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RE: Disaster! - 5/18/2016 2:42:44 PM   
Lowpe


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quote:

ORIGINAL: Barb

Lowpe, Your spirited defense is a big morale booster for me (playing Japan, March, 1943, starting to get attacked on all sides)!
There are always a small nuggets for the Japanese - like when a squadron of Nicks on strafing kills a dozen of P-40Ks, or when Ki-43-Ic (last Ki-43-Ic Sentai in Burma kills off a dozen of Beaufighters trying to strafe their home field) :D


Thanks Barb!

You definitely can have lots of fun during the endgame as Japan. Especially if you watch the victory points.

There is something invigorating about fighting with your backs to the wall!

Also, it is great using obsolete equipement to dish out the damage on the Allies. Very satisfying.

< Message edited by Lowpe -- 5/18/2016 2:55:14 PM >

(in reply to Barb)
Post #: 7501
RE: Disaster! - 5/18/2016 3:24:19 PM   
Lowpe


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VP ratio 2.621 to 1

EDIT: OOOPs: should read 2.261. Dyslexia strikes again!

< Message edited by Lowpe -- 5/18/2016 5:25:52 PM >

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Post #: 7502
RE: Disaster! - 5/21/2016 1:33:12 PM   
Lowpe


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September 26, 1944

Kanoya falls, Oita holds...four or five naval bombardments followed up by heavy aerial bombardment at Oita and Kanoya primarily.

Sending some motor launches to tangle with Allied PT boats, and provide cover for an escaping E from Tokyo.

I got my first flame throwing tanks...I might need to swap out the commander though.




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Post #: 7503
RE: Disaster! - 5/21/2016 9:29:11 PM   
Lowpe


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Sept 28, 1942

The Fuso is making a run for the SRA....so far so good.

If I can get her there, I think an AR can fix a lot of the system damage and perhaps she can ride to glory once again.




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Post #: 7504
RE: Disaster! - 5/25/2016 3:10:39 PM   
Lowpe


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Page 2 shame. Oh, the horror.

I have a turn, just need to find time for the update. Highlight of the turn was Lilly divebombers attacking British Carriers...oh my!

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Post #: 7505
RE: Disaster! - 5/25/2016 3:47:07 PM   
ny59giants


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But can the bombs from a Lily penetrate those armored decks? Those from a Val cannot.

I see that map of the Home Islands and I have mixed feelings. From an Allied player point of view , I can see great strides being made. From a Japanese point of view is your ability to still offer resistance.

_____________________________


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Post #: 7506
RE: Disaster! - 5/25/2016 4:03:00 PM   
Lowpe


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August 29th, 1944

Honshu....Oita finally falls to combined naval, aerial, and ground attacks.

9,000 IJA AV from Kobe to Osaka to Maizuru. Forts 3, 3, & 4 respectively.






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Post #: 7507
RE: Disaster! - 5/25/2016 4:12:26 PM   
Lowpe


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I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.

Are they coming for Luzon?




Forgot to mention there is heavy SigInt about 8 hexes due west from the BBs & CVs.

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< Message edited by Lowpe -- 5/25/2016 4:35:49 PM >

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Post #: 7508
RE: Disaster! - 5/25/2016 4:16:02 PM   
Lowpe


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Lang Son will fall in the next day or two.




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Post #: 7509
RE: Disaster! - 5/25/2016 4:24:23 PM   
BBfanboy


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quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 7510
RE: Disaster! - 5/25/2016 4:26:27 PM   
Lowpe


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Part of the game I have done bad with is managing my repair ships, and now I really need them.

I have referenced Alfred's Ship Repair 101 hundreds of times, and I still learn new things with each reading. Doesn't say much for my reading comprehension skills.

Here I have a damaged Iboat being worked on by a slightly damaged Tender. I have set up these repair facilities at ports which aren't likely to be searched by the Allies here and there.

I really could use some floating docks, ARD's.






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Post #: 7511
RE: Disaster! - 5/25/2016 4:27:57 PM   
Lowpe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?

(in reply to BBfanboy)
Post #: 7512
RE: Disaster! - 5/25/2016 4:31:31 PM   
Lowpe


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This port is dangerous, but at least has fighters helping to protect it.

Two CL's are in pierside mode getting worked on. The AR adds a lot of repair points per turn, while the AD's and AG's make is a wonderful PB, DD, E repair facility. Quite fast.




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Post #: 7513
RE: Disaster! - 5/25/2016 4:40:38 PM   
ny59giants


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Your AR would help along with Naval Support in repairing your I-boat. Don't need the ARDs unless you have major damage.

_____________________________


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Post #: 7514
RE: Disaster! - 5/25/2016 5:06:25 PM   
mind_messing

 

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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?




IIRC aircraft ordinance depends on a wide variety of factors. It was one of the betas that introduced loadouts specific to targets I think, depending on things like detection and experience.

(in reply to Lowpe)
Post #: 7515
RE: Disaster! - 5/25/2016 5:08:03 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?



When on naval attack missions, they should switch to AP like all planes do.

(in reply to Lowpe)
Post #: 7516
RE: Disaster! - 5/25/2016 5:17:16 PM   
mind_messing

 

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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?



When on naval attack missions, they should switch to AP like all planes do.


I do distinctly remember seeing my Val's using SAP or GP bombs on soft targets. I think its same process by which the Nettys use the big 800kg bombs.

(in reply to Lokasenna)
Post #: 7517
RE: Disaster! - 5/25/2016 6:23:37 PM   
Lokasenna


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quote:

ORIGINAL: mind_messing


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?



When on naval attack missions, they should switch to AP like all planes do.


