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RE: Update - 2/7/2015 3:52:23 AM   
SqzMyLemon


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July 2, 42:

Day two of the Allied air offensive in India sees large air battles over Cocanada and Vizagapatnam. Andre executes a CAP trap over Australian 6th Division, but I think my P-39's and Hurricanes perform as well as can be expected. My big Hurricane losses occurred sweeping over Cocanada.

On the day the Allies lose 26 aircraft (14 Hurricanes, 6 P-40E's and 6 P-39's), Japan 46 (20+ Oscar's, 20+ Zero's and a handful of Nick's). More importantly, the Allied bombers reached their targets and suffered almost no losses to enemy interdiction. Both airbases suffered substantial damage. AAR's of the raids follows:

--------------------------------------------------------------------------------
Morning Air attack on Cocanada , at 41,37

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 17,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 5
Ki-43-Ic Oscar x 14
Ki-45 KAIa Nick x 2

Allied aircraft
Hurricane IIb Trop x 14
B-17D Fortress x 15
B-17E Fortress x 40
P-38E Lightning x 6
P-40E Warhawk x 16

Japanese aircraft losses
Ki-43-Ic Oscar: 1 destroyed, 2 damaged
E7K2 Alf: 2 destroyed on ground

Allied aircraft losses
B-17D Fortress: 1 damaged
B-17E Fortress: 1 damaged

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 12
Airbase supply hits 5
Runway hits 53

--------------------------------------------------------------------------------
Morning Air attack on Vizagapatnam , at 42,37

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-45 KAIa Nick x 3

Allied aircraft
Blenheim IV x 55

Japanese aircraft losses
Ki-45 KAIa Nick: 3 damaged

No Allied losses

Airbase hits 8
Airbase supply hits 6
Runway hits 21

Aircraft Attacking:
15 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
11 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
14 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
15 x Blenheim IV bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb

CAP engaged:
264th Sentai with Ki-45 KAIa Nick (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 30000.
Time for all group planes to reach interception is 25 minutes

The Allied air force is ordered to stand down for a day to allow fatigue to drop and some repairs. I am close to being able to send 100 B-17's against the next target (Bezwada), but need a few days for the bombers to be ready.

I think Andre is surprised I have so many B-17's in India. The comment was "55 B-17's? Really?" Wait till I hit him with everything in a few days. I could have close to 200 bombers flying.

I have to admit, I'm liking the Allied bomber force. I know it is fragile, with few replacements, but so far I've limited my losses and seeing quite an effective bomber force coming into it's own.

< Message edited by SqzMyLemon -- 2/7/2015 4:53:33 AM >


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Post #: 301
RE: Update - 2/7/2015 9:53:40 AM   
obvert


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Yeah. If the Japanese go for India it makes the most sense to have them here and to spend fighters to make them worthwhile. Looks like you really played these turns well to both get bombers through and still get nearly 2:1 with your fighters using all first generation airframes.

It is fragile, but you don't want to use the 4Es daily. They're for strategic missions, and if the strategic goal is to shut these bases, you hoard them up and strike big and often until the mission is accomplished, then use the expendable 2Es to maintain the damage after and keep disruption up on his forces until the 4Es are again ready. Sounds you already have most of it sorted out though.

PS - Don't respond to his psych. games with the 'Really?' comments. He knows that's actually nothing. I'm sure at some point he's had 200 Sallys flying over a target in China. Maybe daily. 55 x 8 is actually a bit less than 200 x 4.

< Message edited by obvert -- 2/7/2015 10:56:54 AM >


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Post #: 302
RE: Update - 2/7/2015 3:50:56 PM   
Bif1961


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A B-17E could carry up to 17,600 pounds, while a Sally had a bomb load of 2,200 pounds. So the B-17E had 8 times the bomb load of a Sally. 55 x 17,600 = 968,000 pounds of bombs vice 200 x 2,200 = 440,000 pounds of bombs. So by bomb load 55 B-17Es are more than twice as much as 200 sallys.

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Post #: 303
RE: Update - 2/7/2015 4:14:11 PM   
witpqs


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quote:

ORIGINAL: Bif1961

A B-17E could carry up to 17,600 pounds, while a Sally had a bomb load of 2,200 pounds. So the B-17E had 8 times the bomb load of a Sally. 55 x 17,600 = 968,000 pounds of bombs vice 200 x 2,200 = 440,000 pounds of bombs. So by bomb load 55 B-17Es are more than twice as much as 200 sallys.

That does not account for range or fuel, does it?

At any rate, it's the bomb load in the game that makes the comparison.

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RE: Update - 2/8/2015 6:30:43 AM   
obvert


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quote:

ORIGINAL: Bif1961

A B-17E could carry up to 17,600 pounds, while a Sally had a bomb load of 2,200 pounds. So the B-17E had 8 times the bomb load of a Sally. 55 x 17,600 = 968,000 pounds of bombs vice 200 x 2,200 = 440,000 pounds of bombs. So by bomb load 55 B-17Es are more than twice as much as 200 sallys.


It's all about what we're given to use in game

The practical bomb load of a B-17 was never 17,600 pounds though. Have a look at some typical loads in Europe. By most accounts the loads were most often between 4-5k pounds, but several missions of up to 8k pounds were run also.

http://forum.12oclockhigh.net/showthread.php?t=1505

If you want to even get more precise, in WITP-AE, you'd calculate for the 250kg bomb, which is heavier than a 500 pounder.




