mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
Only problem is that it was critical. It was critical from the 1st day of the war. It was short by a million tons to meet Japan's peacetime needs: in peacetime though, merchies from other countries could fulfill those needs. A few captured merchies didn't come close to making up for the rest of the world's merchant fleets deciding they didn't want to work for Japan anymore. Every loss made a critical situation worse. The key phrase is peacetime needs. People don't need cars and other consumer goods when there's a war on. quote:
If the Japanese Player is using convoys of multiple merchies plus escorts and such a convoy is spotted the system should report it just as the commander of the sub was required to do (that is best estimate of number of ships, course, and speed). I think it is a game mechanics/system problem that such reports are not forthcoming. And recon aircraft routinely finding scores of merchies sitting in harbor is not the same as scouting out the IJ "convoy routes". The game already does this. I used it last turn in a PBEM. A sub detected a transport task force, and a SCTF intercepted it the next turn. It's not a problem with the game. quote:
Assuming you're not 90 years old and since convoy operations have not been right at the forefront of academic/military studies for 20 odd years or so perhaps you'd like to enlighten the community here about your qualifications to dismiss the study of so many of the Naval Professionals who set their pens to paper in the past. It was more your invalid comparison with WW1 than my flagrant disregard for obviously correct academic work. quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: obvert quote:
ORIGINAL: Bullwinkle58 You are probably seeing the effects of the Magic Resource Highway in the game. JFBs speak of it in hushed tones. "Stuff" flows overland from Malaysia-ish to Korea-ish without needing to go on the water. Some Japanese players report in the forum they don't use it and instead do the historical thing and put it all on ships, especially tankers. If they don't it's impossible to wage even a semblance of the USN's submarine war and the Japanese player has lots of merchants to spare for late-war troop retraction, even if they, as most report they do, turn off merchant construction pretty early. Doesn't work so well, and there don't seem to be any hushed tones in the Japanese AARs that talk about it. Check my Wild Sheep Chase sometime in 42 and there is a long drawn out attempt to make this work, which ended in complete failure by the way. I don't think it's possible to move all of that stuff over land, and if it was the fuel is still subject to spoiling. Maybe it works against the AI, but not in a PBEM? So I shipped all of the oil/fuel from the DEI and a lot of resources, plus shipping a lot of supply/troops back down. A lot of players do this, but there is still a surplus of ships and that is probably due to the ones in the standard game scenarios having a bit too much cargo capacity. Babes have limited the capacity of all ships in some of their mods. In game I'm also pretty sure Japan doesn't have to haul everything they had to in the war. (I know these ships don't have to haul replacement aircraft, guns, tractors, or any of the other stuff that magically appears as replacements). Now this is also true for the Allies. Look at the glut of ships after about mid-43. Suddenly you're swimming in them. Well, there are some things the Allies hauled that aren't in game as well. At the time there was seen to be a need for all of those ships. If there is no need in the game, then we are missing some of the 'stuff' that was hauled in the war. I don't know what you did differently than the other folks in the past who have spoken of this working. There's no reason it shouldn't work. Individual "slugs" of fuel or resources aren't labeled with their point of origin. I doubt the game has memory to spare to ever try to do that. All the game knows is the quantities in the nodes each base can see. Then it applies the spinners and the stockpile settings and it hauls. The point about spoilage is a good one, however. The Allies don't haul a lot of RL stuff just as Japan does not. Years ago I posted here a link to an article about Port Hueneme and all the construction supplies loaded and shipped from there for use by the Seabees. It was over 20 million tons and 200,000 men. Exactly. There's no requirement (yes, it's very handy) to ship fuel to places like New Zealand and Austrailia, allowing the heavy industry to grind to a halt.
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