Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: In the absence of orders...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: In the absence of orders... Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: In the absence of orders... - 6/30/2014 9:21:57 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Bullwinkle58

My only thought from the other side of his Japan game is his capture of Darwin had zero effect on me or my prep for western Oz. He just sank North Carolina between Perth and Geraldton, but he has over half his navy invested, many LCUs ashore, including a lot of tanks and two prime IDs, and so far only has Geraldton and no supply generation. He's lost at least ten AKs (not xAKs, real AKs), and is facing about fifteen Allied subs with more on the way. I only have to get lucky once.

Western Oz is a bad move for Japan IMO, except as a stall. I was locked and cocked to hit Noumea/Suva with the forces engaged in Western Oz, so in that sense it's a positive. But he has to supply all his forces by sea through one port, and Perth is a pretty fearsome base for the Allies. He has the full KB off the coast, and while he does I'm hamstrung at sea, although I can hit Geraldton from three air bases, two inland. Lots of 4E there. But as soon as the KB leaves it's playtime. And, as I said, I only have to get lucky once with any of a lot of subs.


I'm leaning away from Western Oz as I consider more and more of the factors, and your testimony is only reinforcing that. While the ABDA stack from Darwin has retreated to Normanton, it is only a week or so away by rail from Western Oz, which gives me a impossibly tight timetable to capture Kalgoorlie or cut the rail line to the rest of Austrailia or elsewise the hoards of British and Dutch aviation support units turn up and ruin my day.

What are your views on the Santa Cruz option and any possible moves in India? The former is very much a pre-emptive strike to try to wrestle two key Allied bases before the Allied grinder starts rolling up the Solomons, while any moves on India would be focused on gaining VP's.

My real question is what can I do (if, indeed, doing nothing isn't the best option) with these crack troops to net VP's and harm the Allied war effort at the lowest possible cost in supply/fuel. It's not an easy question.

(in reply to Bullwinkle58)
Post #: 211
Wake up? - 6/30/2014 10:47:14 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
August 16th, 1942

The only real event is at Wake Island, where an Allied amphibious force managed to avoid the Betties on search (again!) to get right up close.

The day starts of well for Japan, with the Tennessee running over a mine before the bombardments start.

The Allied battleship force comes in for the nuclear bombardment, with the Warspite, Prince of Wales, New Mexico and Idaho all shelling the island. However, the bulk of fire is focused against the Wake CD guns and the infantry are untouched.

In the pre-amphibious stage, the light crusier Detroit runs over another mine.

The Allies start to swarm ashore, with the shells from the Arizona and Tennessee (evidently not severe damage from the mine to detach it!) backing them up. Throughout the amphibious phases, there's a bit of a gun duel between the Japanese CD guns and the Allied amphibious ships. The CD guns get a good hammering and there's only a half dozen hits on the Allied ships, none of them critical.

The Allied shock attack is extremely enlightening:

Ground combat at Wake Island (136,98)

Allied Shock attack

Attacking force 3039 troops, 36 guns, 43 vehicles, Assault Value = 112

Defending force 4415 troops, 52 guns, 0 vehicles, Assault Value = 124

Allied adjusted assault: 7

Japanese adjusted defense: 171

Allied assault odds: 1 to 24 (fort level 4)

Combat modifiers
Defender: forts(+), disruption(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
45 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
635 casualties reported
Squads: 8 destroyed, 106 disabled
Non Combat: 1 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 7 (1 destroyed, 6 disabled)

Assaulting units:
53rd (Sep) Infantry Regiment
Bobcats USN Naval Construction Battalion

Defending units:
Ichiki Det.
53rd Naval Guard Unit
Wake Coastal Gun Battalion
5th JAAF AF Bn


A single US Army regiment and some engineers suggests to me that this was an attempt to grab Wake Island on the cheap. I'm puzzled as to why the US Army is being sent to do this job and not the Marines, unless the Marines are going to be used elsewhere.

There's also no sign of the USN carriers. A single CVE (Long Island?) is spotted, but the USN fleet carriers are nowhere to be seen. There was no ground attack of the garrison by carrier aircraft.

I'm suspecting a lame-duck gambit here: a half-hearted attempt to take Wake Island exposing a Allied CVE and some battleships. When I sortie the KB, the USN dash in and strike while my dive and torpedo bombers waste their ordinance on the battleships. Kinda like Midway, but with battleships instead of a atoll.

Despite the heavy bombardment, Wake is in no danger of falling. While the disruption on the AF unit and CD guns is very high (76 and 94 respectively), the Naval Guard and Ichiki Detachment are touched. With the infantry intact and behind level 4 forts, we're sitting pretty.

If my hunch is right and it is Lokasenna trying to pull a Midway, then I can simply wait him out. The KB isn't needed to defend Wake, so it's going to remain at Truk and see how things develop. Meanwhile, a small SCTF is en-route from the Marshalls to see what it can scout out and by pure chance, a half-dozen submarines were transiting back to Truk from the Home Islands, all of which will be deployed to Wake.

Conclusions

1: I'm an idiot who can't set search arcs.
2: CD guns are key for drawing bombardment fire away from softer infantry units.
3: The Allied move on Wake is a ruse to draw my carriers out, where they'll be distracted by battleships and ambushed by the USN fleet carriers.


Thoughts from the peanut gallery?

< Message edited by mind_messing -- 9/25/2014 5:50:20 PM >

(in reply to mind_messing)
Post #: 212
RE: In the absence of orders... - 6/30/2014 11:38:56 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: mind_messing

I'm leaning away from Western Oz as I consider more and more of the factors, and your testimony is only reinforcing that. While the ABDA stack from Darwin has retreated to Normanton, it is only a week or so away by rail from Western Oz, which gives me a impossibly tight timetable to capture Kalgoorlie or cut the rail line to the rest of Austrailia or elsewise the hoards of British and Dutch aviation support units turn up and ruin my day.

What are your views on the Santa Cruz option and any possible moves in India? The former is very much a pre-emptive strike to try to wrestle two key Allied bases before the Allied grinder starts rolling up the Solomons, while any moves on India would be focused on gaining VP's.

My real question is what can I do (if, indeed, doing nothing isn't the best option) with these crack troops to net VP's and harm the Allied war effort at the lowest possible cost in supply/fuel. It's not an easy question.


Santa Cruz is doable by you for sure, probably at low cost. Regularizes your lines. Some VPs. India is a whole different issue.

Rather than discuss targets I'd suggest (I'm going through this myself) you carefully consider your opponent. Every JFB comes to the day where the last expansionary attack is made and it's time to pull the covers over his head, grab his ankles, and hope time speeds up.

After the better part of a year's play and a lot of emails I see certain trends in Loka's play style. Remember he's playing Japan.

1. He is methodical and mathematical. He keeps notes. He keeps spreadsheets. He knows the OOB very, very well. Despite this he can turn around turns very quickly.

2. He makes few mistakes. Won't say he never does (he landed on a non-base hex this week due to mis-click), but depending on him to make them as a core strategy is a loser.

3. He always has multiple vectors working. In our game there is a huge battle in western Oz, but I have intel and air strikes that strongly suggest he's coming for Akyab. He is probing NE Oz. I have probably false intel he is prepping for Ceylon. I have good intel he has 70 ships at Para Jima and I sank a huge AO there yesterday. I read your entry below on Wake. Don't assume he's done, or that Wake is the real game.

4. Most important for you is what he does, and what he's said--he loves the offense and has never played a lot of defense in PBEM. Obviously that's better for me than you. But it suggests to me that you should forget expansion, largely forget controlling more dirt, and look for plane/ship attrition while strongly fortifying what you have, focusing on supplies, and not wasting same. Do your R&D; you're going to need the air force.

5. If you want one more big coup to make him pause, throw everything it takes to force Chungking out of the war. That will be a huge VP bag (and a huge supply expense for you), but it releases 50-70 of your major LCUs to move out of sight to their better defensive positions. I don't know what he's planning in Burma, Indo-China, etc. but I can guarantee that having 500,000 troops standing in front Of Chungking on June 1, 1943 is not your best move. In our game he is bombing, bombing, bombing, and bombarding every day. I still have Forts 7. He has told me he thinks attacking Chungking, at the loss rate that entails, is dumb. I have not disagreed with him, even as I look at the immense list of IDs and tank formations he has in the siege. I have no counter for them if they were to move into Burma. (We have no PP HR. and the road through the mountains is his.)

6. If you have any hope of auto-vic it's probably next summer, not in January. But you have to keep him honest in 1944 too. As he likes to say, you have to work the denominator. Attrit him. Mines. Commerce raids. CD. Subs. It's not sexy, but it's what buys time for you to build the 3rd gen air force you need to have any hope of surviving the strat bombing.

7. Of the three major models he's best at land and worst at naval. And he's very good at naval. Once he upgrades in Asia and gets good tanks he will slice you up with hexside moves, para drops, supply denial and amphib landing go-arounds. It almost seems sometimes like he can make the roads give him 50% more miles per day than I get. He thinks like a general. So, while you have some advantages at sea, try to use them. We're in the last week of September and I have two Fletcher-class DDs already. Many more are coming. In December/January he starts to get a flood of true amphibs. Expect him to take down easy islands right away. He likes carriers, but he isn't in love with them. He will do ops without them, as you saw at Wake.