Attachment (1)

< Message edited by obvert -- 2/8/2015 1:25:24 PM >


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Post #: 305
RE: Update - 2/9/2015 8:53:01 PM   
SqzMyLemon


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July 3/42:

A quiet day with no air activity in India by either side.

Allied targets for the 4th are airbases at Bezwada and Vizagapatnam. Japanese ground forces number 20 units at Bezwada, so once the airbase is neutralized the bombers will concentrate on ground troops and put those 500 pounders to work.

Andre made a comment about the activity he's noticed at Cape Town. I told him straight out it was my Ceylon amphibious forces beginning to arrive and nothing to worry about. Let's see if telling him the truth can be an effective form of Maskirovka.

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Post #: 306
RE: Update - 2/23/2015 8:08:50 PM   
SqzMyLemon


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After an almost two week hiatus a turn arrived from Andre, whose been busy with family and travel, so updates should start to appear periodically once again.

Not much to report on the turn. The only action of note was the first bombing missions against Bezwada's airbase. Results were mixed. Air losses were almost even with the slight edge to the Allies, but severe storms limited the effectiveness of the bombers who faced little resistance. My fighters on LRCAP over Bezwada performed much better against the Tojo's this time, but the P-39's and Hurricane's on escort suffered moderate losses.

So here is a question for those who may be following. I have five American and 2 British CV's available and I'm contemplating a raid against Colombo. With almost 100% of Japanese CV strength in the Central Pacific I'd be facing only LBA, and perhaps a couple of CVL's or CVE's. I believe Andre has surface assets worth hitting at Colombo, including BB Yamato. I just wonder if this would be considered a risk I shouldn't take at this time? With the planned invasion of Ceylon on the table, would it be best to hold off? The thought is if I raid Colombo and Andre reacts by sending KB to the IO, I could redeploy my CV's to Australia and strike at New Caledonia or Fiji instead of Ceylon later in the year.

Any thoughts?

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Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 307
RE: Update - 2/23/2015 8:26:26 PM   
Lokasenna


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quote:

ORIGINAL: SqzMyLemon

After an almost two week hiatus a turn arrived from Andre, whose been busy with family and travel, so updates should start to appear periodically once again.

Not much to report on the turn. The only action of note was the first bombing missions against Bezwada's airbase. Results were mixed. Air losses were almost even with the slight edge to the Allies, but severe storms limited the effectiveness of the bombers who faced little resistance. My fighters on LRCAP over Bezwada performed much better against the Tojo's this time, but the P-39's and Hurricane's on escort suffered moderate losses.

So here is a question for those who may be following. I have five American and 2 British CV's available and I'm contemplating a raid against Colombo. With almost 100% of Japanese CV strength in the Central Pacific I'd be facing only LBA, and perhaps a couple of CVL's or CVE's. I believe Andre has surface assets worth hitting at Colombo, including BB Yamato. I just wonder if this would be considered a risk I shouldn't take at this time? With the planned invasion of Ceylon on the table, would it be best to hold off? The thought is if I raid Colombo and Andre reacts by sending KB to the IO, I could redeploy my CV's to Australia and strike at New Caledonia or Fiji instead of Ceylon later in the year.

Any thoughts?


I'll start at the end... the trouble with the last bit is that you have to move around the outside of his circle and he can move within it - a much shorter distance that he has to cover if he wants to reposition his CVs again once yours disappear from the IO... Which is not to say that it's a good idea, just that it's not a given that he'll still be near the SRA or IO with KB in the month that it takes you to drive your CVs to the east coast of Australia. It's only a 2-week transit time from Singapore to Rabaul, if that.


As for raiding Colombo... if you have a solid picture of his LBA there and think it weak, you could come at him from the south at high speed and cross your fingers. If there is a decent level of airfields and Av Support on Ceylon, though... you'll only have a single day's raid to do it. Unless you knock out an airfield with your raid also, but that diverts from your stated objective of sinking shipping. More intel needed, I think. As for how it would affect your reinvasion of Ceylon, depending on the results of your raid you would accomplish one of two things: either alerting him that you're coming here (if your raid is weak or delivers poor results) or convincing him that he can't hold here (if your raid gets good results). Those outcomes are dependent somewhat on luck, sure, but also upon what he has on the island as that will determine your degree of success more than anything else. So... again, more intel needed .

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Post #: 308
RE: Update - 2/24/2015 6:27:47 PM   
SqzMyLemon


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July 6/42:

Oucho. A bad day for Allied air over Bezwada. The previous day's raid was well coordinated and supported by sweeps, that was not the case today.

I decided to rely on escorts and LRCAP and paid the price for my complacency. Raids were not coordinated and the first group of Blenheim's arrived with only P-39's and Hurricane IIb's for escort, with no high cover LRCAP appearing, and get hammered. It looks like there were six Japanese fighter units assigned to LRCAP of Bezwada and despite the escorts having roughly even numbers...it got ugly. Follow up raids with smaller groups of Blenheim's and the main raid of B-17's were supported by LRCAP and escorts so losses were far lower than the first raid. On the day, only 15 Japanese planes are lost compared to 49 Allied aircraft, mainly P-39's, Hurricane's and Blenheim's. I should have swept the base first to degrade the CAP as well, but didn't this time and the results were predictable.

