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Why id my DD searching for mines?

 
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Why id my DD searching for mines? - 1/30/2003 12:26:14 AM   
Nomad


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As the allies I send a transport TF to Ognat. The MSW included in the TF detects an enemy minefield and clears a path. I then send another TF with 3 MSWs and one DD as an escort. The next turn I get the messages: MSW widens path through minefield X 3, DD detects mine and explodes it, DD hits mine. My question is: What is my DD doing wandering around in the minefield? Why doesn't it let the specialized MSW ships clear it? It is there to help protect against enemy Subs, not to use its small ability to clear mines.
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- 1/30/2003 12:38:52 AM   
siRkid


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Your DD did not go off searching for mines. The code allows for some ships to discover mines as they are transiting through the hex and defend themselves by exploding the mines. Your DD just got unlucky and did not see the second mine.

Hope this helps,
Rick

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- 1/30/2003 1:39:13 AM   
PzB74


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I love mines :D

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- 1/30/2003 2:06:27 AM   
Nomad


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I understand that Kid. It is just with a TF made up of 1 DD and 3 MSWs, I do not understand why that DD decides to go hunting mines. It just doesn't seem right. If the DD had been escorting a TF without any type of minesweeper, then it would make sense.

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- 1/30/2003 2:25:12 AM   
PzB74


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I think what Kid meant was that the DD didn't go hunt for mines... As you asked it to protect minesweepers sweeping a minefield :rolleyes: it kinda needed to be protected itself....

When it spoted a mine it was heading for, it detonated it and then hit another one that it didn't spot...

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It is in a mine field - 1/30/2003 2:46:46 AM   
mogami


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Hi, The DD might not have been looking for mines (but it appears it should have) You sent it into a mine field and then wonder why it hit a mine?

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- 1/30/2003 2:47:57 AM   
Nomad


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So the solution is to send in MSWs on minesweeper missions without sending DDs with them for extra ASW? That seems real good.

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- 1/30/2003 2:55:25 AM   
Sonny

 

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[QUOTE]Originally posted by PzB
[B]I love mines :D [/B][/QUOTE]

I hate mines. They ruin the game.

Logically nomad has a point - let the DD trail along behind the MSWs and stay out of trouble. The problem is the code was changed last patch to let DDs destroy some mines so that they were not totally at the mercy of them when not escorted by a sweeper. So the code lets the DD look for mines whether it is escorted by sweepers or not.:)

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- 1/30/2003 3:10:38 AM   
siRkid


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[QUOTE]Originally posted by PzB
[B]I think what Kid meant was that the DD didn't go hunt for mines... As you asked it to protect minesweepers sweeping a minefield :rolleyes: it kinda needed to be protected itself....

When it spoted a mine it was heading for, it detonated it and then hit another one that it didn't spot... [/B][/QUOTE]

You are correct!:D

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- 1/30/2003 3:13:52 AM   
siRkid


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[QUOTE]Originally posted by Sonny
[B]I hate mines. They ruin the game.

Logically nomad has a point - let the DD trail along behind the MSWs and stay out of trouble. The problem is the code was changed last patch to let DDs destroy some mines so that they were not totally at the mercy of them when not escorted by a sweeper. So the code lets the DD look for mines whether it is escorted by sweepers or not.:) [/B][/QUOTE]

Without the change in the code the DD would have hit the first mine instead of blowing it up. If the DD had not hit the second mine, would there have been a complaint? I don't think so.

Rick

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- 1/30/2003 3:16:07 AM   
Nomad


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So then I am correct. Never send a DD with a MSW or DMS. That does seem real historical.

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Post #: 11
- 1/30/2003 3:31:21 AM   
Yamamoto

 

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[QUOTE]Originally posted by Sonny
[B]I hate mines. They ruin the game.

[/B][/QUOTE]

I love mines. They allow me to have a small chance to sink a ship without any risk to myself ( except for laying the mines and any risk I incurr if I go in the mined hex myself ).

The first thing I do in scenario 17 is send the minelayers down to mine the two hexes East of Lunga. The Japanese have minelayers that can lay 600 mines at a time.

Yamamoto

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Post #: 12
- 1/30/2003 4:05:13 AM   
denisonh


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[QUOTE]Originally posted by Sonny
[B]I hate mines. They ruin the game.