Overall, play the man. I'm trying and kind of losing right now. You have a harder job than I do. We're in Scen 2 and I get stronger over time. You not so much.

< Message edited by Bullwinkle58 -- 7/1/2014 12:42:42 AM >


_____________________________

The Moose

(in reply to mind_messing)
Post #: 213
RE: In the absence of orders... - 7/1/2014 12:30:02 AM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
This is excellent food for thought.

quote:

1. He is methodical and mathematical. He keeps notes. He keeps spreadsheets. He knows the OOB very, very well. Despite this he can turn around turns very quickly.

2. He makes few mistakes. Won't say he never does (he landed on a non-base hex this week due to mis-click), but depending on him to make them as a core strategy is a loser.


Fully agree on both counts. I can count the serious mistakes he's made in this game on one hand.

quote:

3. He always has multiple vectors working. In our game there is a huge battle in western Oz, but I have intel and air strikes that strongly suggest he's coming for Akyab. He is probing NE Oz. I have probably false intel he is prepping for Ceylon. I have good intel he has 70 ships at Para Jima and I sank a huge AO there yesterday. I read your entry below on Wake. Don't assume he's done, or that Wake is the real game.


This is what worries me the most. Unlike some Allied players that are content to pick a theater and grind through it, he's been all over the map. For all I know he's pulling a massive deception move and there's an offensive brewing on the other side of the map.

quote:

4. Most important for you is what he does, and what he's said--he loves the offense and has never played a lot of defense in PBEM. Obviously that's better for me than you. But it suggests to me that you should forget expansion, largely forget controlling more dirt, and look for plane/ship attrition while strongly fortifying what you have, focusing on supplies, and not wasting same. Do your R&D; you're going to need the air force.


Forgetting expansion makes sense. I've been toying with the idea of a late 1942 offensive as "one last hurrah!" before sitting back for the long defensive war as the Allies grind through to the Home Islands.

Looking at Luganville, it's 24 units, 49k men with 571 guns and some 1450 AFV's. My rule of thumb is that AV is between two or three times the number of guns, so that's around 1500 AV, but we'll call it 2k AV to be safe. The forces freed from Austrailia can beat it, and chances are my troops will be of better quality, but we'll be right in the mouth of the Allied lion. Let's not forget that Lokasenna's been on Luganville for a while: odds are he's not neglected to build forts either.

The prize is there: 24 units worth of VP's, plus 1100 base VP's from Luganville itself.

Interestingly, Luganville is quite exposed, despite it's apparent strength. There's a single size 3 airbase one hex away, but the Allies have nothing built up till Noumea, 10 hexes from Luganville. Easily in 4E range, but they'll be hard pressed to get fighters to bear over that distance. One of the few mistakes I think Lokasenna's made has been to not build up a chain of LBA bases.

Either way, if I want Luganville, I'd had better plan it out down to the last detail or simply scrub it. Based on your comments, I'm leaning towards the latter.

quote:

5. If you want one more big coup to make him pause, throw everything it takes to force Chungking out of the war. That will be a huge VP bag (and a huge supply expense for you), but it releases 50-70 of your major LCUs to move out of sight to their better defensive positions. I don't know what he's planning in Burma, Indo-China, etc. but I can guarantee that having 500,000 troops standing in front Of Chungking on June 1, 1943 is not your best move. In our game he is bombing, bombing, bombing, and bombarding every day. I still have Forts 7. He has told me he thinks attacking Chungking, at the loss rate that entails, is dumb. I have not disagreed with him, even as I look at the immense list of IDs and tank formations he has in the siege. I have no counter for them if they were to move into Burma. (We have no PP HR. and the road through the mountains is his.)


That's one box I've nearly got ticked off. Chungking is down to Forts 2, and the Chinese are in terminal decline with no supply. The end is near, with a bunch of Chinese units being wiped out with every attack.

Getting China closed up and the troops sent to Burma is a major priority for me, and well worth the supply.

quote:

6. If you have any hope of auto-vic it's probably next summer, not in January. But you have to keep him honest in 1944 too. As he likes to say, you have to work the denominator. Attrit him. Mines. Commerce raids. CD. Subs. It's not sexy, but it's what buys time for you to build the 3rd gen air force you need to have any hope of surviving the strat bombing.


As half-hearted as his Wake invasion was, it has gave me some hope. He's got a mildly damaged battleship and crusier for absolutely nothing in return. I look forward for when he has to tackle some of my bases that are in the middle of a LBA network in the Marshalls or Solomons.

R&D on later-war airframes like the Frank, Jack and George are well underway. The Allies will soon own the ocean, so I need to keep the air mine.

quote:

7. Of the three major models he's best at land and worst at naval. And he's very good at naval. Once he upgrades in Asia and gets good tanks he will slice you up with hexside moves, para drops, supply denial and amphib landing go-arounds. It almost seems sometimes like he can make the roads give him 50% more miles per day than I get. He thinks like a general. So, while you have some advantages at sea, try to use them. We're in the last week of September and I have two Fletcher-class DDs already. Many more are coming. In December/January he starts to get a flood of true amphibs. Expect him to take down easy islands right away. He likes carriers, but he isn't in love with them. He will do ops without them, as you saw at Wake.


I've seen Lokasenna's generalship first hand in the retreat from Darwin. Despite bombing and pursuing IJA troops using the dirt road, he still managed to escape. If that's how he can make LCU's dance on the retreat, I'm somewhat aprehensive of when he goes on the offensive in Burma. Having the IJA units from China here would be a massive boon.

quote:

Overall, play the man. I'm trying and kind of losing right now. You have a harder job than I do. We're in Scen 2 and I get stronger over time. You not so much.


It's always good to get a second point of data for comparisons. The mid-late war is new territory for me, and I'll learn, with sunk ships and shot down planes littering the way.

Thanks for the extensive input.

(in reply to Bullwinkle58)
Post #: 214
RE: In the absence of orders... - 7/1/2014 1:17:02 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Two follow-ups.

Luganville: be 100% certain he has forts. Probably 4 if not 5. That is fearsome in an invasion from xAKs after the bonus. You will have disruption. He won't. Fighters only matter if you use the KB. Would you? In there? It's a snake-pit. And even if you win you have a beat-up force that needs probably 100,000 supply to draw replacements and fortify. A VP not-lost is a VP gained.

Wake: He sure did get something from the attack--perfect intel of what's there. You also said he hurt the CD badly, and he has a metric of what he needs next time to get ashore. IOW, two old BBs. I wouldn't be surprised to see a second landing inside ten days. Wake is a very useful "on the way" base for the Allies. Fuel, AKE stash, pierside voyage repairs. And you can see to lot of interesting places once the USN B-24 Recon variant comes out in January 1943 or so. I know you can recon Saipan from Eniwetok with it.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 215
It's your Wake, not mine! - 7/1/2014 11:40:22 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
August 17th to August 21st, 1942

Tense turns as the Allied fleet carriers are spotted.

North Pacific

Nothing happens here bar Bihoro reaching a size 8 airbase and the arrival of a big base force unit.

Central Pacific

I was partially right. Wake Island was a ruse, but to draw my carriers away from the battle, rather than towards it.

The Allied ships off Wake vanish, leaving their comrades on the island to surrender to a Japanese counter-attack. Two xAKL's are sent to drop some more supply off to the island to help recover replacements, and we'll move the Betties back in once the airstrip is repaired.

South-West Pacific

Allied carriers are spotted east of Luganville, along with some amphibious transports - possibly the long awaited move on Ndeni. The IJN is rushing every sub in the region to try to get some persicopes centered on the US fleet carriers, but so far we've only had torpedos launched at destroyers.

There's no solid intel on the number of carriers. What sub engagements we've had only spotted the escorts (but the North Carolina and a CLAA screams "carrier task force" to me), but from the naval search hits, we've at least two American carriers. More subs are en-route to try to get some hits on the Allied ships.

The KB is going to move to around Ocean and Narau Islands, to lie in wait. If the Americans make a move on Ndeni with just two carriers, I'll move the KB in to support the LBA flying from the Guadalcanal complex. As has been noted, Lokasenna loves working multiple angles, so there's a part of me wondering if he's showing a couple of carriers off Luganville while the rest go and support an operation somewhere else.

Elsewhere, B-17s plaster Milne Bay, closing it down and highlighting just how exposed a single base is. I'm sending engineers to start work on a dot hex two hexes away (4 hexes from Buna, with it's range 4 Air HQ) to add a bit of mutual support. It's another base to defend, but it's also another base the Allies have to shut down.

Behind the lines, I'm moving my dive and torpedo bomber groups into the rear-area bases. These units will be used if the Allies send ships within the 9 hex mark, so it helps to have them in-theater.

Australia

Calm and quiet. The withdrawal is mostly completed, and all that remains is a reigment, a division, and some air support.

I'll start looking into deploying the withdrawn troops shortly. Likely, they'll be sent to defend my bastions in the DEI and Sumatra, with some of the smaller units being sent to the Pacific or Burma.

Burma

The Allies try a massed 4E raid on Magwe again from 36000ft. They get a single oil hit for a few planes lost to ops.