I may have to stop using the 2E bombers and weaker fighters in the short term. Pools are ok, but another day or two of losses like these and there will be no replacements for these airframes. Unfortunately, the 2E's need escort to get through without horrendous losses, but the fighters assigned get massacred as a result. I'm going to have to change my tactics and use the 2E's only when I know they will face limited opposition. The 4E's will have to carry the load and luckily another two bomber squadrons will arrive in India within a week.

< Message edited by SqzMyLemon -- 2/24/2015 7:28:55 PM >


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Post #: 309
RE: Update - 2/25/2015 5:04:09 PM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

As for raiding Colombo... if you have a solid picture of his LBA there and think it weak, you could come at him from the south at high speed and cross your fingers. If there is a decent level of airfields and Av Support on Ceylon, though... you'll only have a single day's raid to do it. Unless you knock out an airfield with your raid also, but that diverts from your stated objective of sinking shipping. More intel needed, I think.


I received solid recon information on both Madras and Colombo last turn, July 7th. Colombo has 30 auxiliary and 82 bomber aircraft...no fighters. 30 ships are reported in port and 10 surface ships consisting of CA's, CL's and DD's at sea. So there are plenty of targets. Madras sports 144 Japanese fighter aircraft and all other fighters are located at forward airbases. If this is the case, and remains so for the next few weeks, a raid on Colombo could be completely unexpected.

To further your query regarding the airbase, the plan is to use both Bellary and Hyderabad to base 4E's with the intention of performing a simultaneous strike against the airbase at Colombo. I will have roughly 15 bomber squadrons available totalling 120 B-17's.

I've ordered the CV's to move out from Cape Town, so it will come down to remaining undetected on the approach Ceylon for the raid to go ahead.


< Message edited by SqzMyLemon -- 2/25/2015 6:07:30 PM >


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Post #: 310
RE: Update - 2/25/2015 5:35:51 PM   
Lokasenna


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Lokasenna

As for raiding Colombo... if you have a solid picture of his LBA there and think it weak, you could come at him from the south at high speed and cross your fingers. If there is a decent level of airfields and Av Support on Ceylon, though... you'll only have a single day's raid to do it. Unless you knock out an airfield with your raid also, but that diverts from your stated objective of sinking shipping. More intel needed, I think.


I received solid recon information on both Madras and Colombo last turn, July 7th. Colombo has 30 auxiliary and 82 bomber aircraft...no fighters. 30 ships are reported in port and 10 surface ships consisting of CA's, CL's and DD's at sea. So there are plenty of targets. Madras sports 144 Japanese fighter aircraft and all other fighters are located at forward airbases. If this is the case, and remains so for the next few weeks, a raid on Colombo could be completely unexpected.

To further your query regarding the airbase, the plan is to use both Bellary and Hyderabad to base 4E's with the intention of performing a simultaneous strike against the airbase at Colombo. I will have roughly 15 bomber squadrons available totalling 120 B-17's.

I've ordered the CV's to move out from Cape Town, so it will come down to remaining undetected on the approach Ceylon for the raid to go ahead.



Sounds good. Will be watching.

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Post #: 311
RE: Update - 2/27/2015 5:26:48 AM   
SqzMyLemon


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Well now. Things just got interesting...

Japanese forces invade Diego Garcia. I should have clued in earlier when Andre took Addu, but I figured Diego Garcia was secure and didn't further reinforce the base, hindsight is 20/20. This now poses an interesting dilemma for Andre. Will he reinforce, or rely on a string of naval bombardments to pound the defenders? Either way, how's this for timing? I think there's a good chance to bloody his nose if I time things right considering what I just put into motion.

AAR's of the action at Diego Garcia follow:

--------------------------------------------------------------------------------
Night Naval bombardment of Diego Garcia at 11,62 - Coastal Guns Fire Back!

5 Coastal gun shots fired in defense.

Japanese Ships
BB Yamato, Shell hits 1
BB Kongo
CA Chokai
CL Kinu
CL Natori

Allied ground losses:
51 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 5 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (2 destroyed, 4 disabled)

Port hits 11
Port fuel hits 6
Port supply hits 3

E13A1 Jake acting as spotter for BB Yamato
BB Yamato firing at DG RN Detachment
DG RN Detachment firing at BB Yamato
E13A1 Jake acting as spotter for BB Kongo
BB Kongo firing at Diego Garcia
CA Chokai firing at Diego Garcia
CL Kinu firing at Diego Garcia
CL Natori firing at Diego Garcia

--------------------------------------------------------------------------------
Pre-Invasion action off Diego Garcia (11,62)

15 Coastal gun shots fired in defense.

Japanese Ships
BB Mutsu
DD Kuretake
AMC Kiyosumi Maru

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
93 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 3 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 5 (3 destroyed, 2 disabled)

BB Mutsu firing at 46th Indian Brigade
DD Kuretake firing at 46th Indian Brigade
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards

--------------------------------------------------------------------------------
Amphibious Assault at Diego Garcia (11,62)

TF 402 troops unloading over beach at Diego Garcia, 11,62

Japanese ground losses:
186 casualties reported
Squads: 1 destroyed, 35 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (0 destroyed, 5 disabled)

19 troops of a IJA Infantry Squad lost in surf during unload of 14th Guards Rgt

-------------------------------------------------------------------------------
Ground combat at Diego Garcia (11,62)

Japanese Shock attack

Attacking force 1920 troops, 16 guns, 0 vehicles, Assault Value = 71

Defending force 3761 troops, 13 guns, 154 vehicles, Assault Value = 184

Japanese adjusted assault: 2

Allied adjusted defense: 137

Japanese assault odds: 1 to 68 (fort level 3)

Combat modifiers
Defender: forts(+), leaders(-), disruption(-), experience(-)
Attacker: shock(+), leaders(-), disruption(-), fatigue(-)

Japanese ground losses:
574 casualties reported
Squads: 5 destroyed, 40 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 0 disabled

Allied ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 2 disabled

Assaulting units:
14th Guards Rgt /1

Defending units:
754th Tank Battalion
46th Indian Brigade
DG RN Detachment

Diego Garcia was mined, and it's unfortunate that I couldn't get a single mine hit, especially against an amphibious TF off the beaches.

