on down the coast of Africa. The CW is plainly stretched thin to do the things it wants to do. So right now the CW is considering a low-odds attack to clear the Kenyan port. Overall, this is starting to look like a stalemate until regular army units are dedicated to this area of the continent.





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Post #: 246
RE: Another Solo Global AAR - 3/4/2014 3:51:30 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in Russia:
Like mentioned earlier in the AAR, the USSR will work to break the pact, and force Germany to DOW to prevent USSR from declaring war. I expect that perhaps next turn, March/April will see the beginning of hostilities.





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RE: Another Solo Global AAR - 3/4/2014 3:55:01 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in Siberia:
It seems just a matter of time before Japan will attack these forces in Vladivostok. USSR is putting some forces here, but with war against Germany on the horizon, something valuable like a HQ or a heavy air contingent doesn't look likely.





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RE: Another Solo Global AAR - 3/4/2014 4:00:05 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in India:
While the Japanese have done a Naval, nothing has changed here. Unfortunately, the CW doesn't want to move those two garrisons out of Dacca and the other port, or else it will expose those ports to invasion.





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Post #: 249
RE: Another Solo Global AAR - 3/4/2014 4:02:42 PM   
markb50k

 

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ALLIED 2nd Impulse:

Situation in Rabaul:
Here we see the US landed a Marine unit outside of Rabaul. Another Marine unit was delayed by an intercepting SUB, and the weather is not cooperating. The Japanese are likely to reinforce Rabaul with another DIV next impulse.






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RE: Another Solo Global AAR - 3/5/2014 6:40:21 PM   
markb50k

 

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AXIS 2nd Impulse:

Actions:
Germany - Land
Italy - Land
Japan - Land

The turn ends on a 20% roll after this impulse, so the Axis feels this will most likely be the last move they get this turn. So there may be some risky attacks taken this turn, we shall see..

Ground Strikes:
Axis tries 1 mission with 3 bombers on Wavell in Egypt. All 3 miss.





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RE: Another Solo Global AAR - 3/5/2014 6:41:01 PM   
markb50k

 

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AXIS 2nd Impulse:

Land Combat:
The generally bad weather produces no easy kills for the Axis, so they only do one middle-risk attack in French Somaliland. The Ethiopian Territorial attacks the CW Territorial at 4 to 1 odds, resulting in a +8 modifier. The Axis needs a 10 or 13+ on their roll (40% of complete success). They roll a 15 and destroy the TERR. Unless the CW can get a defender in, Italy can capture Djibouti next impulse.





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RE: Another Solo Global AAR - 3/5/2014 6:41:58 PM   
markb50k

 

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ALLIED 3rd Impulse:
Axis rolls a 6 for End of Turn, so it doesn't end yet. Allies turn now...

Weather:
A roll of 10 (12 with the modifier), results in terrible weather everywhere, including Blizzard in the Med.

Actions:
If they all pass its a 70% chance to end turn. Turns ending is LIFE for the Allies as every production phase the Allies get stronger, so they must take this chance. They all pass and it works, a 4 is rolled to end the turn.

Neutrality Chits:
Germany puts two chits into Defense, wanting to make sure USSR can't break the pact themselves. USSR put chits into Offense and switches over another.

Losses:





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< Message edited by markb50k -- 3/5/2014 7:42:40 PM >

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RE: Another Solo Global AAR - 3/6/2014 2:44:33 PM   
markb50k

 

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End of Turn Phase:

Production:
Germany (42): 2 x FTR2, 2 x LND2, 4 x PILOT, INF, HQ-INF, GARR, MTN, 2 x ARM
Italy (14): FTR2, LND3, 2 x PILOT, HQ-INF
Japan (26): 3 x CVP1, PILOT, CV (finish), 3 x CV (start), INF, GARR, HQ-ARM
CW (26): 2 x FTR2, FTR3, LND4, PILOT, TRS (finish), INF, TERR, HQ-INF
US (65): FTR2, FTR3, LND3, LND4, 4 x CVP1, 2 x PILOT, TRS (finish), 4 x CV (start), 3 x BB (start), AMPH (start), INF, GARR, HQ-INF, HQ-ARM, ARM
USSR (31): FTR2, FTR3, LND3, 3 x PILOT, HQ-INF, HQ-ARM, GARR, save 2

Conquest:
Morocco completely conquered by Germany. I guess I didn't realize this but any Allied fighter in a hex without land units was then forced to rebase. Ugh. Hopefully I can find a spot for them...