Logically nomad has a point - let the DD trail along behind the MSWs and stay out of trouble. The problem is the code was changed last patch to let DDs destroy some mines so that they were not totally at the mercy of them when not escorted by a sweeper. So the code lets the DD look for mines whether it is escorted by sweepers or not.:) [/B][/QUOTE]

I do not think that mines are the issue, as much as thier use. Offensive minefields are a pain in the a$$, and can cause you more trouble than the enemy. It is the absolute worst thing for your own ships to hit a mine.

Yes, laying mines fields willy-nilly around the Solomons (USN or IJN) makes for a less than enjoyable experience. But it is a decision a player has to make, and can have bad consequences.

The fact is they are not a "silver bullet" at stopping the enemy, but a major league nuisance. And they can create a major problem for your own operations in the area, sometimes more so than the enemy for which they are intended.

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- 1/30/2003 4:14:41 AM   
Nomad


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Apparently I am the one in left field. Just about everyone else( except Sonny) thinks this is ok. I do not and it is not the first time this has happened to me. So I guess I'll take my complaint and leave.

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- 1/30/2003 5:05:28 AM   
siRkid


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[QUOTE]Originally posted by Nomad
[B]So then I am correct. Never send a DD with a MSW or DMS. That does seem real historical. [/B][/QUOTE]

I think you are totally missing the point. Let me try and explain my view.

Having mine sweepers in a TF does not guarantee that the other ships in the TF will not hit a mine. For example, if you put some mine sweepers in an invasion TF, there is still a good chance that some of the transports will hit a mine on the way into the beach. If you put mine sweepers in a bombardment TF, there is still a chance some of the combatants will hit a mine. So, why should it be different if you put a combatant in a mine sweeping TF? The nice thing is that now at least some of the small boys have a better chance of getting through a minefield because they have self-protection. If the code was written so that surface ships in a minesweeping TF were invulnerable to hitting mines, it could be abused?

Rick

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Post #: 15
- 1/30/2003 5:18:28 AM   
Nomad


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I really think my problem is that out of three times I have sent DDs with minesweepers on minesweeping operations, I have had a DD hit a mine every time. This does not seem to be 'unlucky', it seems like the DDs are actively seeking out mines( and detonating them with their hull).

I would agree that having ships in minesweeper TF not be subject to hitting a mine could result in a problem. Something like CAs and above should be in danger, even in a minesweeper TF.

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Post #: 16
- 1/30/2003 5:36:56 AM   
siRkid


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[QUOTE]Originally posted by Nomad
[B]I really think my problem is that out of three times I have sent DDs with minesweepers on minesweeping operations, I have had a DD hit a mine every time. This does not seem to be 'unlucky', it seems like the DDs are actively seeking out mines( and detonating them with their hull).

I would agree that having ships in minesweeper TF not be subject to hitting a mine could result in a problem. Something like CAs and above should be in danger, even in a minesweeper TF. [/B][/QUOTE]

I agree it should not be happening every time. It should be random. Has anyone else experienced this?

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- 1/30/2003 6:05:13 AM   
PzB74


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Not really...Nomad is just an unlucky sonofa...)
Had he played me more often, he'd known that I'm usually a lucky sonofa ;)

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Post #: 18
DD's and Minesweepers - 1/30/2003 6:06:39 AM   
mogami


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Hi, OK I'm just guessing. But a steel hulled ship in with the wooden hulled minesweepers and there might be magnetic mines? (wonder which one will trigger the mine?)

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- 1/30/2003 6:31:38 AM   
Nomad


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Let me try to explain this fully and maybe someone else will see what I think I see.

1. A minesweeper TF with 1 DD and 2 MSW enter a hex with an undetected enemy minefield. The DD hits a mine. This is something that can and should happen sometimes, not a problem.