_____________________________

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Post #: 312
RE: Update - 2/27/2015 8:50:47 PM   
Lokasenna


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And what does that do for your plans to raid Ceylon?

On the other hand, if you move in quickly before he has a chance to really get set up at Diego...it could be extra surprise for him?

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Post #: 313
RE: Update - 2/27/2015 10:56:08 PM   
obvert


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This could get interesting, but be careful too!!

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Post #: 314
RE: Update - 2/28/2015 5:36:34 PM   
SqzMyLemon


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I think the chance to sink some battleships and cruisers at sea trumps trying a raid on Colombo to sink a number of submarines and transports. Last turn, naval search indicated a large number of TF's at Colombo, which I presume to be follow up supporting TF's which will head to Diego Garcia. It doesn't make sense to just land a regiment on Diego Garcia and not make it a search platform to secure Ceylon's flank.

My CV's will arrive on map in six days at mission speed. The timing could be perfect to catch a large number of transport TF's and possibly a retiring bombardment BB force.

I think the chance of encountering Japanese CV's is minimal. System damage had accumulated enough on Andre's raid at Christmas Island to cause smoking on all ships encountered during various combat replays. Factor in CV Zuikaku needing some yard time, after taking a torpedo hit near Christmas Island, it isn't likely Andre can get them all the way to the IO in time without adding more system damage. I do worry about Japanese LBA on Ceylon, especially Betty/Nell torpedo bombers, but recon still indicates a lack of fighters on Ceylon so if they do fly, I don't anticipate any escorts. We all know what happens to unescorted Japanese torpedo bombers.

It definitely might get interesting, all comes down to timing and if Andre will cooperate as I hope he will. That man loves to use BB's on naval bombardment missions.

_____________________________

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Post #: 315
RE: Update - 2/28/2015 6:02:07 PM   
BBfanboy


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Hoping your ambush works as planned!
Have you got a bead on mini-KB? It could stand against two US carriers (not sure how many you have coming to the party).

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Post #: 316
RE: Update - 2/28/2015 6:06:19 PM   
SqzMyLemon


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quote:

ORIGINAL: BBfanboy

Hoping your ambush works as planned!
Have you got a bead on mini-KB? It could stand against two US carriers (not sure how many you have coming to the party).


There is no mini-KB. At best there might be a couple of CVL's and CVE's in the theatre. Andre committed practically his entire CV force on the raid in the Central Pacific.

I am bringing two British and five American CV's to this particular party.


_____________________________

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Post #: 317
RE: Update - 2/28/2015 6:15:19 PM   
BBfanboy


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quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: BBfanboy

Hoping your ambush works as planned!
Have you got a bead on mini-KB? It could stand against two US carriers (not sure how many you have coming to the party).


There is no mini-KB. At best there might be a couple of CVL's and CVE's in the theatre. Andre committed practically his entire CV force on the raid in the Central Pacific.

I am bringing two British and five American CV's to this particular party.


Sounds like a flashmob! Something tells me there is going to be some destructive partying!

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Post #: 318
RE: Update - 3/1/2015 12:33:19 AM   
SqzMyLemon


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I forgot to mention that I also have reinforcements already en route to Diego Garcia. A regiment of U.S. 40th Division, another BF and a Naval Construction Bn. Supply, fuel are also inbound. Andre's operation preceded my reinforcing the base by about 10 days, go figure!

< Message edited by SqzMyLemon -- 3/1/2015 1:35:25 AM >


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Post #: 319
RE: Update - 3/1/2015 2:50:44 AM   
SqzMyLemon


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July 10/42:

Lost a couple of unescorted transports today near Socotra. I don't tend to send transports unescorted, so I must have forgot about these two. They were valuable 5500 and 6400 ton capacity, stupid!

Well, I didn't think of option 3 for Andre at Diego Garcia. He is pulling out. Will he try again, who knows? Something tells me he won't. He's also got at least one CV southeast of the base, as he launched 27 Kate's against the port to hit a docked PG. Damn, I'm still five days away and it would be awesome to bag a CV, but I think there will be empty Ocean when I arrive. This means the Colombo raid could still be in play though. There are definitely tons of Japanese naval assets in the area.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 320
RE: Update - 3/21/2015 3:33:21 AM   
SqzMyLemon


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We've reached July 20th and I'm awaiting the replay file. The pace of the game has been slow with numerous delays for various reasons, however, recently turn rate has increased and may be steady for the remainder of March.

There isn't much to update in terms of action, but there is always progress behind the front lines. India remains the focus for me, but China has drawn Andre's attention once again.