The Allies will start getting transport planes in larger numbers in this theater, so I've started repositioning units to cover all the rear-area bases. The Thai units will make great anti-paratrooper units.

We pull one division back from the outskirts of Paoshan to act as the strategic reserve for this theater.

China

The 2nd Tank Division arrives, forms up, and is well on it's way to Chungking. Allied AV hovers about the 5.6k mark, while Japanese AV is quickly increasing. We'll wait for our AV to be pushing 9k and the 2nd Tank Division to arrive before we launch another attack.


Allied B-17s bombing Milne Bay. Used en masse and catching the Japanese with no CAP above the base, a single strike was enough to close Milne Bay.


< Message edited by mind_messing -- 9/25/2014 5:50:31 PM >

(in reply to Bullwinkle58)
Post #: 216
RE: It's your Wake, not mine! - 7/3/2014 5:07:36 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
August 22nd to August 28th, 1942

North Pacific

Nothing. Not a thing.

Central Pacific

Much the same here. 2 xAKL's offload supply at Wake, so that the defenders have plenty of supplies to recover replacements and disablements.

South-West Pacific

We take a severe drubbing as the Allies offload troops at the Torres Islands. In a rather inspired move, I throw some paratroopers at the island, hoping to catch Lokasenna off-guard and destroy the single construction regiment that he put ashore. Sadly, the IJA paratroopers didn't get the AV to take the island, and the landing of a US Army regiment removes the hope of giving him a pin-**** by destroying the construction regiment.

We get a severe drubbing in the air, as well. I unleash the IJN 2E bombers amassed at the Guadalcanal complex onto the Allied amphibious ships, and the result is very disapointing. We get a couple of torpedo hits on some Allied ships, but most torpedos are wasted on nimble APD's. Between the Allied LRCAP over Torres and the decision of some bombers to fly into a 200 fighter CAP over Luganville, we come off very badly in the air, and we'll take a few days respite to recover replacements, morale, and to let some new pilots cycle in.

The KB has been waiting in the wings east of Tabuitea, and I'm moving it into a position in the hope of a strike against the US carriers while they're busy covering the Torres landing force. If they get detected or the Allied carriers move off, they'll return to Truk - I won't fight the Allies on their turf, not over the Torres Islands.

I lose the Maya is a stupid surface action. I sent a small SCTF after the amphibs at Torres, but she runs smack into five or so Allied crusiers. Nevertheless, she does well, sinking one before the sheer weight of fire, but it's a net loss for me.

I need to re-evalutate my operations here. I don't want to have a Guadalcanal-esque campaign here.

Australia

The withdrawal is complete, bar the rearguard and a single division. The displaced troops are being entrenched into the DEI, and some may or may not be sent to Burma

Burma

Fairly quiet. The fate of 20 or so Chinese units is in the balance, depending on who moves out of the hex first. The IJA are too outnumbered to attack, but the Chinese don't have the supply to overwhelm the Japanese units.

Otherwise, the air units in this region are mostly standing down for training.

China

My patience breaks and I order another deliberate attack. Fairly good results, a great many casualties, but in terms of destroyed squads, we lose about a regiments worth. Chinese AV is down to about 5k now, so we'll build our AV back up as high as we can before the next attack, to maximize our raw AV advantage.

Still annoyed that there's no "+ leaders" bonus for Japan. The Chinese seem to keep getting it, but I've yet to see it, despite excellent leaders at the divisional level and above and CEA and the Army HQ's living the life in Chengtu.



One of many IJN bombers shot down attempting to get at the Allied amphibious ships. Hampered by bad weather and heavy Allied opposition, they had heavy losses for little to show for it.


< Message edited by mind_messing -- 9/25/2014 5:50:37 PM >

(in reply to mind_messing)
Post #: 217
RE: In the absence of orders... - 7/3/2014 10:11:35 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
August 29th, 1942

Now I see what "multiple angles" really means!

South-West Pacific

The USN carriers remain off off Torres Islands. My subs are closing in, and the KB is en-route for a confrontation at 8 hexes. Lokasenna's spotted one task force (4/5 DL) but the other is undetected. If he runs away, he needs to escape my sub screen. If he stays put, he'll have the full KB bearing down upon him.

I suspect he'll pull back, at which point I'll withdraw as well. I have no intention of moving into that nest of LBA that the region around Luganville has became.

DEI

This theater re-open with an Allied landing at Cocos Island. The Allied ships were spotted on the way in, and I must have missed them during the replay (I ran the turn when I really should have been sleeping!). I suspect I sighted part of the surface covering force departing Perth about a week ago, but I figured it was ships transfering from Oz to Ceylon.

Carelessness and wrong conclusions.

An Australian brigade, with some artillery, a RAF and an RN base force storm ashore, kicking the IJN AV out of the harbour and torching four search planes on the ground. A nusiance raid, in other words.

However, the bulk of the IJN is still split up between Singapore and Soereabaja, and the Mini-KB is making a sortie to prevent any further reinforcements from being landed. The bulk of our forces from Austrailia are currently resting on Java, and we've a division started preparing to retake the island and destroy the troops.

The IJN is moving some old battleships to start the bombardment proceedings, and some 1 point AMc's are en-route to clear out any mines the Allies may have left behind. As a precautionary measure, I'm sending a regiment and some engineers to Christmas Island, but I suspect this is part of a developing trend of the Allies hitting isolated bases on the fringes of the Japanese empire: Canton, Wake and now Cocos.

This is evidently a move to keep my attention elsewhere, but I'll destroy this Allied encroachment regardless. The important thing is that Cocos will be re-taken by local forces (ie, troops I've assigned to defend the Java/Sumatra area) rather than those destined for deployment elsewhere. It also helps that the vast bulk of my AK fleet is at hand in Soerabaja, though part will be moving to the Pacific to help operations there.

It's not critical, but if left to fester it could become a mild problem. I've not neglected the eastern half of the map, as there are several excellent air-bases on both Sumatra and Java, and there's a unbroken air search picket from Sabang to Broome in Austrailia. Though it doesn't have much range (mostly Jake's), it exists.

I'll be trying to re-take Cocos with a single IJA division before the start of 1943.


Austrailian troops landing at Cocos Island, with the smoke from the small Japanese patrol plane station rising above the island.


< Message edited by mind_messing -- 9/25/2014 5:50:43 PM >

(in reply to mind_messing)
Post #: 218
RE: In the absence of orders... - 7/20/2014 9:11:30 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
August 30th to October 6th, 1942

Quite some time has passed since the last update!

North Pacific

The only activity here has been an Allied probe down the Kamchatka coast. It was detected a comfortable distance out. Air units were moved into position and the Yamato's task force was sortied in case it was the precursor to a general offensive in this region, but it never materialized. The Allied ships disapeared and the air units returned to their training.

Central Pacific

Bar some Allied destroyers making a bombardment run on Wake Island, nothing much has been afoot here either. Engineers remain at work developing fortifications on the garrisoned atolls.

South-West Pacific

Combat in the air has been focused over Guadalcanal. Allied 4E bombers have conducted several night strikes with fairly good results, while P-38 sweeps have had a mixed reception: Japanese losses are usually heavier, but I'm more than happy to trade Oscars for P-38s over Japanese territory.

At sea, there was a stroke of fortune when a IJN submarine found the battleship Mississipi en-route to the West Coast. Already damaged by two torpedo hits, a brace more sent her to the bottom.

The only ground combat has been between IJA paratroopers and US engineers being flown in to dot hexes. The Allied cowboy builders have been evicted, and a search of nearby dot hexes not under Japanese control has begun to make sure the Allies aren't building bases on the cheap.

Austrailia

I've made the decision to completely evacaute Northern Austrailia, bar a small naval search station at Broome. The Allies haven't made a move for quite some time, and the Japanese units currently garrisoning the region would be far better off defending the fortified bases in the jungles of the Lower DEI than trying to hold a rearguard action on the open plains of Northern Austrailia.

DEI

Cocos Island is re-taken, with a IJA division storming ashore, backed up by the Mini-KB and a host of battleships. While disruption was heavy, outright losses were very low. While Lokasenna no doubt wanted to tie down my assets to retake the island, it does remove the potential for Cocos to act as a stepping stone for the Allies onto Sumatra or Java.

Burma

Small jungle skirmishes with the Chinese continue as the IJA does the best it can to stop the escape of Chinese units to Burma. About ten or so Chinese units have already escaped, and the fate of eight or so more Chinese units is still uncertain. Even with air support, it's proving hard to close down the frontier with Burma and maintain a suitable reserve in case the British make a move across the border.

In the air, a joint British and American sweep is mounted on Magwe in mid-September. The P-38 makes a first appearance in this theater, joined with Hurricanes in an attempt to clear the skies about the Magwe oil fields. The Ki-44 Tojo also makes it combat debut in this battle. The result is firmly in Japan's favour, with the Hurricanes taking heavy losses and the P-38s doing fairly limited damage, which prompts the Allies to turn back to the occasional ineffective bomber raid on Magwe.

China

Chungking remains in Chinese hands, but the end is fast approaching. After a series of sucessful deliberate attacks, the Chinese defence is crumbling. Forts have been knocked down to zero and the bulk of combat casualties are now Chinese. The raw AV of the defenders is around the 4k mark, while that of the Japanese units rests between 8-10k.