Luckily I was able to, although I need to look up the rules... Hexes in Allied ZOC should have stay Allied yes?





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RE: Another Solo Global AAR - 3/6/2014 2:45:45 PM   
markb50k

 

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Beginning of Turn Phase:

Reinforcements:





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RE: Another Solo Global AAR - 3/6/2014 2:51:04 PM   
markb50k

 

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AXIS 1st Impulse:

Initiative:
Axis has a +2 initiative modifier. They roll a 10, Allies roll a 1. Axis wants to have the capability of DOW'ing USSR this turn if the weather cooperates, so they elect to go first.

Weather:
Weather roll is a 8, with a +2 modifier from last turn, makes it 10. Beautiful weather! Fine everywhere!

Declarations:
Ok here is the picture of the Russian front. I think Germany needs to attack now, do you guys agree? In Morocco, the Allies just lost a bunch of their air power due to the overrun/rebases, so they are vulnerable. Does Germany just attack on all fronts? Maybe an Air impulse? Looking for guidance here. NOTE: Germany does not have an Offensive Chit to use. The weather is great, is it time to start taking some of those USSR factories with all those German troops not being used?






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RE: Another Solo Global AAR - 3/6/2014 7:53:08 PM   
Centuur


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quote:

ORIGINAL: markb50k

Conquest:
Morocco completely conquered by Germany. I guess I didn't realize this but any Allied fighter in a hex without land units was then forced to rebase. Ugh. Hopefully I can find a spot for them...

Luckily I was able to, although I need to look up the rules... Hexes in Allied ZOC should have stay Allied yes?






Yes, this is a known bug.

_____________________________

Peter

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Post #: 257
RE: Another Solo Global AAR - 3/7/2014 7:23:03 PM   
markb50k

 

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Ok, well in the immortal words of FDR... "get out the popcorn, it's On like Donkey Kong over there". Barbarossa has begun...

Mar/Apr 1942

AXIS 1st Impulse:

Declarations of War:
Germany breaks the Neutrality Pact and declares war on the USSR. The USSR was already at war with Italy and Japan, but more reserves are called out at this point. So many units....ugh.

Actions:
Germany - Land
Italy - Land
Japan - Naval

Overall strategy is for Japan to take Vladivostok then try to move West, and Germany try to align Turkey to get some additional factories. Production is their goal, and the only way the Axis can compete with the Allied superpowers.

Naval Combat:
The Japanese move a BB fleet to Bay of Bengal, and their fleet carriers to Coral Sea. Yes, this is a risky move, and the Americans have near parity here. But the Japanese are going to be swamped by US Carriers at some point in the future, and perhaps it makes sense to force some action early when their is some parity.

At the current moment, however, the US left three light cruisers in the sea area, figuring that even if the Japanese attacked, they could only get their CVs to the 2 box at best and would need a good roll to find the US ships.

Well, the Japanese rolled a 2 and the US rolled a 3. Allies declined sending any of their NAVs out to sea due to the heavy Japanese fighter presence, so the CLs were sitting ducks. Japan only got 2 surprise points but they hardly needed them, getting 4X, D, and an A.

The results were not pretty,





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RE: Another Solo Global AAR - 3/7/2014 7:24:49 PM   
markb50k

 

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AXIS 1st Impulse:

Naval Combat (continued):
The CW has a SUB in the South China Sea and attempts to attack the Japanese convoys. The Japanese have 2 SCS escorts and a NAV in the 0 box, but fly out two more aircraft.

With an aircraft in the 0 box, only a large surprise number will allow the Allies to choose SUB combat and avoid the Japanese NAV bombing their SUB.

Well, they do, rolling a 2, while the Axis rolls a 8.

Allies use 4 surprise points to choose SUB combat.

Allies use the final 2 surprise points to lower the Japanese anti-sub results, but the Axis still is able to get a damage roll on the SUB, and are successful.





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RE: Another Solo Global AAR - 3/7/2014 7:25:19 PM   
markb50k

 

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AXIS 1st Impulse:

Naval Combat (continued):
The Allies get some payback, getting a D result on the Axis, and destroy 1 Convoy. The Japanese had just sent additional convoys out there so overall no loss to production at this point.





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RE: Another Solo Global AAR - 3/9/2014 8:07:13 PM   
markb50k

 

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AXIS 1st Impulse:

Ground Strikes:
Germany does 4 Ground Strikes, Japan does 1.

1st Strike is against Zhukov, looking to disorganize him.