In India it's a stalemate. Allied forces are deploying for two main offensive pushes at the moment. With Andre concentrating 20 units at Bezwada, I've decided to push on the flanks towards Mangalore in the west, and Ranchi in the east. Bezwada remains the primary objective, but I'm not yet in a position to move fully on the base without weakening my overall defensive position. I've decided to try and force Andre to spread out his forces so I can isolate and defeat portions of them in detail. Interestingly enough, Japanese recon units have pushed to within 46 miles of Benares and Patna. Patna is weakly held by a lone British base force, while Benares has just been reinforced with an Indian division and the Americal Division. Allied forces continue to advance towards Ranchi, spearheaded by the Burma Division. These troops remain undetected to my knowledge, so far. In the west, Indian units are moving out from Goa towards Mangalore, but this move is more of an effort to draw Japanese reinforcements away from Bezwada than a serious attempt to take the base.

To my knowledge, Andre is unaware that there are three U.S. divisions in India, the Americal, 27th and 32nd. The remaining components of British 2nd Division should arrive at Karachi within a week and will rail to Jubbulpore to reform, where it will reinforce the drive against Ranchi.

Allied bombers have been stood down for almost a week to allow all units to rest, replenish and train for the upcoming offensives. Airbase expansion has been ongoing and the Allies are now in a position to hit hard throughout India with B-17's and B-24's.

No further Japanese move against Diego Garcia. I've reinforced the Atoll with the 1st USMC EAB and elements of U.S. 40th Division.

In China, Lanchow fell to Japanese assault on July 19th, so the supply situation will begin to deteriorate quickly for me in China. A Japanese assault against Kweilin is imminent, but I'm hoping to withdraw from the base before the first assault and waste the months of preparation Japanese forces have undergone. China is going to get ugly real fast, but no supply means I can't conduct offensive operations so all I can do is delay and try to withdraw in good order.

That's about it. I'll post some screens to bring things up to date, but those are pending on the completion of a planned operation that I won't go into detail on just yet.



< Message edited by SqzMyLemon -- 3/21/2015 6:00:24 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 321
RE: Update - 3/21/2015 6:33:08 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Glad to hear you are still playing. You are just getting to the stage where it starts to be fun for the Allies, so I hope the contest continues.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 322
RE: Update - 3/21/2015 8:57:18 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Nice work stopping the advance Joseph. Looks like you'll be pushing back soon.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to BBfanboy)
Post #: 323
RE: Update - 3/21/2015 5:22:54 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Thanks for the comments Erik and BBfanboy.

I don't think there is any fear of the game ending prematurely. Andre's got a lot going on and I just have to be patient for turns sometimes. It's turning out to be a great game.

Teaser Alert...It's on.

U.S. carriers have reached their staging area undetected and are now ordered to make a full speed run of 13 hexes to their launch position. They will then turn into the wind and launch all aircraft from 6 hexes away, target...

Colombo!

I've attached a screen showing the position of my CV's and the Japanese TF's currently at Colombo. There are additionally 49 ships docked in port. All bombers have been assigned enemy surface ships as the primary target and the port as secondary. Recon still shows no fighters based at Colombo, but there are 70 bombers and 7 auxiliary aircraft indicated so the threat of enemy attacks against my forces remains high. I've assigned CAP of 50% to protect the fleet.

I've also moved into position all the U.S. heavy bomber squadrons and targeted Colombo's port and airbase. Range for the bombers is between 15 and 19 hexes, so some will be carrying reduced loads.

My fingers are crossed that my CV's complete their move as ordered and lay one hell of a surprise on Andre, while avoiding any serious damage/loss to enemy LBA.









Attachment (1)

< Message edited by SqzMyLemon -- 3/21/2015 6:26:46 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to obvert)
Post #: 324
RE: Update - 3/21/2015 5:56:56 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Here's hoping RL does not get in the way of getting the next turn running ... and reported on in 3D detail!


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 325
July 22/42 Update - 3/22/2015 12:05:52 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Well, score one for the Allies. The operation went well, if not exactly according to plan, as Andre actually picked the same day to begin a massive move towards Diego Garcia with all those SCTF's. Despite the enemy ships not being where I had planned, Japan still got a bloody nose today.

The U.S. carriers arrived where they were supposed to and launched their strike packages against numerous Japanese TF's that were spotted northwest of my position heading towards Diego Garcia. In addition to the carrier based attacks, all the American bomber squadrons got the green light and hit the port at Colombo. Much to my surprise, look who was still around after taking four torpedoes from a Dutch submarine months back. I'll post all the relevant AAR's to make things easier.

--------------------------------------------------------------------------------
Morning Air attack on Colombo , at 29,48

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17E Fortress x 38
B-24D Liberator x 4

No Allied losses

Japanese Ships
CV Kaga, Bomb hits 3, heavy fires, heavy damage
BB Kongo, Bomb hits 9, on fire
CA Ashigara, Bomb hits 1
xAK Unyo Maru #2, Bomb hits 1, on fire
SS I-155, Bomb hits 1, heavy damage

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Port hits 5

Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
8 x B-17E Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb
4 x B-24D Liberator bombing from 10000 feet *
Port Attack: 5 x 500 lb GP Bomb
7 x B-17E Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb

Fuel storage explosion on CV Kaga

--------------------------------------------------------------------------------
Morning Air attack on Colombo , at 29,48

Weather in hex: Thunderstorms

Raid spotted at 20 NM, estimated altitude 13,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
no flights

Allied aircraft
B-17E Fortress x 34

Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed on ground
B5N2 Kate: 1 destroyed on ground

No Allied losses

Japanese Ships
BB Kongo, Bomb hits 1, on fire

Repair Shipyard hits 3
Airbase hits 3
Runway hits 7
Port hits 1

Aircraft Attacking:
3 x B-17E Fortress bombing from 10000 feet
City Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet *
Airfield Attack: 4 x 500 lb GP Bomb
7 x B-17E Fortress bombing from 10000 feet *
Airfield Attack: 4 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet *
City Attack: 4 x 500 lb GP Bomb
8 x B-17E Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Koggala at 24,52

Weather in hex: Severe storms

Raid spotted at 15 NM, estimated altitude 14,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
F4F-4 Wildcat x 32
SBD-3 Dauntless x 16

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
CA Mogami
DD Amatsukaze
DD Isokaze

Aircraft Attacking:
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Carrier support unable to supply air cover.