The goal of having Chungking cleared by the end of 1942 is looking possible, but the KMT mountain holdouts in Western China may mean that China isn't a closed theater till early 1943.

Nevertheless, units have been moving from China to theaters elsewhere. Several divisions, as well as numerous smaller brigade sized units have been bought out. The quality of these units isn't ideal, seeing as their TOE's lack heavy artillery and are infantry-heavy (what I term "ersatz-divisions") they were exceptionally cheap, allowing around four divisions and four brigades to be bought out for around 900 odd PP's.



The fighting at Chungking, raging for the better part of the year, is starting to draw to a close.


< Message edited by mind_messing -- 9/25/2014 5:50:51 PM >

(in reply to mind_messing)
Post #: 219
RE: In the absence of orders... - 7/20/2014 9:41:56 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
Building the Defence

1943 is approaching, and with it, the unstoppable Allied steamroller. Already the first of the Fletchers are dripping in, and soon they'll be joined by heavier ships, as well as more powerfull and numerous units.

Overall, my defensive preparations are in good shape. Reviewing them by theater:

North Pacific - Base construction is complete, and the frontline bases are all garrisoned sufficently to resist anything but an all out offensive. Forts are high and still climbing. No real reinforcements are needed, except for some aviation support for the Japanese bases on Sahkilin.

Central Pacific - The defences of the Marshalls are complete, giving us a solid air defence network to defend the region and counter-attack any Allied moves into this region. The Gilberts are somewhat weaker, but Tabituea and Tarawa should provide a excellent roadbump to any Allied move in the region. The only real need for reinforcements here is additional garrison troops for Tarawa and Mili, though additional troops on Ponope and Kusaie Islands would be welcomed.

By about May 1943, I plan to start diverting any reinforcements to the Marianas, in order to have a sizable force to defend these islands once they become threatened by the Allied advance. Forts are already around level 5 or 6 on most of the bases, so it is just a case of getting the infantry into the bunkers. Already, AA and coastal defence guns are in place, and more will be sent as it arrives.

South-West Pacific - The frontline bases are all complete, and the second line of bases are being developed. Reinforcements will be needed to defend the second line of defence, but won't really be nessissary until the Allied advance develops. Truk will become a depot for units to be sent to garrison duty as the direction of the Allied offensive becomes apparent.

Once the second line of defences around Hollandia and on New Britain have been developed, engineering work will focus on the area around Babeldoab, so as to ensure that the southern flank of the Marianas is well developed. In order for this to be the case, the Sorong region will also need garrison troops and aviation support. The present plan is for aviation support freed from China to be deployed to this region some time in 1943.

DEI - No real reinforcement is needed here, as this region will be defended by troops freshly withdrawn from Austrailia. Additional aviation support and AA will be sent over the next six months, but there is no real need for more combat troops. The same can be said for Java.

The exception to this is Sumatra, which is the first priority at present in terms of reinforcements. Sumatran bases, especially in the north and south of the region, are well developed, but there's a lack of combat troops to defend them. This is being solved by the deployment of the "ersatz-divisions" fresh from China to Sumatra, which should make any Allied bid to get a foothold on this key Japanese possession exceptionally difficult.

Burma - Burma has AA and aviation support in abundance, and will recive nearly all of the units freed up once China falls. As such, there should be no demand for reinforcements in Burma following the fall of China.

China - I've the bulk of the Manchurian garrison and artillery here. What more could I need?





Anyone have any thoughts or inputs? 1943 is new territory for me in WitP:AE, and I'd love some views from those that have seen the Allied crushing machine in action!

< Message edited by mind_messing -- 7/20/2014 10:43:04 PM >

(in reply to mind_messing)
Post #: 220
RE: In the absence of orders... - 7/22/2014 8:24:44 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
October 7th to October 18th, 1942

Things are getting interesting.

North Pacific

Allied battleships turn up to bombard Attu Island, destroying the single sound detector set that has been stuck on the island for about 6 months. The island is now open to the Americans, and once it falls, the Kuriles will be on the frontline.

Central Pacific

The Allies bombard Funafuti, and follow it up with a landing. The base is empty, and the only Japanese units in the area remain untouched on Vaitupu. The AV and seaplanes have been withdrawn to Nanumea, where they'll report on Allied movements in the region.

In response to this incursion into the Empire, IJN 2E bombers sortie from Tabituea against the Allied ships off Funafuti. They find no CAP (due to Lokasenna not ordering his CVE's to CAP, apprently) and put a torpedo into the battleship Washington and four torpedos into the British battleship Resolution, sinking her outright.

Japanese signal inteligence gets two reports of radio transmissions around Canton Island. It could be anything, but the most logical explaination is that it's the USN carriers waiting in the wings for the IJN's response. From what I know of Lokasenna's playstyle, he's not above sacraficing a great many ships to get a good shot at the KB.

The KB itself is remaining in Truk - these worthless atolls simply isn't the real estate worth risking the carriers over. When the Allies start getting closer to the Marshalls, then I'll start to consider a sortie.


The action in the Central Pacific, with the Allies capturing a empty Japanese base and losing a battleship for their troubles.


South-West Pacific

The Allies take Ndeni. I get a warning thanks to a submarine attack on the amphibious task force, but the Japanese LBA strike on the Allied ships is poor - the IJN 2E's used bombs instead of torpedos (the base was 100 or so supplies off the "double required" rule, so no more torpedos could be bought) and they score no hits. We mount a large sweep of Ndeni the following day with every aircraft that will reach, and do a good deal of damage to the Allied fighters mounting LRCAP on the base.

The fall of Ndeni pushes the naval seach limits of the empire back in the South-West Pacific area, but I'm using my transport planes to try to set up small Jake bases to try to keep tabs on Allied movements.


The situation in the Santa Cruz Islands. The Guadalcanal region is now the frontline in this sector.


Austrailia

The evacuation of troops from Darwin is complete. The only Japanese units remaining on Austrailian soil is a brigade and an Air HQ at Broome. Both will be withdrawn, leaving a small seaplane base to monitor Allied moves in the region.

China-Burma-India

Chungking falls!


This is a major bonus for the empire, and a severe blow to the Chinese. The industry was captured with only 30% or so damaged, and now over 10k Japanese AV is free to move elsewhere.

The Chinese response is a mass evacuation of their Western strongholds. The previous stream of units trying to reach the Indian border will become a flood, and the IJA is moving fast to stop them.

To do this, the IJA rushes reinforcements to northern Burma to hunt down these stragglers while bombers fresh from China are moved in to slow down their escape. The British respond by dropping Chindits onto Shwebo (I was swapping garrisons around to try to free up as many units as possible, and the British pounced before I could find a replacement) in an attempt to complicate the Japanese logistics in northern Burma.

Despite this, the situation remains good. Japanese tanks are hot on the heels of the Chinese trying to escape, and the bulk of the veteran troops from Chungking are marching for Burma. A further division from Manchuria is marching into Burma from Thailand, and will serve as a reserve unit against any further paratrooper attacks.

With this, I think it is suitable to merge all these theaters, seeing as action in China is dying down, but the war in Burma seems to just be commencing.

With China wrapped up, I've started to really look at units to buy out. Most of the big divisions, as well as the tank divisions, will be better used in Burma, so I'm turning my focus on the smaller brigades and regiments that combine later in the war to form divisions. These units will make their way to the Pacific, along with whatever unrestricted reinforcements I recive. I already have a Mixed Brigade en-route to Ponope.

Ideally, I'll buy out as many units from China as I can. Once the RGC and the other collaborationist trash units get their TOE expansions, I'll use the IJA troops freed up from garrison in the Pacific.


The China-India-Burma theater. After being static for so long, the theater now bursts into action with the fall of Chungking.


< Message edited by mind_messing -- 9/25/2014 5:50:57 PM >

(in reply to mind_messing)
Post #: 221
RE: In the absence of orders... - 7/22/2014 9:14:57 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
I'd love the peanut gallery's thoughts and advice on defending against a CentPac campaign, as this PBEM is breaking into untrodden ground for me now.

(in reply to mind_messing)
Post #: 222
RE: In the absence of orders... - 7/22/2014 10:02:04 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: mind_messing

I'd love the peanut gallery's thoughts and advice on defending against a CentPac campaign, as this PBEM is breaking into untrodden ground for me now.


I would say you are off to a good start what with sinking a BB and damaging a second.

There is a theory that you can try to funnel the American advance to somewhere you would like it to go by making other alternatives less attractive. Not sure I buy that.

My advice is to have really good search. And then even more search.

(in reply to mind_messing)
Post #: 223
RE: In the absence of orders... - 7/22/2014 10:31:10 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: mind_messing

I'd love the peanut gallery's thoughts and advice on defending against a CentPac campaign, as this PBEM is breaking into untrodden ground for me now.


About all I've got is to key on the Marianas, don't over-invest in Wake or Marcus, decide now what Truk "is" and do that, and to mine, dig, and train.

On a more serious note, be aware you are now the lead-dog with Loka; you passed our game while I was out of town. To my knowledge he has never played any deeper in PBEM than your game here.

Also, thanks for the look into the gates of hell re Chungking. Can't wait for that VP-fest.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 224
RE: In the absence of orders... - 7/22/2014 10:46:03 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: mind_messing

I'd love the peanut gallery's thoughts and advice on defending against a CentPac campaign, as this PBEM is breaking into untrodden ground for me now.


