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RE: Question for Those Who Play Japan (No Lokasenna please)

 
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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 4:12:57 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister




Thanks, man. This was fun, so far.

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The Moose

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Post #: 61
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 5:22:26 PM   
JocMeister

 

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Whatever happens it will still be fun!

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Post #: 62
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 5:48:47 PM   
Bullwinkle58


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Joined: 2/24/2009
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Just sent the turn back. I did order the three squads to attack. Why not? If they die I get info on forts and defenders. If they get extra offloads beforehand they might break through. If I don't attack they die for nothing.

Tokyo intel today: huge radio traffic. Really?

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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 5:50:06 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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Awesome you got there!

Just to note. You should have prepped fully for the base. Japan does not EVER get prep notices, moving troops notices or any other unit based notices. Only heavy signal traffic in spots.

Well played, good to see this effort come to fruition even if the base is not taken.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 64
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 5:54:23 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: obvert

Awesome you got there!

Just to note. You should have prepped fully for the base. Japan does not EVER get prep notices, moving troops notices or any other unit based notices. Only heavy signal traffic in spots.

Well played, good to see this effort come to fruition even if the base is not taken.


I didn't know it was never. I thought it was "incredibly rarely."

I did shift them to the target the day before landing. I don't think a SF prep would hurt, and I'm 99% sure a target prep of 0 has zero effect, but who knows what randoms lurk in the dark recesses?

It was fun watching them creep every day, looking for DL. Wish I had tried multiple targets back in the very early days while the IJN was out amphib-bonusing. Maybe next time.

_____________________________

The Moose

(in reply to obvert)
Post #: 65
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 6:09:37 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Sabre21

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.


Noted.

We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.

We now return to our scheduled program.


And if you had read much on that particular mission, you would know that Halsey's TF was spotted 600 miles off shore by one of the thousands of small fishing boats that had been drafted into service and that the Japanese did in fact react, although wrongly, but did not activate a nationwide force of reserves. It is nice to have hindsight in knowing exactly where your opponent is and isn't so as to take advantage of a game mechanic whereby a regiment could destroy dozens of square miles of factories just by landing for a single day.

There was no way an invasion force could have secretly arrived off of either the Japanese or US coasts without alerting everyone after 7 Dec.

But again, as long as your opponent is fine with these type "tactics", then all is well.


I hear what you'e saying, but you kind of have to go with the game as it is. There is no half-way in this game sometimes. You get a hex, you destroy or capture what is in it, period. The same is true all over the map, and it's equal opportunity. No advantage for either side. Same would be true if the Japanese took Sydney for a day, even though it would be unlikely to impossible in reality that they could or would wipe a bunch of the industry immediately after the battle to take the hex.

Those 'fishing boats' are actually xAKL convertible to PBs in game. A number of the exact same boats that were there, down to the name, are available in game (Nagato Maru, Nitto Maru, etc). So if you want to approximate the Japanese pickets you have to convert them to PBs and put them there on the approaches, just like they did. There is no guarantee they would have seen three ships, but a pretty good chance, even if spread out, that they'd spot two CVs and a bunch of cruisers and DDs.

I do put them out there, but it involves taking them out of the escort role for which you are always short as Japan. It's all choices.

Here is a note about the actual ships that met the fleet and forced them to launch early. Note there was also an 'armed merchant cruiser,' which for japan could also have included search float planes, another possibility in game.

Halsey-Doolittle Raid: TF 16 (Vice Admiral William F. Halsey Jr.), formed around carriers Enterprise (CV-6) and Hornet (CV-8), approaches to within 650 miles of Japan. Discovery by Japanese guardboat No.23 Nitto Maru compels Vice Admiral Halsey to order Hornet to launch 16 USAAF B-25s (Lieutenant Colonel James H. Doolittle) earlier than planned.