I do distinctly remember seeing my Val's using SAP or GP bombs on soft targets. I think its same process by which the Nettys use the big 800kg bombs.


Not exactly. Torpedo bombers have a chance to use 800kg bombs if they have an average pilot XP of 70 or higher, and only when on port strike.

(in reply to mind_messing)
Post #: 7518
RE: Disaster! - 5/25/2016 11:38:58 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?


I am playing stock, last official release, so IIRC the bombs were GP.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 7519
RE: Disaster! - 5/25/2016 11:40:14 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
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Status: offline

quote:

ORIGINAL: Lowpe

This port is dangerous, but at least has fighters helping to protect it.

Two CL's are in pierside mode getting worked on. The AR adds a lot of repair points per turn, while the AD's and AG's make is a wonderful PB, DD, E repair facility. Quite fast.




Looks like you are running out of supply. Will the ADs and AG still do repairs without supply?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 7520
RE: Disaster! - 5/26/2016 12:47:43 AM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

I misled about the Divebomber strike...what happened was I ran the turn twice. The first time, I used the latest Beta and it gave me some different results, then I went and reinstalled the proper Beta and no strike against the British CV's shown here.

I have no idea if a 100 kg SAP can penetrate the armored flightdecks...my guess is no. But it might knock out radars and such.


I had Indomitable too close to Japan and strikes from Vals with 250kg bombs got something like 17 hits. None penetrated, but system and fire damage were up in the sixties and there was also moderate float and engineering damage. Effects of spalling and near misses I guess.


Val drops a GP bomb doesn't it?


I am playing stock, last official release, so IIRC the bombs were GP.


In the aircraft data screen yes, it will show you "250kg GP bomb", but pay attention to what they drop when they attack:

quote:


Morning Air attack on TF, near Tulagi at 114,137

Weather in hex: Partial cloud

Raid detected at 77 NM, estimated altitude 17,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 114
D3A1 Val x 66

Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 1 damaged

Allied Ships
CA Canberra
CA Australia, Bomb hits 9, Torpedo hits 3, and is sunk
DD Stuart, Bomb hits 4, and is sunk
CL Perth

Aircraft Attacking:
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
25 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
21 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg GP Bomb
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
3 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
1 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
1 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb

(in reply to BBfanboy)
Post #: 7521
RE: Disaster! - 5/26/2016 4:01:43 PM   
Lowpe


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Joined: 2/25/2013
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lowpe

This port is dangerous, but at least has fighters helping to protect it.

Two CL's are in pierside mode getting worked on. The AR adds a lot of repair points per turn, while the AD's and AG's make is a wonderful PB, DD, E repair facility. Quite fast.




Looks like you are running out of supply. Will the ADs and AG still do repairs without supply?


No supply needed, just be in an undamaged state. I don't know if slight damage negates their ability to add repair points or diminishes it by a percent.


< Message edited by Lowpe -- 5/26/2016 4:03:56 PM >

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Post #: 7522
RE: Disaster! - 5/26/2016 4:20:22 PM   
Lokasenna


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The AR must be fully repaired to contribute any points to the repair system, I believe.

(in reply to Lowpe)
Post #: 7523
RE: Disaster! - 5/26/2016 6:49:03 PM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 7524
RE: Disaster! - 5/26/2016 7:47:25 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?


I believe so.

(in reply to BBfanboy)
Post #: 7525
RE: Disaster! - 5/26/2016 9:02:22 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?


According to Alfred, yes they can do repairs but have reduced or no resupply by their lack of supply.


< Message edited by Lowpe -- 5/26/2016 9:05:03 PM >

(in reply to BBfanboy)
Post #: 7526
RE: Disaster! - 5/26/2016 11:12:29 PM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?


According to Alfred, yes they can do repairs but have reduced or no resupply by their lack of supply.


Unless they have supply onboard, or at the port, they cannot replenish ships. But repairs do not consume supplies.

(in reply to Lowpe)
Post #: 7527
RE: Disaster! - 5/27/2016 1:51:58 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?


According to Alfred, yes they can do repairs but have reduced or no resupply by their lack of supply.


Unless they have supply onboard, or at the port, they cannot replenish ships. But repairs do not consume supplies.

True, but the other parallel is that if there are no supplies at a base the engineers cannot repair the base facilities nor build forts. So complete lack of supply could be a change in the capability of a support ship to fix damage. I think you are right but I was hoping someone had experience with this and could say for sure.

< Message edited by BBfanboy -- 5/27/2016 1:54:07 AM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 7528
RE: Disaster! - 5/27/2016 3:38:10 AM   
Mike McCreery


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quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

The AR must be fully repaired to contribute any points to the repair system, I believe.

Right, but my question is about the ADs and AG and whether they can just do repairs once they run out of supplies - i.e. they lost the ability to replenish ammo on the ships they serve, but can still do the repairs?


According to Alfred, yes they can do repairs but have reduced or no resupply by their lack of supply.


Unless they have supply onboard, or at the port, they cannot replenish ships. But repairs do not consume supplies.

True, but the other parallel is that if there are no supplies at a base the engineers cannot repair the base facilities nor build forts. So complete lack of supply could be a change in the capability of a support ship to fix damage. I think you are right but I was hoping someone had experience with this and could say for sure.


I have forgotten more than I know about this game ;]

_____________________________


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Post #: 7529
RE: Disaster! - 5/27/2016 3:46:31 AM   
Lokasenna


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Repairing base facilities costs no supplies, either. It's just building them, although even there I'm not so sure. I would have to check back. But repairing base facilities definitely does not cost supplies - it just happens, if you have engineers present.

(in reply to Mike McCreery)
Post #: 7530
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