I would say you are off to a good start what with sinking a BB and damaging a second.

There is a theory that you can try to funnel the American advance to somewhere you would like it to go by making other alternatives less attractive. Not sure I buy that.

My advice is to have really good search. And then even more search.



I commented to Lokasenna that if I traded every island invasion for a capital ship, even the Allied reinforcements wouldn't be able to keep up!


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: mind_messing

I'd love the peanut gallery's thoughts and advice on defending against a CentPac campaign, as this PBEM is breaking into untrodden ground for me now.


About all I've got is to key on the Marianas, don't over-invest in Wake or Marcus, decide now what Truk "is" and do that, and to mine, dig, and train.

On a more serious note, be aware you are now the lead-dog with Loka; you passed our game while I was out of town. To my knowledge he has never played any deeper in PBEM than your game here.

Also, thanks for the look into the gates of hell re Chungking. Can't wait for that VP-fest.


The Marianas has been a big focus for me. Already, most islands are at level 6 forts, and I've been reinforcing them with dribs and drabs from across the empire. If there's anywhere that I want to fight the decisive battle, it's the Marianas.

Once the Allies are within range of Truk, I'm bugging out to Saipan. It's a nice airbase, but too isolated from anything else to stand on its own. I have, however, dropped of some nice 10cm guns for when the 4E menance decides to visit.

Concerning Chungkingrad, it was suprisingly painless. True, I was losing about a regiments worth of devices being destroyed every attack, but the vast majority of casualties were simply disablements, and they were fairly spread out over the huge number of units that I had.

Then again, it probably felt painless because I was looking to trash divisions so I could buy them out cheaply for the Pacific...

(in reply to Lowpe)
Post #: 225
RE: In the absence of orders... - 7/22/2014 11:09:33 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Re Chungking, in our game he is still doing daily bombardment/bombing. I still have Level 7 forts. He kills about 150 men a day, but most are disablements. But I can't un-disable them either. I wonder if his experience from the other side will change his plan? The vast numbers standing before the city have other uses. I am in much worse shape elsewhere than he was too--western Oz, Noumea/Suva/Luganville, etc are all Japanese playgrounds. He is not withdrawing from Darwin for nothing. The only place I'm hurting him is in the Aleutians.

3500-4000 VPs on me would make AV very likely.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 226
RE: In the absence of orders... - 7/22/2014 11:54:43 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Bullwinkle58

Re Chungking, in our game he is still doing daily bombardment/bombing. I still have Level 7 forts. He kills about 150 men a day, but most are disablements. But I can't un-disable them either. I wonder if his experience from the other side will change his plan? The vast numbers standing before the city have other uses. I am in much worse shape elsewhere than he was too--western Oz, Noumea/Suva/Luganville, etc are all Japanese playgrounds. He is not withdrawing from Darwin for nothing. The only place I'm hurting him is in the Aleutians.

3500-4000 VPs on me would make AV very likely.


My siege of Chungking started around March 1942, and ended in October. Forts, I think, were at level 6.

If you've level 7 forts, you'll probably see Chungking holding out into 1943. From what I've gathered, he's been nowhere near as aggressive as I have concerning Chungking. He's mounted what, 3 attacks? It's taken me around 20 or so attacks, so you should be fairly safe for now. You'll know you're near the end when you've no more forts and the Japanese have a 2:1 advantage in raw AV.

My advice is to get as much from China into India as you can. Once Chungking goes, there's no more respawns, and you'll want the big TOE units in India, where they'll be safe to train up and with plenty of supply to take all those replacement squads.

Don't focus on the parts of the map where he's trying to fight you: focus instead on where you want to fight him. Steal from his playbook - sub raids, fast bombardments, see if you can get raiders to take a base on the cheap. In the meantime, turn the open ground of Western Oz into a graveyard.

If our game is only just ahead, then the Fletchers should just be a couple of turns away. Seeing them should do more to make you feel better about your situation than any words of mine. Nothing says "The Allies will win the game" quite like all those ships on the reinforcement list :)

(in reply to Bullwinkle58)
Post #: 227
RE: In the absence of orders... - 7/23/2014 12:19:46 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Bullwinkle58

Re Chungking, in our game he is still doing daily bombardment/bombing. I still have Level 7 forts. He kills about 150 men a day, but most are disablements. But I can't un-disable them either. I wonder if his experience from the other side will change his plan? The vast numbers standing before the city have other uses. I am in much worse shape elsewhere than he was too--western Oz, Noumea/Suva/Luganville, etc are all Japanese playgrounds. He is not withdrawing from Darwin for nothing. The only place I'm hurting him is in the Aleutians.

3500-4000 VPs on me would make AV very likely.


My siege of Chungking started around March 1942, and ended in October. Forts, I think, were at level 6.

If you've level 7 forts, you'll probably see Chungking holding out into 1943. From what I've gathered, he's been nowhere near as aggressive as I have concerning Chungking. He's mounted what, 3 attacks? It's taken me around 20 or so attacks, so you should be fairly safe for now. You'll know you're near the end when you've no more forts and the Japanese have a 2:1 advantage in raw AV.

My advice is to get as much from China into India as you can. Once Chungking goes, there's no more respawns, and you'll want the big TOE units in India, where they'll be safe to train up and with plenty of supply to take all those replacement squads.

Don't focus on the parts of the map where he's trying to fight you: focus instead on where you want to fight him. Steal from his playbook - sub raids, fast bombardments, see if you can get raiders to take a base on the cheap. In the meantime, turn the open ground of Western Oz into a graveyard.

If our game is only just ahead, then the Fletchers should just be a couple of turns away. Seeing them should do more to make you feel better about your situation than any words of mine. Nothing says "The Allies will win the game" quite like all those ships on the reinforcement list :)


He did start Chungking with level 6. He's only ground attacked once that I recall, and found the 7s. He asked me how I did that? I told him I started on December 8 and prioritized it. He's also told me he doesn't want tot take the losses you did, but it's costing him time. He has 77 LCUs in front of Chungking and thousands of bomber sorties so far. He strat bombed the city out of the supply business-don't think I've seen any Japan player give away 300 HI plus lots of LI--but it worked. All I have are the 420/day plus Ledo air.

In my other game Mike also started on Level 7, has done multiple giant attacks, also has circa 70 great LCUs invested, and in Feb. 1943 I still have Level 3 and a bit of supply. More transports coming to Ledo at last. In that game I got about half the Chinese army out to India/Burma. Loka read my AAR and acted immediately to stop that. I didn't know he would/could and I crashed China forthwith. I have one scrap pile trying to get to Ledo, but he's hexsided numerous others, extinguished them, and their brothers are in Chungking now.

Having played it both ways I don't know which is better for Japan. I do know China is unplayable against any Japan player of medium or better skill. When, not if.

Western OZ is interesting. I've never operated there. He has great strength ashore, but his supply situation is very tenuous. I have Perth and it's the only supply source he can turn to. It's as heavily defended as I can make it now, plus I have a strong naval presence around the corner on the south side he is unaware of as far as I know. It has taken great restraint to keep it in hiding. And help is on the way.

Aleutians are taking over half my ground forces. Once they're secure I can address Noumea/Suva and perhaps get a bit of VP room. But I'm 7-9 months behind where I should be and still in great danger of AV in mid-1943.

I think you guys have more random in arrival dates. I already have three Fletchers at Ceylon and two more coming in a week to EC. What I REALLY need are LSTs.

The last thing I do before I close every turn is open the ship queue, sort by arrival date, and dream. Some CVEs soon, more DDs, and a bunch of 12kt xAKs. A long haul to any real carriers or more BBs.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 228
RE: In the absence of orders... - 7/23/2014 12:29:42 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Bullwinkle58

Re Chungking, in our game he is still doing daily bombardment/bombing. I still have Level 7 forts. He kills about 150 men a day, but most are disablements. But I can't un-disable them either. I wonder if his experience from the other side will change his plan? The vast numbers standing before the city have other uses. I am in much worse shape elsewhere than he was too--western Oz, Noumea/Suva/Luganville, etc are all Japanese playgrounds. He is not withdrawing from Darwin for nothing. The only place I'm hurting him is in the Aleutians.

3500-4000 VPs on me would make AV very likely.


My siege of Chungking started around March 1942, and ended in October. Forts, I think, were at level 6.

If you've level 7 forts, you'll probably see Chungking holding out into 1943. From what I've gathered, he's been nowhere near as aggressive as I have concerning Chungking. He's mounted what, 3 attacks? It's taken me around 20 or so attacks, so you should be fairly safe for now. You'll know you're near the end when you've no more forts and the Japanese have a 2:1 advantage in raw AV.

My advice is to get as much from China into India as you can. Once Chungking goes, there's no more respawns, and you'll want the big TOE units in India, where they'll be safe to train up and with plenty of supply to take all those replacement squads.

Don't focus on the parts of the map where he's trying to fight you: focus instead on where you want to fight him. Steal from his playbook - sub raids, fast bombardments, see if you can get raiders to take a base on the cheap. In the meantime, turn the open ground of Western Oz into a graveyard.

