Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI prioritisation of victory hexes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> AI prioritisation of victory hexes Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI prioritisation of victory hexes - 2/15/2014 8:57:42 AM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline
I played a cracking game of The Partisan Defence. I had written a full AAR but lost my connection after an hour's typing.

Lots of ebb and flow with smart play from the AI Russian.

The one strange thing was in the final turn. I held all victory hexes but had used all my guys. The Russians could have waltzed a squad or two back into a couple of hexes, but didn't. Why would they not do that? It wasn't as though my guys could shoot, and in fact one hex was completely out of sight of all of my squads.

Other that that funny one, the game was excellent. A proper street fight.

PS sorry about the smiley face, I have no idea how to remove it!



< Message edited by fentum -- 2/15/2014 9:59:43 AM >
Post #: 1
RE: AI prioritisation of victory hexes - 2/15/2014 9:00:39 AM   
aaatoysandmore

 

Posts: 2848
Joined: 9/11/2013
Status: offline
Perhaps they felt sorry for the humans. Afterall they are beating all youse guys arses a lot.

(in reply to fentum)
Post #: 2
RE: AI prioritisation of victory hexes - 2/15/2014 4:10:06 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Ok so now I am worried.

I played 'Hello, how are you?' And had a cracking game once again. BUT the same thing happened at the last couple of turns. I held all Victory hexes and the Russians just stayed put. This is a worry in terms of AI ability.

(in reply to aaatoysandmore)
Post #: 3
RE: AI prioritisation of victory hexes - 2/15/2014 5:06:11 PM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
Status: offline
Would you be so kind as to go into the /saves/impulses directory and email me one of the saves from Hello How Are You about 2 turns from the end of the game or so? Email is tomp@matrixgames.com Thanks!

(in reply to fentum)
Post #: 4
RE: AI prioritisation of victory hexes - 2/15/2014 11:11:59 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

quote:

ORIGINAL: Tom Proudfoot

Would you be so kind as to go into the /saves/impulses directory and email me one of the saves from Hello How Are You about 2 turns from the end of the game or so? Email is tomp@matrixgames.com Thanks!



Hi Tom,

I will attempt that malarkey tomorrow. Thanks for caring!

Regards,

Fentum

(in reply to Tom Proudfoot)
Post #: 5
RE: AI prioritisation of victory hexes - 2/16/2014 3:50:35 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

I checked my save files and strangely enough I can't see 'Hello, how are you?' Sorry.

(in reply to fentum)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> AI prioritisation of victory hexes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266