GamesaurusRex
Posts: 505
Joined: 10/13/2013 Status: offline
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OK, Gentlemen, just focusing on 1941... and thumbing through some of my admittedly incomplete library of War-In-The-East themed books... when I compared them with the game's 1941 reinforcement schedule, I did not find any massive inconsistencies, but I did notice a few "missing pieces" that did jump out at me. To whit: 1) The 28th Army should start in Viazma, not way up north where it does. 2) The 53rd Army should appear in August '41, not October, '41. 3) The 58th Army should appear in December '41, not June '42. 4) The 59th Army is missing entirely and should appear in December '41. 5) The 60th Army is missing and should appear in December '41. (it appears incorrectly later in game when the 60th was redesignated as the 3rd Shock Army.) 6) The 61st Army is missing entirely and should appear in December '41. As for TOE and morale initial values, I suppose they'd be clones of the 50th-60th Armies. After the above corrections and looking at the way the game fleshes out all the "shell" army units as they appear, I guess the obvious answer is to simply boost the Russian AP per turn allotment (with intial game setting) to increase the Russian ability to generate replacements to a level suitable to support suicidal wastage of manpower. Then I suppose formulating some sort of HR (sudden death or time linked bonus VP?) to require Russian defence of forward Russian population/industrial centers would be in order to complete the mayhem. Anyway, something like this could improve the '41-'42 game period and avoid the "Running Russian Syndrome". This sort of adjustment would increase both German and Russian '41-'42 casualties in the simulation (which needs to happen) and would provide the Russian an incentive to fight forward to avoid HR penalties and to inflict attritional damage on the German Army early in the game. What do you think, Red Lancer ?
< Message edited by GamesaurusRex -- 5/12/2014 11:21:24 PM >
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