SBDs (VB 3, VB 6) and F4Fs (VF 6) from Enterprise, meanwhile, attack Japanese guardboats ("picket" boats) encountered near TF 16, damaging armed merchant cruiser Awata Maru and guardboats Chokyu Maru, No.1 Iwate Maru, No.2 Asami Maru, Kaijin Maru, No.3 Chinyo Maru, Eikichi Maru, Kowa Maru, and No.26 Nanshin Maru. Guardboats No.23 Nitto Maru and Nagato Maru, also damaged by SBDs and F4Fs from Enterprise, are sunk by gunfire of light cruiser Nashville (CL-43) (see 19 April).


http://www.ibiblio.org/hyperwar/USN/USN-Chron/USN-Chron-1942.html

< Message edited by obvert -- 3/21/2014 8:54:01 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 66
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 6:13:27 PM   
obvert


Posts: 14050
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From: PDX (and now) London, UK
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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

Awesome you got there!

Just to note. You should have prepped fully for the base. Japan does not EVER get prep notices, moving troops notices or any other unit based notices. Only heavy signal traffic in spots.

Well played, good to see this effort come to fruition even if the base is not taken.


I didn't know it was never. I thought it was "incredibly rarely."

I did shift them to the target the day before landing. I don't think a SF prep would hurt, and I'm 99% sure a target prep of 0 has zero effect, but who knows what randoms lurk in the dark recesses?

It was fun watching them creep every day, looking for DL. Wish I had tried multiple targets back in the very early days while the IJN was out amphib-bonusing. Maybe next time.


With 100% prep they would have taken very few disabled troops against only a Japanese base force with 9 SNLF squads. You likely would have been able to take the base easily, but only if he has no armor to move to Utsonomiya in a day from Tokyo and no 2E to mob you to dust. Very unlikely there are no ready bombers in the HI right now. There is also usually some [R] armor on the HI at this point I think, so it might be a moot point.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 67
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 6:45:30 PM   
offenseman


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From: Sheridan Wyoming, USA
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What glorious fun! Bravo Moose for giving it a shot- Cadillac plan even.

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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 7:25:33 PM   
Sabre21


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From: on a mountain in Idaho
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quote:

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.



I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?

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Post #: 69
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 8:14:03 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.



I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

The trouble I've found with certain HRs is some allow a lot of misinterpretation or make sense in one respect but not in another situation that is very similar. If you outlaw landing on Honshu you have trouble saying what else you'd have to restrict.
quote:


I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

Prepping is setting the unit to prepare for a certain base target. it's in the unit screen a bottom right. Critical if you're landing it amphibiously or shocking across a river. Landing against opposition withou prep will usually result in roughly 50-100% of the unit to be disabled depending on a few factors, including strength of units there, time on amphibious ships prior to landing and speed of unload.

quote:


In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?


There is a rule for aircraft factories and other production centers (somewhere mentioned above in this thread) and other similar rules for other industry. All of it can be damaged or destroyed if the base is captured, including the port/airfield, and again when the base is recaptured, and so on.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Sabre21)
Post #: 70
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 8:44:43 PM   
Sabre21


Posts: 8231
Joined: 4/27/2001
From: on a mountain in Idaho
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I agree with you on Hr's, you have to be careful on what you use, but again it's what the players themselves choose.

I appreciate the help on the prepping question. Now I understand what the Set Future objective function pertains to. So from what I read, it can take quite some time to prep up. Can this be done on ship or while on the march, or does it have to be from a stationary position prior to loading or attacking?

_____________________________


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Post #: 71
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 8:53:40 PM   
offenseman


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From: Sheridan Wyoming, USA
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You can prep anywhere and at any time. You gain one prep point per day so 100 days to 100% prep.

_____________________________

Sometimes things said in Nitwit sound very different in English.

