CyclopsSlayer
Posts: 583
Joined: 2/11/2012 Status: offline
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re: the above Carrier Design -You have no Direct weapon systems other than the Point Defense so the 'Combat Targeting' is unnecessary. Fighters have their own built in systems. Countermeasures is good as it helps keep the Carrier alive. -I find Point Defense to be of questionable utility. See below This is a Fighter at the point you can first build Carriers, using DW Wiki Tech Trees Tactical Interceptors Project size 480k Tactical Interceptor Top Speed 135 Turn Rate 54°/sec Shields 20 Targetting 50% Countermeasures 86% Weapons Damage 5 Weapons Range 200 Weapons Fire Rate 0.70 secs Dedicated Carriers Enable building of Carriers (when constructions size allows). Note that Carriers can be built 50% larger than current maximum ship construction size, but must dedicate 40% of their hull space to fighter bays. This is the Point Defense Cannon you display above; Enhanced Point Defense Project size 480k Improvements to Point Defense Cannon Size 3 Static Energy Used: 0 Close-in weapons system that fires deadly bursts at enemy fighters, disabling or destroying them. Damage 4 Range 170 Energy Used 4 Speed 470 Damage Loss 1 per 100 distance Fire Rate 0.54 secs Opens up: DualPhase Point Defense, Advanced Point Defense, Advanced Missiles =-=-=-=-=-=-=- OK if we assume a 100% base chance to hit(doubt it is anywhere close to that high), plus the +10% Targeting, minus the 86% Fighter Countermeasures, would give a 76% miss rate, 24% hits. 20 improved PD Cannon shots x 24% = 4.8 Hits. 4.8 Hits at 4 damage in close, or 3 at range = 19.2(14.4) Damage So with 20 PD Cannons every half second one Fighter will have its shields damaged, is that really worthy of 8% of your total ship size?
< Message edited by CyclopsSlayer -- 2/7/2014 12:14:54 AM >
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