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v. 1.03 is now available for download

 
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v. 1.03 is now available for download - 2/13/2014 3:27:46 PM   
Surtur

 

Posts: 435
Joined: 8/6/2013
From: The Netherlands
Status: offline
Hi guys,

Patch 1.03 is now ready for download.

Here is the full changelog:

quote:

Gameplay / Game Logic (improvements & fixes)
Development level reduction done by regional decisions was not working.
Land mine decision can now affect cities, not only forts.
Messages on decisions with tests and conditions reworked so they are easier to understand when not successful.
Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
New option added in Menu\Options to play with ‘hidden activation’.

Database
Some abilities icons fixed.
* Added models and units for new flavor unit (USA Flotilla Bde.)
* Changed Mussel Shoals to forbid navigation up the Tennessee past the river region

Interface
Combat Power indicated on each map counter will be the sum of all combat powers of all stacks of the region.
Combat Power and the 3 gauges (hits, cohesion, Supply) only appear on enemy counters if there is at least 2 extra detection points toward the enemy stack.
Replay feature makes a comeback (experimental support!). If your current turn has a replay, then invoke the console and type loadreplay. Once the console has finished loading, you can hit space to start/pause/resume replay or hit escape to abort it.

Historical setting and events
Additional flavor units added at historical time: Cable Brigade, Texas Greyhounds, Waul Legion, Iron Cavalry Bde, Thomas’ Legion.
Sioux uprising event improved.
Fixed missing images (Kentucky)
Fixed texts (e.g. Virginia commissioned)
Added events for new Flavor Bde.

AI
AI has been improved on sending supply wagons and artilleries.
AI has been improved on resupplying algorithm.

Game Balance
Several tweaks for CSA and USA.
Things that would benefit CSA:
1) Add one more CSA draft card each year. They would receive 4 to current Union 8 cards (1:2 ratios).
2) Add 2 more cotton warehouses to the CSA, for a total of 5 (New Orleans, Charleston, Savannah, Mobile, Wilmington).
3) Add 4 barracks (New Orleans San Antonio, Macon, and Raleigh).
4) Add 6 VP to CSA production by increasing Objective value of New Orleans, Charleston, Savannah and Mobile.
5) Double troops from mobilization options
6) Increase money options yield from 400 to 600$

Things that would benefit US:
1) Raise the tax and bonds yield from 400 to 800$.
2) Add additional +15 FI bonuses for Emancipation proclamation.
3) Add Event creating 10 vol. brigades to Washington, and 5 vol. brigades to Alexandria in Nov, 61. Have them unlocked after 60 turns (2.5 years).
4) Add 6 barracks (Chicago, Detroit, Cleveland, Buffalo, Pittsburg, and Philadelphia).
5) Double troops from mobilization options.


Remember that, if you own the Bloody Road South expansion, you are already up-do-date.

The patch can be downloaded here


< Message edited by Surtur01 -- 2/13/2014 4:44:42 PM >
Post #: 1
RE: v. 1.03 is now available for download - 9/11/2014 9:37:37 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
would like to give it a go if a demo was made, but not 100% so will wait a bit longer, as none done as yet

hint hint

(in reply to Surtur)
Post #: 2
RE: v. 1.03 is now available for download - 9/18/2014 5:58:18 PM   
HeinzHarald

 

Posts: 140
Joined: 12/31/2013
From: Varberg, Sweden
Status: offline
In case anyone has missed it 1.04 has been available through auto-update for a little while now.

(in reply to zakblood)
Post #: 3
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