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RE: Another Solo Global AAR - 3/9/2014 8:08:20 PM   
markb50k

 

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AXIS 1st Impulse:

Ground Strikes (continued):
2nd Strike is against the 7-6 ARM on Zhukov's flank. Germany wants to cut down on the USSR ability to maneuver in their impulse.





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RE: Another Solo Global AAR - 3/9/2014 8:09:27 PM   
markb50k

 

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AXIS 1st Impulse:

Ground Strikes (continued):
3rd Strike is in Morocco on the Montgomery HQ. Axis has 3 hexsides on this hex, so they want to soften up the defenders. The Allies decline to intercept given the Forest hex and the single bomber attacking. Montgomery is missed, but the Germans hit the other.





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RE: Another Solo Global AAR - 3/9/2014 8:10:25 PM   
markb50k

 

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AXIS 1st Impulse:

Ground Strikes (continued):
4th Strike is in Egypt on the 3 CW units in Alexandria. Italy throws in an ARTY strike as well. Only 2 of 3 units disorganized.





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RE: Another Solo Global AAR - 3/9/2014 8:11:13 PM   
markb50k

 

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AXIS 1st Impulse:

Ground Strikes (continued):
Japan misses on their attack around Calcutta.





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RE: Another Solo Global AAR - 3/9/2014 8:14:48 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat:
Took me a long time to do all the moves for this land impulse, given the amount of forces invading Eastern Poland. In the South, honestly, the Axis is not going to do well early on with no air cover and not alot of troops. They are able to get one attack on Chisinau in Bessarabia, while the Northern Axis forces are doing 4 land attacks. In Africa, two land attacks, plus Italy puts an Ethiopian territorial in Djibouti.

Only 1 attack had any air combat over it, and that is in Morocco over the Montgomery HQ. Allies use what they can to intercept and provide ground support including newly arrived US ARTY.

Its a big air battle once again, and once again the Axis has the +1/-1 odds advantage...

1st round, Allies roll a 13 for NO EFFECT. Axis rolls a 13 as well for NO EFFECT.

2nd round, Allies roll a 5, a KILL, Axis chooses to destroy the lead bomber, a NAV2. Axis rolls a 11, a CLEAR, Allies decide to clear the B25 Mitchell.

3rd round, Allies roll a 7, an ABORT, Axis choose to abort the Condor. Axis rolls a 7, ABORT, and they get to choose, so they pick the Allied lead fighter. This puts the odds at +3/-3, and with the Allies already clearing their best bomber and ARTY, they abort with no losses.

4 combat factors added to Attacker and Defender





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RE: Another Solo Global AAR - 3/9/2014 8:16:47 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat (continued):
The other Axis Ground Support missions are all successful, so now we move to the SEVEN land combats.

The 1st is in Morocco, with ground support factors, etc. it end up being a +8.353 modifier. With only 2 units, the chance of losing Monty is high, so CW chooses the Blitz table, hoping for a Shatter result if they lose the hex. Axis gets the fractional and rolls a 10, for a modified 19. Axis takes a loss and half disorganized, and the CW units are shattered.





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RE: Another Solo Global AAR - 3/9/2014 8:18:05 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat (continued):
The 2nd attack is in Latvia, with several high powered German units trying to cross the river adjacent to the capital. With 7 points in ground support, the modifier is at +8.6. Germany chooses the Blitzkrieg table. Germany gets the fractional and rolls a 13, for a 22 overall. USSR chooses to destroy the MIL and shatter the rest.





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RE: Another Solo Global AAR - 3/9/2014 8:19:10 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat (continued):
The 3rd attack is in Alexandria, with the Axis adding in 21 pts bombardment and 6 pts air support, at a +10.4 modifier. A victory here will really complicate things for the Allies in Egypt and will probably signal the need to evacuate. The CW is trying to conserve units so chooses the Blitz table. Italy gets the fractional and rolls a 15, resulting in a '2B'. Italy chooses to convert to a retreat, and in response, the CW chooses to retreat the white print Sydney MIL.





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RE: Another Solo Global AAR - 3/9/2014 8:20:06 PM   
markb50k

 

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AXIS 1st Impulse:

Land Combat (continued):
The 4th attack is outside of Leningrad. Finnish units are attacking a lone USSR 3-4 CAV. With a victory here I THINK Finland will get the borderlands back if the USSR doesnt put any units in it by the end of the turn. Finland added 1 pt in air support and have a +10.667 modifier. Germany chooses the Blitz table, gets the fractional, and rolls a 12 (23 overall).





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