(in reply to Sabre21)
Post #: 72
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 9:04:28 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: obvert

quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Sabre21

From what it sounds like to me is that both a landing on the west coast of the US using the special fast TF's on the first turn or landing a suicide force into a Japanese location to do nothing more than trigger a game mechanic that would eat up tons of resources by activating emergency units and possibly destroy large numbers of factories are both extremely gamey and in my opinion would be a game ender. I wouldn't play someone if I thought that is a tactic they found acceptable. Fortunately by pbem partner is like minded and just as new to this as I am.

I reckon that's where HR's come in and what 2 players are comfortable with.


Noted.

We have no HRs. My opponent and I are completely comfortable with this. Apparently you are not familiar with the Doolittle Raid, another "impossible", "suicide" operation that nevertheless changed the course of the war.

We now return to our scheduled program.


And if you had read much on that particular mission, you would know that Halsey's TF was spotted 600 miles off shore by one of the thousands of small fishing boats that had been drafted into service and that the Japanese did in fact react, although wrongly, but did not activate a nationwide force of reserves. It is nice to have hindsight in knowing exactly where your opponent is and isn't so as to take advantage of a game mechanic whereby a regiment could destroy dozens of square miles of factories just by landing for a single day.

There was no way an invasion force could have secretly arrived off of either the Japanese or US coasts without alerting everyone after 7 Dec.

But again, as long as your opponent is fine with these type "tactics", then all is well.


I hear what you'e saying, but you kind of have to go with the game as it is. There is no half-way in this game sometimes. You get a hex, you destroy or capture what is in it, period. The same is true all over the map, and it's equal opportunity. No advantage for either side. Same would be true if the Japanese took Sydney for a day, even though it would be unlikely to impossible in reality that they could or would wipe a bunch of the industry immediately after the battle to take the hex.

Those 'fishing boats' are actually xAKL convertible to PBs in game. A number of the exact same boats that were there, down to the name, are available in game (Nagato Maru, Nitto Maru, etc). So if you want to approximate the Japanese pickets you have to convert them to PBs and put them there on the approaches, just like they did. There is no guarantee they would have seen three ships, but a pretty good chance, even if spread out, that they'd spot two CVs and a bunch of cruisers and DDs.

I do put them out there, but it involves taking them out of the escort role for which you are always short as Japan. It's all choices.

Here is a note about the actual ships that met the fleet and forced them to launch early. Note there was also an 'armed merchant cruiser,' which for japan could also have included search float planes, another possibility in game.

Halsey-Doolittle Raid: TF 16 (Vice Admiral William F. Halsey Jr.), formed around carriers Enterprise (CV-6) and Hornet (CV-8), approaches to within 650 miles of Japan. Discovery by Japanese guardboat No.23 Nitto Maru compels Vice Admiral Halsey to order Hornet to launch 16 USAAF B-25s (Lieutenant Colonel James H. Doolittle) earlier than planned.

SBDs (VB 3, VB 6) and F4Fs (VF 6) from Enterprise, meanwhile, attack Japanese guardboats ("picket" boats) encountered near TF 16, damaging armed merchant cruiser Awata Maru and guardboats Chokyu Maru, No.1 Iwate Maru, No.2 Asami Maru, Kaijin Maru, No.3 Chinyo Maru, Eikichi Maru, Kowa Maru, and No.26 Nanshin Maru. Guardboats No.23 Nitto Maru and Nagato Maru, also damaged by SBDs and F4Fs from Enterprise, are sunk by gunfire of light cruiser Nashville (CL-43) (see 19 April).


http://www.ibiblio.org/hyperwar/USN/USN-Chron/USN-Chron-1942.html


Thanks for doing a response.

Here, the DD turned back 400 miles from the coast. All a "fishing boat" would have seen was an ocean liner. Quite a different thing than a carrier TF. But, as I told Lokasenna (who is amused and interested by this turn of events, a great opponent to have) I ack. there are imaginary fishing boats in our game. BUT, imaginary sun spots kept the imaginary radios from working. So, no DL.

As for the OP's assertion that I knew exactly where the enemy was . . . in a pig's eye. I had old Sigint, far worse than real life. I did not have it for every potential target. Those I did not have it for left the target list. Such is life.