--------------------------------------------------------------------------------
Morning Air attack on TF, near Colombo at 29,48

Weather in hex: Thunderstorms

Raid spotted at 20 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F4F-4 Wildcat x 48
SBD-3 Dauntless x 16
TBF-1 Avenger x 13

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
DD Nowaki, Bomb hits 1, and is sunk
DD Yugumo
DD Kagero
DD Hagikaze, Bomb hits 1, on fire

Aircraft Attacking:
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring DD Hagikaze
Magazine explodes on DD Nowaki

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Koggala at 25,51

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F4F-4 Wildcat x 64
SBD-3 Dauntless x 79
TBF-1 Avenger x 13

Allied aircraft losses
SBD-3 Dauntless: 10 damaged
SBD-3 Dauntless: 1 destroyed by flak

Japanese Ships
CVE Unyo, Bomb hits 2, Torpedo hits 2, heavy fires, heavy damage
DD Hatsukaze
CA Chokai, Bomb hits 2, on fire
CS Mizuho, Bomb hits 5, heavy fires, heavy damage
DD Hayashio
BB Mutsu, Bomb hits 2
DD Maikaze, Bomb hits 1, heavy fires
DD Natsushio, Bomb hits 1, on fire
CA Mikuma

Aircraft Attacking:
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
11 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
11 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb GP Bomb
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Carrier support unable to supply air cover..
Heavy smoke from fires obscuring CVE Unyo
Heavy smoke from fires obscuring CS Mizuho
Heavy smoke from fires obscuring DD Maikaze

--------------------------------------------------------------------------------
Afternoon Air attack on Colombo , at 29,48

Weather in hex: Light cloud

Raid spotted at 15 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 16

Allied aircraft losses
B-17D Fortress: 1 damaged

Japanese Ships
CV Kaga, Bomb hits 5, on fire, heavy damage
BB Kongo, Bomb hits 1

Port hits 2

Aircraft Attacking:
8 x B-17D Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb
8 x B-17D Fortress bombing from 10000 feet *
Port Attack: 4 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Koggala at 26,54

Weather in hex: Heavy rain

Raid detected at 38 NM, estimated altitude 7,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
B5N1 Kate x 22

Allied aircraft
F4F-4 Wildcat x 85

Japanese aircraft losses
B5N1 Kate: 3 destroyed, 6 damaged

No Allied losses

Allied Ships
CV Yorktown
BB North Carolina, Bomb hits 2
CA Northampton, Bomb hits 1, on fire

Aircraft Attacking:
17 x B5N1 Kate bombing from 6000 feet
Naval Attack: 2 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (4 airborne, 12 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 6000 and 14000.
Time for all group planes to reach interception is 22 minutes
VF-42 with F4F-4 Wildcat (5 airborne, 12 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 14000 and 34000.
Time for all group planes to reach interception is 19 minutes
VF-6 with F4F-4 Wildcat (1 airborne, 12 on standby, 0 scrambling)
5 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 1000 and 14000.
Time for all group planes to reach interception is 14 minutes
VF-8 with F4F-4 Wildcat (4 airborne, 12 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters between 6000 and 9000.
Time for all group planes to reach interception is 21 minutes
VF-71 with F4F-4 Wildcat (5 airborne, 12 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 14000 , scrambling fighters between 5000 and 14000.
Time for all group planes to reach interception is 15 minutes

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Koggala at 24,52

Weather in hex: Light cloud

Raid spotted at 20 NM, estimated altitude 20,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
SBD-3 Dauntless x 16
TBF-1 Avenger x 13

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
CA Mogami
DD Amatsukaze
DD Isokaze

Aircraft Attacking:
11 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

Carrier support unable to supply air cover.

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Addu at 22,53

Weather in hex: Severe storms

Raid spotted at 14 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
F4F-4 Wildcat x 16
SBD-3 Dauntless x 16

No Allied losses

Japanese Ships
DD Satsuki
DD Suzukaze
DD Yugiri, Bomb hits 1, on fire

Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring DD Yugiri

--------------------------------------------------------------------------------
Afternoon Air attack on Colombo , at 29,48

Weather in hex: Light cloud

Raid spotted at 13 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
SBD-3 Dauntless x 16
TBF-1 Avenger x 13

Allied aircraft losses
TBF-1 Avenger: 1 destroyed by flak

Japanese Ships
CV Kaga, Bomb hits 3, heavy fires, heavy damage
BB Kongo, Bomb hits 3, on fire
SS I-7, Bomb hits 1, heavy damage
DD Arare, Bomb hits 1, heavy fires

Port hits 3

Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
13 x TBF-1 Avenger bombing from 9000 feet
Port Attack: 2 x 500 lb GP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb
5 x SBD-3 Dauntless releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Koggala at 25,51

Weather in hex: Heavy rain

Raid spotted at 12 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
no flights

Allied aircraft
TBF-1 Avenger x 13

No Japanese losses

No Allied losses

Japanese Ships
CVE Unyo, Torpedo hits 3, and is sunk

Aircraft Attacking:
13 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

Carrier support unable to supply air cover.

