SGHunt
Posts: 873
Joined: 1/20/2010 From: Lancaster, England Status: offline
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OK, a bit further on from first impressions - I am enjoying this game a great deal. I want more and more complex scenarios (please), although I have really enjoyed some of the short'n'sweet challenges. As with all board/counter games, it is an abstraction not a simulation, and I think it has been very well designed. Sure the AI does some strange things some times (like leaving cover when there's no real advantage - see Chris's observations above), but in general (in defence, as ever in PC games) it does a pretty good job, especially in fixed positions and when defending in successive lines. Overall, I am left with an 'impression' of quite realistic outcomes, such as when your attack simply melts away, after successive breaks and failed morale checks. The men aren't dead, they are out of the game, combat ineffective, hors de combat. Same with melee against broken squads - they aren't all liquidated: some are but the rest surrender, or run, or hide. Just part of the abstraction. As for the spotting vs area fire discussion, I am quite satisfied with how this works in the game, notwithstanding the excellent contributions to the debate. I have found that because in every scenario I am really short on time (even in Jonj01's long Karkhov 43 scenario, for example) it means I am always driving my men forward, and they got shot at. Problem solved - there's the enemy (time to "light them up!"). Because squads are rarely killed, you can accept some broken troops as these can be rallied and sent forward with the following wave. It's when you get pinned down and hosed with fire from several stacks, that's when the attack starts to fold. Someone above talked about it 'feeling' right and for me, it does too. There is a tendency for the tanks to get too close to each other (that's fine in the city), but then we wouldn't them duelling at half a mile, would we? And there tends to be too high a ratio of tanks to infantry in the scenario design. The combined arms stuff works really well IMO, and tanks are not complete masters of the battlefield when there is some decent cover about. Never really got on with night rules in SL - and I am struggling here too. Must try harder. Time now, at last, to try the campaigns! Thanks for what has clearly been a labour of love Von J PS good to see you here, Andy (Sabre), and other old campaigners
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