rogerdubbs
Posts: 28
Joined: 1/30/2014 Status: offline
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I am plying a face to face physical WiF game right now, and I can assure you many of these options on the "mandatory list" on this thread are not mandatory in that context. I'm not sure yet how this might change with Matrix WiF. Mandatory Offensive Chits - the game expects these, and without them you have a lot of difficulty cracking defenses. On the other hand, I've never played without them, so I can't be sure. Motorized Movement Rates - no idea why this is an optional rule. Possibly a simplification for face to face beginners, as less to remember? Amphibious Rules - playing without these makes invasions too easy, opening up a lot of allied gambits early in the war. Scrap Units - not optional in the boardgame, so not optional for me. Blitz Bonus for 1D10 or 2D10 whatever your preference. Additional Chinese Cities - hard not to with the European scale map. Strongly recommended Emergency HQ Supply - not absolutely necessary, but high on my list. Required at WiFCon. Fighter Bombers - I play all optional air abilities - while not mandatory, I don't like having meaningless colors on my counters, so I always play all of these. Tank Busters Flying Boats Extended Aircraft Rebasing - without this, US needs more transports. Saving Oil Resources and Build Points - possible to play without, possibly even better, but don't think I have. Off City Reinforcement - Avoids some dumb issues where a reinforcement is prevented to come on the board. Fractional Odds - mixed bag, as it is pro-attacker. I have seen it not speed up a game as a player tries to eke out every possible advantage. I have always played this though. Not mandatory Divisions - classic does not have them, and you can definitely play without them. Tends to magnify losses and keep counter density down. Artillery - similarly not mandatory. Very helpful to the Russians in particular to have them though. Ski Troops - same as divisions. Engineers - Combat - more like artillery - rivers are tougher barriers but you have offensive chits and HQ support for that. Chinese Warlords - not necessary in a pacific scale map. Haven't played the new maps yet, but every body counts. Note that if you take them out, both sides lose them, so maybe not essential even then. Siberians - hurts the Russians not to have them, but again not mandatory. Queens - hurts the british a little not to have the queens, but not game breaking. Fortifications - obviously helps the defense a little. I only rarely see these built anyway, so it's mainly the starting ones. Can help in specific spots. SCS Transport - not mandatory, even when playing divisions. Certainly limits invasions, particularly the surprise invasion impulse for the Japanese. Extended Game - game plays fine with standard victory conditions.
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