Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Invalid Format popup in scenario editor

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> Invalid Format popup in scenario editor Page: [1]
Login
Message << Older Topic   Newer Topic >>
Invalid Format popup in scenario editor - 2/21/2014 12:09:29 PM   
recruit2112

 

Posts: 12
Joined: 2/21/2014
Status: offline
First off, thanks for the new update and continue support of the Campaign Series! It is still one of my favorites that I like to play.

My problem is every time I try to save a scenario file, I get the error "Invalid Format". I've tried to follow the formats seen in the header fields but I keep getting this error. Any help would be appreciated.
Post #: 1
RE: Invalid Format popup in scenario editor - 2/21/2014 1:29:16 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Yes, the No-of-Turns and Visibility entries have a changed format. See: Dynamic Day / Night & Visibility.

So, even for a normal setting you'd need something like:

Turns: 1-18[d]
Visibility: 1-18[16]

Previous version would have simply had Turns: 18 and, Visibility: 16.

Hope this helps.

_____________________________


(in reply to recruit2112)
Post #: 2
RE: Invalid Format popup in scenario editor - 2/21/2014 1:37:16 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

The "invalid format" indicates that Turns and/or Visibility are specified incorrectly.

Try to cut-and-paste and post here exactly what you are attempting to enter in those fields.

Maybe this will clarify:

quote:

You must be very careful when specifying Turns and Visibility. They must be one or a sequence of

#-#[d] or #-#[n]

for day/night, and

#-#[#]

for visibility.

No spaces! except those separating one turn segment from the next.

Some examples (not realistic ones, only used for tests):



1-3[d] 4-7[n] 8-10[d]
1-1[1] 2-2[2] 3-3[3] 4-4[4] 5-5[5] 6-6[6] 7-7[7] 8-8[8] 9-9[9] 10-10[10]

1-3[n] 4-7[d] 8-10[n]
1-1[10] 2-2[9] 3-3[8] 4-4[7] 5-5[6] 6-6[5] 7-7[4] 8-8[3] 9-9[2] 10-10[1]

1-1[d] 2-2[n] 3-3[d] 4-4[n] 5-5[d] 6-6[n] 7-7[d] 8-8[n] 9-9[d] 10-10[n]
1-1[1] 2-2[2] 3-3[3] 4-4[4] 5-5[5] 6-6[6] 7-7[7] 8-8[8] 9-9[9] 10-10[10]



It may be hard to see, but there are single spaces separating each of the segments above.

< Message edited by berto -- 2/21/2014 2:40:26 PM >


_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to recruit2112)
Post #: 3
RE: Invalid Format popup in scenario editor - 2/21/2014 1:47:28 PM   
recruit2112

 

Posts: 12
Joined: 2/21/2014
Status: offline
Thanks,

Tried this:
Turns: 1-10[d]
Visibility: 1-10[10]

And it worked!

< Message edited by recruit2112 -- 2/21/2014 2:58:35 PM >

(in reply to Crossroads)
Post #: 4
RE: Invalid Format popup in scenario editor - 2/22/2014 9:30:41 AM   
baltjes

 

Posts: 59
Joined: 7/21/2007
Status: offline
First of all: many thanks for the update.

During the last view years, I have developped some scenario's with dynamic visibility (and also dynamic ground-conditions and conditional supply). The correct values of these items were obtained during play by changing the .btl-file at the appropriate game turns. The question now is: do I have to redo these scenario's in the new format for dynamic day/visibility or can I continue to use the scenario's as they are? (As I understand, the new format is (till now) only valid for day/visibility and not (yet) for ground-conditions and supply, so these features I will have to change via the .btl-file anyway).

Hajo

(in reply to recruit2112)
Post #: 5
RE: Invalid Format popup in scenario editor - 2/22/2014 10:26:52 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: baltjes

First of all: many thanks for the update.

During the last view years, I have developped some scenario's with dynamic visibility (and also dynamic ground-conditions and conditional supply). The correct values of these items were obtained during play by changing the .btl-file at the appropriate game turns. The question now is: do I have to redo these scenario's in the new format for dynamic day/visibility or can I continue to use the scenario's as they are? (As I understand, the new format is (till now) only valid for day/visibility and not (yet) for ground-conditions and supply, so these features I will have to change via the .btl-file anyway).

Hajo


From what I understood your post it would seem you still need to manually edit the dynamic ground conditions and supply within the file as per how you want to set them.

However you can now get rid of manually editing the day/night/visibility sequences. Those would be now possible to define in the scenario header dialog.


_____________________________


(in reply to baltjes)
Post #: 6
RE: Invalid Format popup in scenario editor - 2/22/2014 12:28:41 PM   
baltjes

 

Posts: 59
Joined: 7/21/2007
Status: offline
I feared so. Thanks for reply anyway. Much work to do!

By the way, if visibility is completely editable, what is the extra value of day versus night. The only thing I can think about is the use of starshells.
With visibility ´1´ during night a starshell has effect, whereas during day, e.g with heavy fog, it might have no effect. But what with heavy fog at night?

(in reply to Crossroads)
Post #: 7
RE: Invalid Format popup in scenario editor - 2/22/2014 1:26:03 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
Yes, as you pointed out, night is night, and night rules take effect. For an example without starshells, attack values are halved. Visibility is just that, visibility.

So the difference bw. simulate a heavy fog on a night vs a heavy fog on day are the night rules. Even with fog and visibility of 1, the units would fire at their full strength during day...


_____________________________


(in reply to baltjes)
Post #: 8
RE: Invalid Format popup in scenario editor - 2/27/2014 11:41:55 AM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
I believe the visibility setting for night is the distance that you can fire at enemy gunflashes.

Note that the stock West Front scenarios use the old "1 hex range" night rules without gunflashes and starshells. These scenarios were updated by the 1.04 team and are included in the 2.00 patch in the "West Front" folder, in the "WF night conversion" subfolder.

Note that these will overwrite the stock scenarios so rename them if you want to keep the stock ones around. There is a readme file in the subfolder.

_____________________________

simovitch


(in reply to baltjes)
Post #: 9
RE: Invalid Format popup in scenario editor - 2/27/2014 1:52:31 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: simovitch

I believe the visibility setting for night is the distance that you can fire at enemy gunflashes.

Note that the stock West Front scenarios use the old "1 hex range" night rules without gunflashes and starshells. These scenarios were updated by the 1.04 team and are included in the 2.00 patch in the "West Front" folder, in the "WF night conversion" subfolder.

Note that these will overwrite the stock scenarios so rename them if you want to keep the stock ones around. There is a readme file in the subfolder.


Ahem

Actually, activate these modified scenarios, as you would activate any modification, by using the JSGME utility now included in your installation. More info on how to do that can be found here: LINK.




_____________________________


(in reply to simovitch)
Post #: 10
RE: Invalid Format popup in scenario editor - 2/28/2014 1:27:52 AM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
doh! that's right!

_____________________________

simovitch


(in reply to Crossroads)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> John Tiller’s Campaign Series Support >> Invalid Format popup in scenario editor Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.313