I'm happy with the results despite not scoring more hits on the BB's and CA's. Unfortunately, most of my Devastator's targeted the CVE and DD's rather than the more valuable capital ships. Still, any losses I can inflict for the remainder of 1942 are huge. I'm surprised the Kate's got through such a heavy CAP. Seventeen made it through thanks to the poor warning time. Only the Lexington has been through it's June upgrade, all the other carriers are due their June and July refits. I'm guessing the lack of the radar upgrades played a big role in the poor air defence. The hits on North Carolina are negligible, but the cruiser has about 30 system damage and is reduced to 26 kts.

Kaga has to be hurting again and suffering a fuel storage explosion can't be good. It will come down to Japan's damage control, but considering she's already survived four torpedo hits, I'm not optimistic she'll go down in port.

The plan now is to get out of Dodge. I am glad to have ambushed Andre, but the number of surface combat ships in such close proximity to my CV's is alarming. I've detached a SCTF to try and run interference to allow the CV's to bolt southwest. If all goes well I will avoid a night surface action ("For the night is full or terrors" as GreyJoy likes to quote ) and also be out of Betty/Nell range come daylight. I'm not sure Andre will pursue. If he doesn't catch me and ends up in within range come daylight it could get even uglier for him. It's going to be interesting to see what he does.

In India, the Japanese Imperial Guards Division captured Patna. However, that leaves it exposed to air attack and Allied ground forces are moving out from Benares to engage the gaggle of Japanese ground units that has appeared in the area. All the 4E's have been re-deployed and after a day of rest they will be ordered to close Patna's airbase and hammer the IG.

A good day for the Allies, now to get away clean. Screenshot of the naval dispositions follows:





Attachment (1)

< Message edited by SqzMyLemon -- 3/22/2015 1:09:25 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 326
RE: July 22/42 Update - 3/22/2015 3:14:49 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
After several disappointments in other AARs when significant clashes failed to happen, you really delivered!

Here's hoping Kaga burns up after all those bomb hits - the FSE explosion did some damage but by afternoon strikes was down to "Fires" from the morning's "Heavy Fires", until your further bomb hits got the "Heavy Fires, Heavy Damage" assessment again. I give her survival odds of 50-50 only because she is in a major port, maybe even in the Shipyard drydock.

Well done on the planning, sneaking and execution of that raid!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SqzMyLemon)
Post #: 327
RE: July 22/42 Update - 3/22/2015 4:14:47 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: BBfanboy

After several disappointments in other AARs when significant clashes failed to happen, you really delivered

Well done on the planning, sneaking and execution of that raid!


Thank you. I'm glad to have delivered.

However, I've had my share of units laying a giant, steaming, turd at times too. Sometimes it all comes down to luck, no matter how much preparation you undertake.



_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to BBfanboy)
Post #: 328
Ah crap... - 3/22/2015 4:32:42 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Well the AE gods giveth, then take away.

Andre sends some small expendable SCTF's to try and cause some havoc, and well, they do and it's rather embarrassing for Allied forces, especially the Australian Navy. Despite a solid first engagement against a Japanese CA, the tide completely turned during the next two engagements resulting in a good old ass whooping. I guess the old DD's are just that, old, and no match for Japanese DD's at night. Anyway, kudos to Andre for throwing out some expendable DD's (CA Mogami an exception of course) and achieving fantastic results. It definitely takes away from the day before.

I detached CA's Australia, Canberra and three old American DD's to run interference while the CV's withdrew at full speed. Three separate Japanese SCTF's interdicted my forces at night and by morning the Allies were shredded. The only positive spin I can put on this is that the CV's got away. In hindsight, I wonder if I had simply withdrawn all my TF's at full speed without creating a diversionary SCTF, I'd not have been better off. Instead, I lose one CA, two DD's and the second CA is alone without escort, heavily damaged and facing a bleak future. AAR's follow:

AFTER ACTION REPORTS FOR Jul 23, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Koggala at 25,53, Range 10,000 Yards

Japanese Ships
CA Mogami, Shell hits 5, Torpedo hits 1, heavy fires, heavy damage
DD Isokaze
DD Amatsukaze
DD Oshio

Allied Ships
CA Australia, Shell hits 4
CA Canberra, Shell hits 1, on fire
DD Hughes, Shell hits 3, heavy fires
DD Anderson
DD Russell, Shell hits 4, heavy fires