As for a regiment taking out industry in a day, consult history. Hellooooooo. Fire? See "Sacking of Jerusalem", "Sacking of Alexandria", "Sacking of Rome", "Sacking of . . ." Cities are easy to break. Only breaking small, defined parts of them? That's hard.

< Message edited by Bullwinkle58 -- 3/21/2014 10:11:04 PM >


_____________________________

The Moose

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Post #: 73
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 9:06:50 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert

Awesome you got there!

Just to note. You should have prepped fully for the base. Japan does not EVER get prep notices, moving troops notices or any other unit based notices. Only heavy signal traffic in spots.

Well played, good to see this effort come to fruition even if the base is not taken.


I didn't know it was never. I thought it was "incredibly rarely."

I did shift them to the target the day before landing. I don't think a SF prep would hurt, and I'm 99% sure a target prep of 0 has zero effect, but who knows what randoms lurk in the dark recesses?

It was fun watching them creep every day, looking for DL. Wish I had tried multiple targets back in the very early days while the IJN was out amphib-bonusing. Maybe next time.


With 100% prep they would have taken very few disabled troops against only a Japanese base force with 9 SNLF squads. You likely would have been able to take the base easily, but only if he has no armor to move to Utsonomiya in a day from Tokyo and no 2E to mob you to dust. Very unlikely there are no ready bombers in the HI right now. There is also usually some [R] armor on the HI at this point I think, so it might be a moot point.


Six squads got ashore in the one phase I had, and three are disabled. No arty, no engineers. Enough supply for three squads, but big whoop. Another day and things are very different, but with 10/10 DL and air power next door I don't think there will be a second day of unloading. Waiting the turn back now.

_____________________________

The Moose

(in reply to obvert)
Post #: 74
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 9:08:26 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: offenseman

What glorious fun! Bravo Moose for giving it a shot- Cadillac plan even.


Thank you. One more trick up the Moose's sleeve, then we go back to getting our butarkis kicked. Be a few days.

_____________________________

The Moose

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Post #: 75
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 9:10:31 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: offenseman

You can prep anywhere and at any time. You gain one prep point per day so 100 days to 100% prep.


Can't prep off-map so far as I know.

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The Moose

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Post #: 76
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 10:07:01 PM   
Bullwinkle58


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Turn back. Sadly, I get a Chevy after all.

Invasion Support action off Utsonomiya (115,60)
Defensive Guns engage approaching landing force

27 Coastal gun shots fired in defense.

Allied Ships
xAP Mariposa

Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

xAP Mariposa fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Night Time Surface Combat, near Utsonomiya at 115,60, Range 10,000 Yards

Japanese Ships
CA Ashigara
DD Kuroshio
DD Ayanami
DD Ushio

Allied Ships
xAP Mariposa, Torpedo hits 4, and is sunk

Allied ground losses:
2780 casualties reported
Squads: 181 destroyed, 87 disabled
Non Combat: 128 destroyed, 127 disabled
Engineers: 14 destroyed, 0 disabled
Guns lost 171 (170 destroyed, 1 disabled)
Vehicles lost 21 (21 destroyed, 0 disabled)

Reduced sighting due to 3% moonlight
Maximum visibility in Partly Cloudy Conditions and 3% moonlight: 10,000 yards
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Japanese open fire on surprised Allied ships at 10,000 yards
xAP Mariposa sunk by CA Ashigara at 10,000 yards
xAP Mariposa sunk by CA Ashigara at 10,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Utsonomiya at 115,60, Range 2,000 Yards

Japanese Ships
CA Ashigara
DD Kuroshio
DD Ayanami
DD Ushio

Allied Ships
xAP Thomas Barry, Shell hits 16, and is sunk

Allied ground losses:
1004 casualties reported
Squads: 150 destroyed, 3 disabled
Non Combat: 29 destroyed, 4 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 65 (60 destroyed, 5 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)

Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Reduced sighting due to 3% moonlight
Maximum visibility in Partly Cloudy Conditions and 3% moonlight: 2,000 yards
Range closes to 10,000 yards...
Range closes to 8,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
xAP Thomas Barry sunk by CA Ashigara at 2,000 yards
xAP Thomas Barry sunk by CA Ashigara at 2,000 yards
Combat ends with last Allied ship sunk...