2. A minesweeper TF with 1 DD and 1 MSW and 2 DMS enter a hex with an undetected enemy minefield. The DD hits a mine. Ok, unlucky is the most likely cause.( I think DMS have metal hulls)

3. A Transport TF with 2 DD, 1 MSW, 1 AK and 7 AP enter a hex with an undetected enemy minefield. The MSW clears a path through the minefield and the TF docks with no mine hits. The next turn a minesweeping TF with 1 DD and 3 MSW enters the hex with a DETECTED enemy minefield. The path is widened 3 times( 3 messages ), the DD detects a mine, then the DD hits a mine. There is a path through the miinefield. I still think that the DD is actively trying to clear the minefield. I do not think that this is the proper behavior for this ship in this TF. AS I understand, the addition of having DDs able to clear mines is for when there is NO minesweeping type of ship in the TF. Am I wrong about this? Would a minesweeper TF commander send in a DD to clear a minefield when he has 3 MSWs available to him? Note, I do not remember any messages from the transport TF DDs about detecting and detonating mines.

I guess my feeling is that this needs to have a look at. I am in the position of having to send my MSWs to look/clear enemy minefields without sending any ASW support with them.

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- 1/30/2003 6:38:02 AM   
PzB74


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I perfectly understand your point, but I don't have that much problems accepting the fact that a DD escort following behind 3 minesweepers can come upon uncleared mines and eventually strike one.

How effective were the minesweepers of 1942? Did they clear everything without leaving any mines after a couple of sweeps?

As to magnetic mines, the Allies had degaussed almots all of their warships by 42 - so a DD shouldn't detonate any of those. Not sure the Japs had magnetic mines either...that was a german invention.

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Post #: 21
Ok - 1/30/2003 6:51:29 AM   
mogami


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Hi Well I don't think the program/AI is advanced enough to know that you don't want a ship in a TF to actually do what the TF is assigned to do (DD not look for mines but escort MSW)
I've seen lots of AP hit mines in hexes were I had cleared a path.
Just take the freaking DD out of the TF. (The program will think you want it to hunt mines) Make a surface TF with the DD and have it follow the minesweepers (it still might clear mines, and it still might hit mines but at least you'll know it was looking for subs)

degaussing only lasts so long. (basiclly it shorts out the electric charge the ship builds up through passing it's steel hull through salt water (making it attractive to magnetic mines) I think degaussing might be something to add to WITP if there are magnetic mines to worry about.

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Post #: 22
- 1/30/2003 8:26:29 AM   
Nomad


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Thank you for all your insightful comments, especially MOgomi.

I will no longer be playing UV, nor will I be buying WitP.

Good bye all

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- 1/30/2003 8:32:47 AM   
Cap Mandrake


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Technology in warfare is always a battle between offensive measures and defensive countermeasures. Some smart *** designs a mine which can be detonated while moored underwater by the magnetic field of a passing ship....so some other smart *** decides to make wood-hulled minsweepers with outrigger cables to sever the mine cables. Maybe the DD set off one of these bad boys. As I recall, even with 1990's technology a US warship hit a mine off Kuwait..right before the land attack.

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- 1/30/2003 8:40:57 AM   
denisonh


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[QUOTE]Originally posted by Nomad
[B]Thank you for all your insightful comments, especially MOgomi.

I will no longer be playing UV, nor will I be buying WitP.

Good bye all [/B][/QUOTE]

I would wait until the Matrix or the 2 by 3 staff weigh in on this one before getting your panties in a wad.

The fact that Kid is asking for player input seems to be appropriate, as he can take a look at the frequency of these kind of events in the WitP testing.

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Yike - 1/30/2003 9:24:50 AM   
mogami


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Hi, Sorry I didn't think I was being mean. And I was honestly trying to sort out his problem (If DD's in minesweeping TF's hit mines, take them out)

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- 1/30/2003 9:28:04 AM   
SoulBlazer

 

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Ah, let him go. If he's that anal about ONE small issue runing his enjoyment of a great game, then we don't need him.

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- 1/30/2003 9:44:22 AM   
GunRange

 

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Hmm? Not playing UV? Impossible thought.

I like to use mines in area denial weapon, when I'm playing IJN you can walk from Guadalcanal to Bougainville.

Laws of combat, § 45; Mines are equal opportunity weapons.

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Scratching my head - 1/30/2003 9:45:23 AM   
mogami


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Hi, Well I don't like to hurt another persons feelings. And I don't do it on purpose. But I can't see why he got up set. And if he was upset at me he should have said
"Pack Sand MOgomi, keep your ideas to your self"

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To quote the inimitable Charlie Brown - 1/30/2003 10:32:00 AM   
Mynok


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Good grief.

Nomad is acting like a child. Don't apologize to him for something you didn't do.

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