If our game is only just ahead, then the Fletchers should just be a couple of turns away. Seeing them should do more to make you feel better about your situation than any words of mine. Nothing says "The Allies will win the game" quite like all those ships on the reinforcement list :)


He did start Chungking with level 6. He's only ground attacked once that I recall, and found the 7s. He asked me how I did that? I told him I started on December 8 and prioritized it. He's also told me he doesn't want tot take the losses you did, but it's costing him time. He has 77 LCUs in front of Chungking and thousands of bomber sorties so far. He strat bombed the city out of the supply business-don't think I've seen any Japan player give away 300 HI plus lots of LI--but it worked. All I have are the 420/day plus Ledo air.

In my other game Mike also started on Level 7, has done multiple giant attacks, also has circa 70 great LCUs invested, and in Feb. 1943 I still have Level 3 and a bit of supply. More transports coming to Ledo at last. In that game I got about half the Chinese army out to India/Burma. Loka read my AAR and acted immediately to stop that. I didn't know he would/could and I crashed China forthwith. I have one scrap pile trying to get to Ledo, but he's hexsided numerous others, extinguished them, and their brothers are in Chungking now.

Having played it both ways I don't know which is better for Japan. I do know China is unplayable against any Japan player of medium or better skill. When, not if.

Western OZ is interesting. I've never operated there. He has great strength ashore, but his supply situation is very tenuous. I have Perth and it's the only supply source he can turn to. It's as heavily defended as I can make it now, plus I have a strong naval presence around the corner on the south side he is unaware of as far as I know. It has taken great restraint to keep it in hiding. And help is on the way.

Aleutians are taking over half my ground forces. Once they're secure I can address Noumea/Suva and perhaps get a bit of VP room. But I'm 7-9 months behind where I should be and still in great danger of AV in mid-1943.

I think you guys have more random in arrival dates. I already have three Fletchers at Ceylon and two more coming in a week to EC. What I REALLY need are LSTs.

The last thing I do before I close every turn is open the ship queue, sort by arrival date, and dream. Some CVEs soon, more DDs, and a bunch of 12kt xAKs. A long haul to any real carriers or more BBs.


Failing to take Chungking is a mistake, in my opinion. Yes, losses will be heavy, but they're usually disablements rather than destroyed squads, and easily recovered. Units that get badly mauled can be bought out cheaply for the Pacific. Plus, it's not like they'll have anything else to do in China other than sit idle at Chungking - much better to get them into Burma.

Another bonus is that Chungking has been a massive training ground for the China Expeditionary Army. Almost all of the 20 or so divisions are now absurdly experianced. The two tank divisions have EXP in the mid-70's. I've 10 divisions in the 90's, and about 5 in the mid 80's!!! Allied infantry might win the firepower game late war, but I doubt it will win the experiance game.

I've failed to stop most of the exodus of Chinese from China into Burma, and I think it will cost me dearly in the long run. There's still some thirty or so units wandering around the jungle trying to break through, but the Chindits are tearing up my rail lines, and the Chinese are somehow drawing supply from India.

I have a feeling that Western Oz is going to be the grave of Lokasenna's campaign. Even with the added goodies in Scenario 2, a long-term Japanese camapgin in somewhere as exposed as Western Oz would make me wary.

(in reply to Bullwinkle58)
Post #: 229
RE: In the absence of orders... - 7/23/2014 1:15:31 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
October 19th to October 22nd, 1942

North Pacific

As bases up here start reaching forts level 5, I'm turning off construction work. Level 5 forts are formidable enough for my purposes.

Central Pacific

The Allied invasion of Funafuti keeps going wrong for the Allies. On the 19th, a big IJN bomber strike from Tabuituea blasts through the CAP and gets through to the CVE task force covering the landings. The New Mexico and the Prince of Wales take a torpedo each, but the fragile Long Island and Copahee escape unharmed. The damage to the battleships will be minor at best.

This evidently unsettles the Allies, who promptly withdraw their carriers from the area, leaving a small task force centered around the light crusier Detroit exposed at Funafuti. The Detroit and some xAP's are sunk over the following days as IJN bombers pound the exposed task force.

On the 22nd, Jakes spot a Allied battleship force heading for Baker Island, and I decide to gamble on a night-time intercept with a crusier force. My hope was for an ideal engagement: Japanese heavy crusiers fighting at night, with the Allies having expended their ammo on their bombardment run. As it happened, the engagement happened in daylight, but we caught the Allies without any ammo in their main guns.

quote:

Japanese Ships
CA Mogami, Shell hits 2
CA Mikuma, Shell hits 2
CA Suzuya, Shell hits 2
DD Shiratsuyu, Shell hits 1
DD Shigure, Shell hits 2, on fire
DD Murasame
DD Harusame, Shell hits 3, heavy fires Bad engine damage, making for Tabiuitea. She should make it, provided the damage control doesn't blow a bigger hole in the ship.
DD Yudachi, Shell hits 4, heavy fires, heavy damage - Sunk

Allied Ships
BB West Virginia, Shell hits 9, on fire
BB Arizona, Shell hits 32, heavy fires, heavy damage - Unlikely to be sunk, mostly superstructure or belt armour hits
DD Wilson, Shell hits 4, heavy fires - Reported sunk
DD Dunlap
DD Mahan, Shell hits 6, heavy fires, heavy damage - I think the Mahan went down instead of the Wilson


All in all, a poor performance. The IJN ships prefered to waste their torpedos at 20k yards at destroyers, and ended up bouncing their 12.7cm guns off the battleships armour when the range closed to 9000 yards. The USN destroyers were suprisingly effective, considering that they'd used up most of their main gun ammo bombarding Baker Island - if they'd had ammo, things might have been worse for the Japanese.

If non-Fletcher Allied destroyers can inflict that sort of damage on IJN DD's when they're low on ammo, I'm worried about what they'll do when they're fully loaded.

The Arizona may need some yard time, and I've two submarines heading for an intercept in the hope of finishing her off. If we get some torpedos into the Arizona, I'll feel better, but I can't afford to trade the Allies 1:1 in terms of destroyers.

The IJN crusiers, escaping with nothing more than a few points of system damage, are en-route to Kawajalein to re-arm, and link up with a second squadron of 4 destroyers.

On the whole, so far, so good in CentPac. We've sunk one battleship, moderately damaged another, and dealt minor damage to three. On top of that, we've sunk a light crusier and a destroyer, and only lost a single destroyer and some aircraft in return. If I can keep Lokasenna's capital ships in the yard (or better yet, sink them outright), it will keep his offensive bogged down for lack of ships.

South-West Pacific

Allied carriers reported east of Suva, direction unknown. Nearby subs are moving for an intercept.

I've started grabbing dot bases around the frontlines to set up small Jake bases from, as my Mavis and Emily squadrons are hard pressed to provide cover.


China-Burma-India

Things are falling apart in Northern Burma for the Japanese. Chindits seize Shwebo and Katha, cutting the rail line to Northern Burma. To top it off, a Chinese stack shock attacks into Myitkyina, catching the B fragment of the 48th Division in strat mode, and throwing it out with heavy losses.

I'm working hard to stablize things, with transport aircraft flying supplies in to the isolated units, as well as reinforcements moving to recapture Shwebo and Katha. On top of that, the vanguard of troops fresh from Chungking are close on the heels of the Chinese fleeing the mountains, and a fresh IJA division is marching to Moulmein from Thailand.

The bottom line, however, is that the bulk of the Chinese will escape. I've underestimated the ability of the Chinese to get supply from British bases in India, and as a result of that, large numbers of units have escaped. There's still some twenty or so units trying to break through, but I'd say there's a good chance at least fifteen of them will make it.

No doubt those units will return to haunt me later in the war, with 800 odd AV strength and at 50 EXP.


USS Arizona. Damaged at Pearl Harbour, she's received some moderate damage again at the hands of the IJN. The IJN submarine fleet will try to make sure that the damage is mortal.


< Message edited by mind_messing -- 9/25/2014 5:51:09 PM >

(in reply to mind_messing)
Post #: 230
RE: In the absence of orders... - 7/23/2014 1:35:51 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: mind_messing

Failing to take Chungking is a mistake, in my opinion. Yes, losses will be heavy, but they're usually disablements rather than destroyed squads, and easily recovered. Units that get badly mauled can be bought out cheaply for the Pacific. Plus, it's not like they'll have anything else to do in China other than sit idle at Chungking - much better to get them into Burma.

. . .

I have a feeling that Western Oz is going to be the grave of Lokasenna's campaign. Even with the added goodies in Scenario 2, a long-term Japanese camapgin in somewhere as exposed as Western Oz would make me wary.


I also think he would be better taking the hurt at Chungking. I had not considered the training issue (which is scary for the Allies when I see your figures), but more for the massive supply consumption of the bombing effort. I said thousands of sorties; it might be tens of thousands by now. He obviously can pay for now, but that supply isn't going into the bunkers for later. Also the ops loses. I certainly won't try to change his mind though.

Western Oz has been interesting and disheartening for me. I lost a pack of great USN ships, including North Carolina, to the KB, which hung off-shore for weeks. But it's gone now. He's trying to force a campaigns-worth of supply through Geraldton and I have mined it as well as assigned about fifteen subs to the section of coast it occupies as well as the transit to Soerbaja. The details don't belong in your AAR, so I only mention the effort as an example of his aggressive nature. He has taken full advantage of Japan's 1942 resources; I expect he'll do the same to you in 1944 the other way. He has told me several times he is afraid he doesn't know how to defend very well, so he attacks.