===============================

Morning Air attack on 148th Infantry Regiment, at 115,60 (Utsonomiya)

Weather in hex: Heavy cloud

Raid spotted at 9 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G3M2 Nell x 31
G4M1 Betty x 12

No Japanese losses

Allied ground losses:
71 casualties reported
Squads: 17 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
31 x G3M2 Nell bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
12 x G4M1 Betty bombing from 9000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

=======================

Lokasenna told me that was about the only base in Japan with zero forts. The base force there had 0 AV. If I had gotten to attack it would have fallen. He said he had 600,000 supply invested already in the aircraft factories there.

We go on.

< Message edited by Bullwinkle58 -- 3/21/2014 11:07:23 PM >


_____________________________

The Moose

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Post #: 77
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 10:30:39 PM   
Jorge_Stanbury


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Wendell Willkie just won the next presidential elections...

EDIT: Sorry not Willkie; Thomas Dewey

< Message edited by Jorge_Stanbury -- 3/21/2014 11:32:37 PM >

(in reply to Bullwinkle58)
Post #: 78
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/21/2014 10:43:31 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: Jorge_Stanbury

Wendell Willkie just won the next presidential elections...

EDIT: Sorry not Willkie; Thomas Dewey


I thought Dewey won in 1948? I saw a newspaper once . . .

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The Moose

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Post #: 79
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 12:55:20 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
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quote:

ORIGINAL: Sabre21

I agree with you on Hr's, you have to be careful on what you use, but again it's what the players themselves choose.

I appreciate the help on the prepping question. Now I understand what the Set Future objective function pertains to. So from what I read, it can take quite some time to prep up. Can this be done on ship or while on the march, or does it have to be from a stationary position prior to loading or attacking?


There is a lot more to it than just this. Read this thread from last month.

http://www.matrixgames.com/forums/tm.asp?m=3545042&mpage=1&key=prep�

As to when, just look at the unit and whenever you can press the button you can set the objective.

Alfred

(in reply to Sabre21)
Post #: 80
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 1:08:44 AM   
Sabre21


Posts: 8231
Joined: 4/27/2001
From: on a mountain in Idaho
Status: offline
quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Sabre21

I agree with you on Hr's, you have to be careful on what you use, but again it's what the players themselves choose.

I appreciate the help on the prepping question. Now I understand what the Set Future objective function pertains to. So from what I read, it can take quite some time to prep up. Can this be done on ship or while on the march, or does it have to be from a stationary position prior to loading or attacking?


There is a lot more to it than just this. Read this thread from last month.

http://www.matrixgames.com/forums/tm.asp?m=3545042&mpage=1&key=prep�

As to when, just look at the unit and whenever you can press the button you can set the objective.

Alfred


Alfred

While your are here...where can I find your supply 101 at? Is it still relevant with the current patches? I have your ship repair 101, are there any other 101's that would be good to read?

Thanks

< Message edited by Sabre21 -- 3/22/2014 2:15:20 AM >


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Post #: 81
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 1:09:47 AM   
Alfred

 

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quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.



I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?


Already answered in my posts #11, 17 and 30 of this thread. They also point out why Bullwinkle's move is not gamey in the least. It is a proper, real world military response to unsound real world military dispositions.

Alfred

(in reply to Sabre21)
Post #: 82
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 1:37:25 AM   
Sabre21


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Sabre21


quote:

ORIGINAL: obvert


I hear what you'e saying, but you kind of have to go with the game as it is.