Improved night sighting under 78% moonlight
Maximum visibility in Partly Cloudy Conditions and 78% moonlight: 11,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
CONTACT: Allied lookouts spot Japanese task force at 10,000 yards
Sone, Akira crosses the 'T'
CA Mogami engages CA Australia at 10,000 yards
CA Australia engages DD Oshio at 10,000 yards
DD Oshio engages DD Russell at 10,000 yards
DD Anderson engages DD Oshio at 10,000 yards
DD Oshio engages DD Hughes at 10,000 yards
Range closes to 5,000 yards
CA Mogami engages CA Australia at 5,000 yards
CA Australia engages DD Oshio at 5,000 yards
DD Oshio engages DD Russell at 5,000 yards
DD Anderson engages DD Oshio at 5,000 yards
DD Oshio engages DD Hughes at 5,000 yards
Range closes to 2,000 yards
CA Mogami engages CA Australia at 2,000 yards
CA Mogami engages CA Australia at 2,000 yards
DD Russell engages DD Oshio at 2,000 yards
CA Mogami engages DD Anderson at 2,000 yards
DD Oshio engages DD Hughes at 2,000 yards
Range increases to 5,000 yards
CA Mogami engages CA Canberra at 5,000 yards
CA Australia engages CA Mogami at 5,000 yards
DD Russell engages DD Oshio at 5,000 yards
DD Anderson engages DD Oshio at 5,000 yards
CA Mogami engages DD Hughes at 5,000 yards
Range increases to 7,000 yards
CA Mogami engages CA Canberra at 7,000 yards
DD Russell engages DD Oshio at 7,000 yards
DD Hughes engages DD Amatsukaze at 7,000 yards
DD Isokaze engages DD Hughes at 7,000 yards
DD Hughes engages DD Isokaze at 7,000 yards
Range increases to 10,000 yards
CA Australia engages CA Mogami at 10,000 yards
DD Hughes engages DD Amatsukaze at 10,000 yards
DD Isokaze engages DD Anderson at 10,000 yards
DD Isokaze engages DD Hughes at 10,000 yards
Sone, Akira orders Japanese TF to disengage
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Koggala at 25,53, Range 11,000 Yards

Japanese Ships
DD Hatsukaze
DD Hayashio

Allied Ships
CA Australia, Shell hits 2, on fire
CA Canberra, on fire
DD Hughes, Shell hits 1, heavy fires
DD Anderson
DD Russell, heavy fires

--------------------------------------------------------------------------------
Sub attack near Koggala at 24,53

Japanese Ships
SS I-156, hits 1

Allied Ships
CA Australia, Torpedo hits 1, on fire, heavy damage
DD Russell, heavy fires
DD Hughes, heavy fires
DD Anderson

--------------------------------------------------------------------------------
Night Time Surface Combat, near Koggala at 25,54, Range 11,000 Yards

Japanese Ships
DD Suzukaze, Shell hits 1
DD Satsuki

Allied Ships
CA Australia, Shell hits 6, heavy fires, heavy damage
CA Canberra, Shell hits 2, heavy fires
DD Hughes, Shell hits 3, heavy fires, heavy damage
DD Anderson
DD Russell, Shell hits 3, heavy fires, heavy damage

Improved night sighting under 78% moonlight
Maximum visibility in Partly Cloudy Conditions and 78% moonlight: 11,000 yards
Range closes to 20,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
DD Suzukaze engages CA Canberra at 11,000 yards
DD Suzukaze engages DD Russell at 11,000 yards
DD Anderson engages DD Suzukaze at 11,000 yards
DD Suzukaze engages DD Hughes at 11,000 yards
CA Canberra engages DD Satsuki at 11,000 yards
DD Suzukaze engages CA Australia at 11,000 yards
DD Suzukaze engages DD Hughes at 11,000 yards
Range closes to 10,000 yards
DD Anderson engages DD Satsuki at 10,000 yards
DD Russell engages DD Suzukaze at 10,000 yards
DD Suzukaze engages DD Hughes at 10,000 yards
Range closes to 6,000 yards
DD Suzukaze engages CA Canberra at 6,000 yards
DD Suzukaze engages CA Australia at 6,000 yards
DD Anderson engages DD Suzukaze at 6,000 yards
DD Satsuki engages DD Hughes at 6,000 yards
Range increases to 7,000 yards
CA Canberra engages DD Satsuki at 7,000 yards
CA Australia engages DD Suzukaze at 7,000 yards
DD Satsuki engages DD Russell at 7,000 yards
DD Satsuki engages DD Anderson at 7,000 yards
Range closes to 6,000 yards
DD Satsuki engages DD Russell at 6,000 yards
DD Suzukaze engages DD Russell at 6,000 yards
DD Russell engages DD Satsuki at 6,000 yards
DD Satsuki engages DD Anderson at 6,000 yards
DD Satsuki engages DD Russell at 6,000 yards
CA Australia engages DD Suzukaze at 6,000 yards
DD Anderson engages DD Satsuki at 6,000 yards
Range increases to 7,000 yards
DD Russell engages DD Satsuki at 7,000 yards
CA Australia engages DD Suzukaze at 7,000 yards
DD Suzukaze engages DD Anderson at 7,000 yards
Kamiyama, Masao orders Japanese TF to disengage
Range increases to 8,000 yards
CA Canberra engages DD Suzukaze at 8,000 yards
CA Australia engages DD Suzukaze at 8,000 yards
DD Satsuki engages DD Hughes at 8,000 yards
Range increases to 13,000 yards
DD Russell engages DD Satsuki at 13,000 yards
DD Anderson engages DD Satsuki at 13,000 yards
DD Satsuki engages DD Hughes at 13,000 yards
Task forces break off...

Anyway, the focus will shift back to India and the Allied ground offensive to put pressure on the Japanese. The CV's will head back to Shangri-La and await their next mission.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 329
RE: Ah crap... - 3/22/2015 4:57:50 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Honestly, regardless of whether those ships sank or not... massive strategic victory. Very well done!

(in reply to SqzMyLemon)
Post #: 330
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