I think your perimeter defense efforts are the proper way to go.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 231
RE: In the absence of orders... - 7/23/2014 1:39:51 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Re the USS Arizona, I see there were no torps, but in my experience the "heavy, heavy" notation on damage is evidence of underlying damage "gates" being attained, floatation or no floatation. She is in grave danger of sinking in transit. Even without, the pre-war BBs have very high repair densities even at huge yards and take forever to fix. I doubt you'll see Arizona again before 1944.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 232
RE: In the absence of orders... - 7/23/2014 2:08:57 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: mind_messing

Failing to take Chungking is a mistake, in my opinion. Yes, losses will be heavy, but they're usually disablements rather than destroyed squads, and easily recovered. Units that get badly mauled can be bought out cheaply for the Pacific. Plus, it's not like they'll have anything else to do in China other than sit idle at Chungking - much better to get them into Burma.

. . .

I have a feeling that Western Oz is going to be the grave of Lokasenna's campaign. Even with the added goodies in Scenario 2, a long-term Japanese camapgin in somewhere as exposed as Western Oz would make me wary.


I also think he would be better taking the hurt at Chungking. I had not considered the training issue (which is scary for the Allies when I see your figures), but more for the massive supply consumption of the bombing effort. I said thousands of sorties; it might be tens of thousands by now. He obviously can pay for now, but that supply isn't going into the bunkers for later. Also the ops loses. I certainly won't try to change his mind though.

Western Oz has been interesting and disheartening for me. I lost a pack of great USN ships, including North Carolina, to the KB, which hung off-shore for weeks. But it's gone now. He's trying to force a campaigns-worth of supply through Geraldton and I have mined it as well as assigned about fifteen subs to the section of coast it occupies as well as the transit to Soerbaja. The details don't belong in your AAR, so I only mention the effort as an example of his aggressive nature. He has taken full advantage of Japan's 1942 resources; I expect he'll do the same to you in 1944 the other way. He has told me several times he is afraid he doesn't know how to defend very well, so he attacks.

I think your perimeter defense efforts are the proper way to go.


The training factor is not limited to troops, though it is the most extreme result. When the siege started, I replaced all the IJA bomber pilots with rookies, and they've spent about six months doing nothing but ground attack missions. Needless to say, they're pretty good at it now.

My supply burn at Chungking was probably a little less than that - I didn't have as many planes, and my whole attitude towards logisitcs in China is that the industry in China and Manchuria can support things, and I'll top it off from the Home Islands if needs be. Thinking about it, I can't have put more than 100k's worth of supply into China, which is an excellent return on my investment.

quote:

I think your perimeter defense efforts are the proper way to go.


I'm hoping so. He's taken (or is in the process of taking) all the bases that he can get easily. He's now going to start coming up against the bases I want to make a serious fight over.

If I keep seeing moves in the Gilberts, I'll make an effort into really holding Tabiteuea. Another brigade, with AA and the CD guns from Wake should force Lokasenna to go around, or bring the Marines in. I'd love nothing more than having a Marine Division wade onto Tabiteuea after a mauling from coastal defence guns, only to have to shock attack into 500 odd AV behind level 5 forts.

(in reply to Bullwinkle58)
Post #: 233
RE: In the absence of orders... - 7/23/2014 2:18:57 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Bullwinkle58

Re the USS Arizona, I see there were no torps, but in my experience the "heavy, heavy" notation on damage is evidence of underlying damage "gates" being attained, floatation or no floatation. She is in grave danger of sinking in transit. Even without, the pre-war BBs have very high repair densities even at huge yards and take forever to fix. I doubt you'll see Arizona again before 1944.



Here's hoping!

I'm suprised the Arizona was even marked as heavy/heavy, seeing as the damage came from twenty or so superstructure hits from the crusiers 20cm guns, which started the fires. It's quite possible that the damage could have been more severe than appeared in the replay.

You're right in saying that BB's take forever to repair, so I'm quite happy to have her out of the war for most of 1943.

Having Lokasenna with a battleship sunk and another out of action for at least six months is an excellent rate of exchange for a single unoccupied island.

(in reply to Bullwinkle58)
Post #: 234
RE: In the absence of orders... - 7/23/2014 6:52:42 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
When you come up with an answer for American destroyers let me know. I think strafing them with Nicks & armored Oscars might work well, but not many opportunities for that.


(in reply to mind_messing)
Post #: 235
RE: In the absence of orders... - 7/23/2014 6:54:16 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
Many players make torpedoes/flooding the sine qua non for BB attacks. But even a minor bit of flooding sinks a BB if Fires take System damage to very high levels. Dewatering pumps are simulated in System. Belt-armor-reported hits don't do a lot (maybe any) system damage, but superstructure/tower hits do start fires and then you're into random roll territory for severity. The USN has better DC than the IJN, but it isn't magical. A "heavy, heavy" CR report tells you the fires are very bad. If they're over, say, 70, and flooding is even in the teens she's probably a goner.

_____________________________

The Moose

(in reply to mind_messing)
Post #: 236
RE: In the absence of orders... - 7/23/2014 7:48:45 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline

quote:

ORIGINAL: Lowpe

When you come up with an answer for American destroyers let me know. I think strafing them with Nicks & armored Oscars might work well, but not many opportunities for that.





I've a couple of resized Val squadrons sitting in the rear areas, though I've not had much chance to use them, mainly due to the Val's poor range. Once the Allies start getting up close to Japanese bases, I've some hope for them. I've a planned production of 30 Lily dive-bombers a month, so they'll need to try to fill the gap.

I'm also going to give the strafing Nicks a shot as well, though they're all tied up at present trying to fight P-38s.


quote:

ORIGINAL: Bullwinkle58

Many players make torpedoes/flooding the sine qua non for BB attacks. But even a minor bit of flooding sinks a BB if Fires take System damage to very high levels. Dewatering pumps are simulated in System. Belt-armor-reported hits don't do a lot (maybe any) system damage, but superstructure/tower hits do start fires and then you're into random roll territory for severity. The USN has better DC than the IJN, but it isn't magical. A "heavy, heavy" CR report tells you the fires are very bad. If they're over, say, 70, and flooding is even in the teens she's probably a goner.


I can confirm that belt/deck armour hits don't do any significant damage - all my crusiers had some 5 inch shells bounced off them - system damage was below ten on all of them.

If the damage model means that I sink an American battleship (even an old one) with some crusiers, then I won't complain.

Even if the Allies do make Canton, I've a IJN night port attack planned to add to her troubles.

(in reply to Lowpe)
Post #: 237
RE: In the absence of orders... - 7/23/2014 8:38:28 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
October 23rd to October 24th, 1942


North Pacific

There's a gaggle of Allied subs up here now, doubltess out of Adak or Amchitka. My ASW air is vectored in on them, and I've every tuna boat in the region out hunting for them.

Central Pacific

Sinking sounds heard on the 23rd...

IJN 2E bombers attack the port at Funafuti, and get a couple of hits. There's no airbase here, and little if any flak, so we can strike with impunity here.

On the 24th, the I-26 puts a torpedo into the Prince of Wales. Another Allied battleship damaged. That makes six battleships damaged (with one sunk, and one possibly sunk) in two weeks. The replay showed "Damage to engines" so I suspect she'll be down for a couple of months.

Two battleships reported in Canton, so we'll start staking the base out with submarines, while we use our IJN bombers to hit the port at night.

Jakes from Vaitupu make a sneaky attack on a eastwards (ie, empty) convoy that came to close. No hits, but it will keep Lokasenna honest.

South-West Pacific

Slaughter in the air.

P-38's strike at Lugna, and waste 40 odd Japanese aircraft, losing only 3 Lightnings. Thankfully, the A6M2 (in abundant supply, thanks to later A6M models being produced) bore the brunt of losses, and only 12 pilots were KIA.

I've a big layered CAP here now, as well as at the adjacent bases, and I'm moving the shattered units back to the rear area bases.

Night bombing continues to be a problem that I'm struggling to solve, but there's little, if anything I can do about it. I'm just glad it's night-time rather than daylight.

China-Burma-India

Still a bit of a mess, with troops mangled up in Northern Burma. Panzerarmee China is dashing through the mountain passes to reinforce, and things should be stable by mid November.

I've started to sort out assets to buy out from China. With the theater closed, I intend for much of the aviation support to be sent to the Pacific. The actual combat units will need to wait till the collaborationist units get their TOE expansions, however.

Two divisions, plus a regiment, are waiting at Hong Kong for shipment to Sumatra. This will bring our strength on Sumatra to two divisions and three regiments. The three regiments combine to form the 31st Division once their component parts arrive in March '43. This will bring our strength on Sumatra to three divisions, and allow me to transfer the crack 41st Infantry regiment (95 EXP!!!) to the Pacific, where it will combine with reinforcements to form the 30th Division in May '43.


A formidable ship, but less so, now that she has a torpedo impact ventilating her engine room.