I have no problem if some people choose to play this way, I know it is a game with the intent to have fun. Many people choose to implement house rules of one type or another and I have no problem with that either, I try and use as few as possible.

I do have a couple questions though. I've read where players prep their units. What exactly does prepping involve? Is it simply loading them onboard ship with supplies or is there more to it than that?

In the above situation, do facilities (ports, industry, airfields) get damaged due to land combat or do they have to be captured once the enemy is destroyed or retreated?

Can any size force, in this case a few squads, destroy the facilities in the hex?


Already answered in my posts #11, 17 and 30 of this thread. They also point out why Bullwinkle's move is not gamey in the least. It is a proper, real world military response to unsound real world military dispositions.

Alfred


Yes, I read thru all those posts and it was interesting reading but I reckon we will just have to disagree on what would be considered gamey or real world. I do appreciate your insight though on a lot of these game mechanics.

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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 9:24:29 AM   
Alfred

 

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quote:

ORIGINAL: Sabre21

Alfred

While your are here...where can I find your supply 101 at? Is it still relevant with the current patches? I have your ship repair 101, are there any other 101's that would be good to read?

Thanks


Here is the Logistics 101 thread.

http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=logistics%2C101?

It remains relevant.

Do a search on "supply length" and you should find a series of more recent posts by me on logistics.

Do not for a moment believe those doom sayers who claim searching the forum is useless. I use the Matrix search software and find it very adequate. WITPS instead prefers to "google" the Matrix site. Tons of answers are regularly provided. irrespective of which search mode is employed.

Besides the devs, several of whom still regularly pop in to the forum, there are several non devs whose posts are usually quite accurate and informative. Some of the key ones to bear in mind when it comes to game mechanics/concepts, albeit this is not an exhaustive list, are:

LoBaron
Sardauker
WITPQS
Damian (he uses a different moniker, easily found as he is the co developer with Floyd of Tracker)
Quixote
Bullwinkle58
jmalter
crsutton

(apologies to others omitted but equally deserving to be listed)

Alfred

(in reply to Sabre21)
Post #: 84
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 4:28:53 PM   
Bullwinkle58


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To put a coda on this thread . . .

Email with Lokasenna (we both learned a lot from this Op) shows me he "thinks" the penetration was near the Jimas and he is wondering why his Jakes there didn't twig. He has increased coverage.

Also, he saw one sub south of Tokyo and correctly surmised I was trying to find ASW TFs and outbound merchants for the Aleutians. I don't think he knows there were three subs. He did say, interestingly and food for anyone else trying this, that had I flooded the zone with subs there absolutely would have been ASW "fishing boats" on that piece of coast. So it's Goldilocks time--not too few, not too many.

As a final piece of the op I have an SST loaded with Marine Raiders about to penetrate the Kuriles. I had a target on the north coast of Honshu picked out. Would not have done any damage, but more for a psychological kick. At this point I don't think that plan has any relevance, so I am saving the troops and aborting the landing. The SST has other work to do.

Last turn I got intel that Utsonomiya now has 4 LCUs in residence for about 4600 men total, with a few AFVs. It will have forts this month I'm sure. So the op did get a reaction in addition to the depot divs beginning to bite on supply and maybe PPs.

In retrospect, if I had loaded the regiment on 5-6 xAPs, or even precious APs, I might have gotten enough ashore to survive the bombing for one turn and do the attack. In retrospect. I think I made the right call with what I knew, and DL was my primary concern.

As it was, losing the regiment, the two big xAPs, plus a bloody nose down near Noumea that cost two CLs and a DD last turn the butcher's bill on the day was 299 VPs. I've had worse in this game.

< Message edited by Bullwinkle58 -- 3/22/2014 7:52:27 PM >


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The Moose

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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 4:51:55 PM   
mind_messing

 

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Well, as Lokasenna's opponent in the other PBEM, I'm sufficently rattled to redeploy most of the HI garrisons to a bit more logical positions. Mostly divided divisions up to cover the undefended hexes - the one's with base forces or fortresses should hold on their own.

