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RE: Approaching the mid-game. Couple of questions

 
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RE: Approaching the mid-game. Couple of questions - 2/19/2014 2:51:50 PM   
pycco

 

Posts: 345
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From: United States of America
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yea its probably a good idea to start on a smaller map. if you like to play the spy game, i would suggest trying the mod Distant world expanded it adds lots of races. 2 of those have bonus to spying.

(in reply to towerbooks3192)
Post #: 31
RE: Approaching the mid-game. Couple of questions - 2/19/2014 3:40:22 PM   
towerbooks3192


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Joined: 8/12/2012
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quote:

ORIGINAL: pycco

yea its probably a good idea to start on a smaller map. if you like to play the spy game, i would suggest trying the mod Distant world expanded it adds lots of races. 2 of those have bonus to spying.


Got the mod installed. Great mod and the game feels like a new game. I like to roleplay and the best way to do it is to think like the race I am playing. Play it like a human being. Try to destroy all the other alien race and planets because of my greed. Bwahahahaha

Seriously though, it is my goal for now.

(in reply to pycco)
Post #: 32
RE: Approaching the mid-game. Couple of questions - 2/19/2014 4:35:48 PM   
elanaagain


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About mining bases. Early game you can design them with some defenses - especially if not located in a 'secure' area of space. As your border moves out, and the mining operations region become safer, you can retrofit them to have fewer or no defenses. Yes, keep upgrading mines on manual, and have 'new' designs that are actually less expensive as they have fewer defensive components. Balance between security and economy is more finely tuned this way.

(in reply to towerbooks3192)
Post #: 33
RE: Approaching the mid-game. Couple of questions - 2/20/2014 2:03:01 PM   
towerbooks3192


Posts: 337
Joined: 8/12/2012
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quote:

ORIGINAL: elanaagain

About mining bases. Early game you can design them with some defenses - especially if not located in a 'secure' area of space. As your border moves out, and the mining operations region become safer, you can retrofit them to have fewer or no defenses. Yes, keep upgrading mines on manual, and have 'new' designs that are actually less expensive as they have fewer defensive components. Balance between security and economy is more finely tuned this way.


I know I could but I reckon that if it will just be destroyed then I let it be. I don't know how to stop the computer from retrofitting it while keeping selected ones as the "older" defenseless model while the others are the ones with defenses.

(in reply to elanaagain)
Post #: 34
RE: Approaching the mid-game. Couple of questions - 2/20/2014 2:37:12 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
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quote:

I don't know how to stop the computer from retrofitting

You need to set the autoretrofit feature to Manual for that design at the Design screen.

(in reply to towerbooks3192)
Post #: 35
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