< Message edited by mind_messing -- 9/25/2014 5:51:50 PM >

(in reply to mind_messing)
Post #: 238
RE: In the absence of orders... - 8/1/2014 2:26:15 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
October 25th to November 2nd, 1942

Things have slowed down seeing as I've been off climbing and camping up north, but now I'm back and play has resumed.

North Pacific

Three Allied subs up here now, and they're doing fairly well against the Sahkilin resource runs. I've made a big commitment of Home Island air assets towards ASW, and now they'll be getting some live fire experiance.

I've also got a sizable surface commitment to sink these subs, with hoards of the 10kt sub-chasers heading up to drop ineffective Type 95 depth charges on the Allies. The destroyers detailed as escorts for the Yamato have also been ordered to see if they can clear the Allies off Japanese turf.

Central Pacific

There's still some activity here, though the Allies seem to be smarting from the recent drubbing they've recived at Baker and Funafuti Islands.

An Allied battleship is reported in the harbour at Canton Island, and Nells on night attack haven't been able to hit her, so I've gathered the midget sub carriers to go have a whack at her. Wasting some 4 VP midgets is well worth the gamble to finish a battleship off.

I'm moving to support Tabiteuea in a big way. The Wake coastal guns are going to be transfered here, and as well as two AA battalions (one is currently off-loading, the other is at Fusan). The 2nd Independant Mixed Brigade has been diverted here from its original destination of Lae.

I'm also adding some depth to my defences. Engineers are being sent to Abemama to construct a size 2 airbase to provide some support to Tabiteuea. This base won't be heavily garrisoned, but any conventional attack should be impossible provided Tabiteuea is still in Japanese hands.

I'm making these moves of some solid inteligence and some flimsy guesswork. Carriers and fast battleships have been spotted hanging around eastwards of Canton Island. Combined with the capture of Funafunti and the attempt to bombard Baker Island, this looks like the start of a campaign aimed at the Gilberts. The Central Pacific is also the only theater really "open" to the US right now: to advance into Kuriles or South-West Pacific would require attacking right into the teeth of big Japanese air-bases. The Allies can do that, but they can't do it yet.

I'm not suffering from tunnel vision in regards to Tabiteuea - another AA battalion and some avaition support are waiting at Fusan for Mili, and a big AA regiment has been bought out from the Korea command to be sent to Tinian. Peleliu will also get some aviation support and engineers, in preparation for when it becomes a frontline base as well.


The situation around Canton Island.


South-West Pacific

Calm and quiet.

DEI

Quiet as well. A Naval Guard unit is being transported to Christmas Island IO to keep away any future Austrailian raiders.

China-Burma-India

The refugee Chinese have a bite to them, even more so seeing as they're likely drawing supply from India. A big 300 plus AV corps trashes the fragment of a division and captures Warazup. This leaves two IJA divisions and a tank regiment surrounded and cut off from supply. Not ideal, but they should be alright: a hexside for them to escape through should be open in about a week, and the cavalry is marching up to take Katha and start restablishing some sort of frontline in the mess that is Northern Burma.

Allied air power in India makes a rare aggressive move, trying to bomb the IJA tanks moving to Paoshan. The flak gives them a good drubbing and they do little damage. Elsewhere, 4E's preceed the Chinese attack at Warazup, but are met with a cloud of Oscars. The lightly armed Oscars damage many for little loss, but it's hoping too much to down 4E's with just machine guns. As a result, Burma is taking priority for upgrading IJA squadrons to Tojo's. The situation should improve in a month or two, when the Tony comes online to supliment the Tojo.


The mess that is Burma and China.


< Message edited by mind_messing -- 9/25/2014 5:52:03 PM >

(in reply to mind_messing)
Post #: 239
Baking a cake... - 8/6/2014 3:37:18 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
November 2nd to November 10th, 1942


All the actions in CentPac, with only some minor skirmishes in Burma to distract from the main show.

North Pacific

IJN anti-submarine vessals kill a great deal of fish, but fail to hurt the USN subs hunting off Hokkaido. It's a bit disapointing, considering the area is exceptionally well locked down: plenty of Jakes searching at night, and plenty of IJA bombers on ASW during the day, but so far no confirmed sinkings. It's excellent training, however, and I've ASW pilots with skills in the 70's, which will be handy as the war progresses.

The Musashi is due for the end of November, and she'll head up to Ominato to join her sister ship as a dockside attraction.

Central Pacific

After about a week of the Allies hovering around Baker Island, they finally go and take the base. No suprise here. I suspect Lokasenna wanted to draw my carriers out for battle, as he gave plenty of time for the KB to react from Truk. The actual invasion force was covered by CVE's, and my sub floatplanes suggested a second carrier force to the east, so his plan was quite simple - have the KB hit the CVE's, and have the Allied CV's hit the KB.

IJN torpedo bombers sortie from Tabiteuea, but die in droves for a single torpedo hit on an APD. They sink the APD, though. We can't expect to sink battleships for every outpost that gets attacked...

A IJN surface force flagged by the Suzuya makes a full speed dash against the ships at Baker, but the Allies are gone the turn after the base falls. They'll dash back to Tabiteuea, and thence back to Truk - I've left them on Remain on Station, but they're not spotted and should be alright - plenty of LRCAP on them just in case.

Part of the KB heads out from Truk - northwards, to Japan, for overdue upgrades. I've carefully considered this move - I want to encourage Lokasenna to be aggressive in his current campaign in the Central Pacific - he's getting his new toys, and our carrier arms are more or less comparable, so I want the home-turf advantage for the IJN. Shokaku, Zuikaku, Ryujo, Zuiho and Shoho will remain at Truk, along with all the surface ships, to give the IJN a moderate strike package (250 total aircraft) should the situation merit it, but I won't be seeking battle until the bulk of the KB is recombined in early December.


The Gilberts. Only Tarawa and Tabiteuea are developed airbases. I'm considering building up Abemama to a size 2 base, but only if I can dig up a garrison and aviation support to make it worthwhile. Token garrisons on the rest of the dot hexes.


This marks the last outpost on the Japanese perimiter. From this point on, it's into the teeth of my defences. It will be the first base where we can stop with the long-range Netty strikes and start moving over to massed attacks of Vals and Kates. I have big rezied squadrons (48 or 81 sized) of these two airframes ready to fly in once the Allies come within range, not only of Tabiteuea, but of all the CentPac bases.

There's a big reinforcement convoy preparing to head out to Truk. Engineers, aviation support and AA is sitting at Fusan, while anti-tank guns and some light AA sits at Tokyo. I'd love to get those AA and AT guns ashore at Tabiteuea for the Allies landing, and the additional aviation support will make Tarawa a much more potent supporting base. Some will even make it to Mili, just to top that base off. The Wake CD guns are also en-route to Tabiteuea.

30k fuel is en-route to Kawajalein to support IJN operations.


The troops defending Tabiteuea. The two mixed brigades are nothing to write home about (both 55 EXP, and not much arty), but I hope they'll perform well behind size 5 forts backed up by more AA and AT guns.

South-West Pacific

Quiet. Ndeni isn't even being built up, which is suprising. Still a great deal of Allied traffic in the region, however.

Austrailia

American units enter an empty Daly Waters, while two ships are reported off Exmouth. No doubt they've realized that I've abandoned this area.

China-Burma-India

The 6th Division is bought out from China. This 97 EXP unit is destined for the Pacific, probably Tinian.

IJA tanks are blasting a way through to Paoshan while the infantry plod along behind them. The lack of supply is more of a hiderance that the 2.4k Chinese army standing in their way.

Burma is still a mess, though the IJA is doing a good job in re-establishing hexside control. Some units in the north are still cut off. They might take a beating, but they won't be destroyed.

The British are making a move across the border. 8 units, 24k men, 200 guns and 750 AFV's are marching from Imphal. I should be able to concentrate my forces around Katha and hold until the troops from China arrive.


Burma is still a mess. The plan is to clear Katha, and reconstruct a frontline around that base, while the reinforcements from China clear up from Lashio northwards.


Industry

Home Island totals are: 2 million supplies, 2.4 million fuel units, 10.8 million supply units and 1 million fuel units.

I'm making an effort to move the 700k oil stockpiles from China/Manchuria to the Home Islands.

18k supplies are being dumped into China to enable repairs the Chungking HI.

I've started acclerating a great many ships, as I've plenty of points in both Nav and Merch pools.

Vehicle pools are at 13800 points, with armaments at 162000 points.

The A6M5 comes online in a few days, so R&D efforts will progress to the M5c.

Questions to the Gallery

Is there anything I'm forgetting regarding Tabiteuea? Lokasenna can go around, but I don't see how he can do that. A sidestep to the west takes him to Narau and Ocean, both of which are extremely exposed to raids from me. A sidestep north takes him to the Marshalls, where only Mili needs reinforcing.

It seems to me if he wants to play a CentPac game in '43, he has to take Tabiteuea in order to get some 4E capable bases. Am I right in thinking so?

Also, what defensive bonuses do atolls have? I'm aware of the madatory shock attack, but do they impart any terrain defense modifier like jungle or jungle rough?


The first brick in my Pacific Wall: Tabiteuea!


< Message edited by mind_messing -- 9/25/2014 5:52:10 PM >

(in reply to mind_messing)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: In the absence of orders... Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.686