Recruitment for "fishing boats" has also jumped drastically.

(in reply to Bullwinkle58)
Post #: 86
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 4:58:33 PM   
offenseman


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From: Sheridan Wyoming, USA
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IMHO that OP was very well planned and executed. It was a near thing to be sure and almost came close to doing huge damage in comparison to what was lost. Well done and well intended.

I redeployed Home Island disposition starting on turn one in my latest game and am glad I did so even though I never though that it would be as defense in case of an incursion like this. I may increase my fishing boat patrols though- I've converted all that I can of the low endurance boats. The increased fuel usage doesn't make me happy though. Perhaps a Goldilocks response in terms of the fishing boats too.

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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 6:22:47 PM   
Jorge_Stanbury


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Very valuable lessons for both Japanese and Allied players... Time to start creating ASW PB patrols on the HI approaches


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RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 6:28:34 PM   
Bullwinkle58


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quote:

ORIGINAL: offenseman

IMHO that OP was very well planned and executed. It was a near thing to be sure and almost came close to doing huge damage in comparison to what was lost. Well done and well intended.

I redeployed Home Island disposition starting on turn one in my latest game and am glad I did so even though I never though that it would be as defense in case of an incursion like this. I may increase my fishing boat patrols though- I've converted all that I can of the low endurance boats. The increased fuel usage doesn't make me happy though. Perhaps a Goldilocks response in terms of the fishing boats too.


Any Allied move to make Japan consume resources or assets in HI defense in mid-1942 is good I think.

A side note: a lot of Allied players seem to ignore the SSTs. When I played the AI I always left those three boats as minelayers. They get the big mines in 1943 and that's nice. But Alfred persuaded me in my first PBEM game that they have a lot more utility as SSTs and I now fully agree. The SST can land troops without notice anywhere. Not many, and not much supply, but anywhere.

So the Chevy portion of this op has no defense. The depot divisions can be activated at the Allies' discretion, and Japan can't stop it. SST-landed troops don't have to fire a shot to get the activation. Just land.

The debate over whether it's useful to activate them, and when, is a real debate. There are a lot of facets to it. Lokasenna in his email sounds doubtful it was good for me to do. That may be a true belief, or it may be psyops. I think Alfred's analysis up-thread is very good. The fact that they are under-strength, can't be disbanded, and are restricted are all good features for the Allies seeking to make Japan eat supply and HI.

And if I could have knocked over a couple of aircraft plants with a 600,000 supply investment already spent? Wow.

< Message edited by Bullwinkle58 -- 3/22/2014 7:29:51 PM >


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The Moose

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Post #: 89
RE: Question for Those Who Play Japan (No Lokasenna ple... - 3/22/2014 8:35:30 PM   
obvert


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The expenditure in HI will be negligible. Not even a blip on the total. Just don't manufacture a few ships and the divisions are filled out.

However, I wouldn't fill them out at all. In a focus on the economic macro vision of what this move could cost you may have neglected to look at the OOB for Japan at this stage. There are few to no units coming before 44 to fill out defenses in very necessary locations. This is something players who only play the Allies may not realize. japan's defenses in 43 are paper thin. Buying out fully fleshed out divisions from Manchuria or the HI is expensive. These newly released troops on the other hand come at 65% TOE, so 65% the cost. They're likely around 1200-1300 PP instead of 1850 PP.

You've just given him great defensive troops for the inner perimeter at a bargain price, and he can turn off replacements and simply wait for PPs to buy them ALL out. I'd say without taking the base, this is a BIG win for Japan.

if he's really worried about HI points in 45, which I doubt he will be unless he doesn't stockpile correctly or overbuilds, he can just not fill out a few of the plethora of troops that arrive in the Home Islands then.

< Message edited by obvert -- 3/22/2014 9:39:56 PM >


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